A while back we awarded King of Tokyo with a Major Fun Award. Giant monsters rampaging their way through a major metropolitan city. What isn’t there to like?
Well, Flatlined Games has lowered the stakes a little (you are fighting over a house instead of a city) but kicked the rampaging into overdrive.
Rumble in the House (and it’s virtually identical twin Rumble in the Dungeon) distills the fighting game down to its most basic core: move monsters, remove monsters. Cram a bunch of hare-trigger psychopaths (like Cthulhu, a Chicken Man superhero, and a penguin packing dynamite) into a single flat and watch the furniture fly.
For all its parts, the game is beautifully simple. There are twelve room tiles that make up the board. Arrange these as you like. There are twelve monsters on little plastic stands. Place one in each room. There are 12 monster tokens. Each player chooses 2 at random. Keep yours hidden! These are the monsters you are trying to protect as long as you can.
On your turn you can do one of two things: move one monster (if it is alone) OR “pick a fight.” If there are two or more monsters in a room, you get to remove one from the game. Fights in the house are very fast and very decisive!
As monsters are eliminated from the house, you must place them in a line. Play until only one character remains. Points are determined by the place of your monsters in the line. The first two monsters score nothing. Zero. After that each monster scores points by their position in line starting with one point for the third monster and going up to ten points for the one who walked out of the house. You take the score of your last monster.
The game is played over three rounds. Each time, you build the house, draw new secret monsters, and then RUUUUMMMMMMBLE!!
Rumble in the Dungeon is the successor to Rumble in the House. The location and characters have changed and a treasure chest has been added to the basic mechanics. Moving and fighting are still the main actions, but if you can get one of your characters to carry the treasure chest to the dungeon’s entrance, that character can leave and earn 10 points. Moving and fighting continue even if someone succeeds in removing the treasure (instead of fighting for the treasure you are now fighting over who let someone else abscond with it).
Your first game is the longest and that’s only because you have to punch out the pieces and glance through the rules. The artwork on the pieces, the box, and the rules by Kwanchai Moriya is fun and colorful. We loved looking at the pieces and making up stories about how one character defeated the other. It’s a very light game but it lends itself to lots of replay. I also appreciated that even when your monsters have been eliminated you still get to influence the game.
Spite becomes a powerful force for Major Fun.
2-6 players. Ages 8+