Survive: Escape from Atlantis

SurviveSurvive: Escape from Atlantis has been traveling a long time to make it to Major Fun.

Created in 1982, Survive: Escape from Atlantis is a board game with hexagonal tiles that change over the course of the game in a fashion similar to what you would find in more recent games like Forbidden Island and Settlers of Catan. As the story goes, you control a team of explorers who have discovered the island of Atlantis only for it to disappear beneath your feet. You must escape across hostile waters, either by boat or by swimming, to safe ground (the corners of the game board) before the volcano rumbling beneath the island goes all Pompeii on your…

As for tiles, you have three basic kinds: beach, forest, and mountain. These sink at different rates. The beach tiles disappear first, followed by the forests, until only the mountains remain, only to finally succumb to the inevitable collapse of the soon-to-be-lost continent. The tiles are cleverly constructed so that the beach tiles are thinner than the forests which are thinner than the mountain tiles. In this way players can instantly and intuitively tell what spots are most imperiled. Stronghold Games has done a fantastic job of designing all aspects of this edition.

Surrounding the island there is a wide expanse of ocean that teems with sharks, whales, and sea monsters. These entities slowly awaken as the island collapses and wreak havoc upon the explorers as the players try to make guide them to safety. Whales capsize ships. Sharks eat swimmers. Sea monsters destroy anything they catch.

Once the island is created in the center of the board, each player has 10 explorer pieces to place. The explorers have numbers 1 – 6 on the bottom of their bases which represents how many points each are worth. The goal is to have the most points at the end of the game, not necessarily the most survivors. When you place your pieces you decide where they go but once they have been placed you can’t look at their value. In the chaos of the game it is easy to forget which piece is which so there is a lot of tension as your explorers become threatened or are close to rescue.

On your turn you take four actions in this order: play a special tile (if you have one), move your explorers, remove a terrain tile, and roll the creature die. The terrain tiles are double-sided: one side shows terrain the other gives you a special action. Sometimes this allows you to summon a creature. Sometimes you can move your explorers. Sometimes you can prevent others from attacking you. Some tiles you can hold on to. Some must be played immediately.

awardOnce you move your explorers you must remove a terrain tile from the board. Beach tiles must go first. Mountains are last. If possible you try to dump your opponents into the drink. Because that’s where the creatures are and, as the blood-thirsty competitor you are, you get to command those creatures to smite your foes.

Your last action is to roll a die and move whatever creature comes up. This is how you prevent your opponents from reaching safety. Eat them with sharks. Capsize their boats with whales. Obliterate them en masse with monsters and whirlpools.

The removal of terrain tiles, in addition to the special actions they provide and the fun of dropping your opponents into a watery grave, also serve as the game’s timer. Under one of the eight mountain tiles there is a volcano. When it is turned over, Atlantis explodes killing any explorer who has not reached safety. Players tally up the score for each survivor.

The game has a lot of pieces but the art design and the instructions make the entire process very easy to follow. The most difficult aspect is probably the movement rules because there are different rules for swimmers, but once you have that down, the rest is very intuitive.

And very fun. Survive is a strategic game but one in which your plans often have to be scrapped and replaced as the island disappears and the ocean fills with flesh-hungry monsters. Of course, we control the flesh hungry monsters so maybe that says more about us as a species than we would like to admit. But revenge is so much fun!! And the sea creatures are so very very hungry…

2-4 players. Ages 8+

Survive: Escape from Atlantis was designed by Julian Courtland-Smith and is © 1982 by Stronghold Games.

Space Cadets: Dice Duel

space cadets boxGamers Games are Major Fun for the more experienced gamer. For one reason or another, these games are a bit more difficult or require a greater time investment than the games we generally award BUT we feel that they are well worth the effort.

A while back we gave an award to a cooperative and yet utterly chaotic app called Space Team. It is a fantastic example of how our phone and tablet technologies can be used to not only connect players, but have them physically act together. At the time I thought that this kind of game might be unique to technological devices. Phones and tablets after all are designed to record and respond to a wide range of motions.

Board games? Less tolerant of vigorous activity.

Well, I’m here to tell you that Stronghold has provided the world with a game that effectively splices the strategy of a board game with the frantic and physical activity of an obstacle course. That game, is Space Cadets: Dice Duel.

Space Cadets diceDice Duel is set in space. Two starships have found themselves locked in combat over a region of space that contains wormholes, asteroids, nebulae, and mysterious power crystals. Players divide into 2 teams with the unambiguous mission to destroy the other ship. Each ship comes with a Helm (for steering your majestic ship into glorious battle), Sensors (for locking on to the vile opponent and cloaking your presence), Weapons (for cleansing the galaxy of the alien filth), Shields (for deflecting the villainous armaments of your foe), Tractor Beams (for moving all manner of material and laying mines), and most importantly Engineering (from whence your ship distributes cleansing power to all your Stations).

This would be a lot to track for one person, but fortunately you have a crew. Each of the ship’s systems has its own Station and a set of dice that is color coded for that control panel. In order for any Station to operate, that Station first needs power from Engineering and then it needs the right combination of dice. One of the things that makes Dice Duel so intriguing is that it can engage up to 8 players at a time. It is actually better with more players.

Space Cadets weapon diceWhen the game starts, Engineering begins rolling its dice. It distributes these dice to the Stations (Weapons = 1, Sensors = 2, Helm = 5, etc…) so that those crew members can get their sub-systems up and running. A Station may roll one die for each Engineering die it receives. When a Station gets the result it wants it places the die on the control panel and returns the energy die (or dice) back to Engineering.

All of this rolling and equipping and moving happens at the same time. There are no turns. The team that rolls its dice and communicates its actions fastest has a distinct advantage.

Early in the game, the teams work to get their ships up and functioning. This is a relatively quiet process as the team members roll their dice to stock up. But as soon as one of the ships moves from its start point, the tension and chaos go supernova. There are lots of things that have to happen for a ship to successfully attack another ship and it is inevitable that in the heat of battle, things will go horribly horribly wrong. Your ship might face the wrong way. You might not have enough power in the sensors. You might not be close enough. You might not have the torpedoes facing the enemy. The enemy might move. Imagine trying to teach someone to drive a manual transmission by giving them instructions on the phone.

awardYour enjoyment of this game will hinge almost entirely on your ability to recover from disappointment. Well, and maybe your team’s ability to not turn on each other like a pack of rabid dogs.

The constant dice rolling provides a menacing sound-track to the proceedings and it is utterly gratifying to land a torpedo on your opponent. Gratifying and Major Fun.

The real-time mechanics are very clever and give the game its own frenetic glee. There is a fairly steep learning curve, but it’s not learning the rules that is hard but rather learning how to communicate with your team and time your attacks. The game comes with a lot of pieces, but once you have the control panels set up, the dice mechanics are really very simple. This game is a great example of rather simple rules complicated by human behavior and constantly evolving conditions. That the game is best played with a lot of people (4 on each team) makes it stand out in a field crowded by 3 – 4 player limits.

4 – 8 Players. Ages 12+

Space Cadets: Dice Duel was designed by Sydney and Geoffrey Engelstein and © 2013 by Stronghold Games.

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