Menu Mash-Up

Menu_Mash_Up_product_shot_contentsParty games accommodate snacking in ways that other games don’t. Speed games engage the hands and eyes too much. Word games and strategy games consume too much intellectual bandwidth. But party games are made to be played with friends at a casual pace.

Menu Mash-Up doesn’t just accommodate party food, it has the distinction of being a party game that could actively encourage players to put the game aside for a while in order to prepare a full meal.

The mechanics are simple—think Apples to Apples but with ingredients. There are three kinds of cards: ingredients, preps, and dishes. Players have a hand of ten cards: 7 ingredients (papaya, caviar, asparagus, saffron, etc…) and 3 preps (cookies, baked, flambéed, omelet, etc…) Each round begins with one player (the Diner) drawing a Dish card. These cards describe what the other players (the Cooks) need to prepare such as Romantic Dinner, Tickle the Senses, Break the Bank, and Bring the Pain. The cooks put together any number of their ingredients and preps in a way that will most appeal to the diner. These cards are placed in an ingenious folder that looks like a menu and passed to the Diner. The Diner shuffles the menus, reads them out, and then chooses the winner for the round.

Some of the Dish cards are have special instructions. The Diner might have to roll a die for the number of ingredients or the Cooks might have a 45 second timer. These serve to spice things up as it were.

01 AwardIt’s a tried and true party game mechanic but the responses to the various dishes are incredibly varied. The game also comes with a set of Linking Cards that anyone can use—words like “with,” “followed by,” “on.” Cooks have 10 cards PLUS the Linking Cards to arrange in any order they want. They can fill the order with multiple courses or one simple item.

One of the things I loved about the game was how it swung between funny and tantalizing. There were lots of combinations that made us laugh but the ones we talked about the most were the ones that sparked our gustatory imaginations. And you could tell the really powerful ones because everyone would sit back for a moment with a faraway look and sigh a collective “mmmmmm.”

Silly, sumptuous, and absolutely Major Fun.

3 – 7 players. Ages 12+

Menu Mash-Up was designed by Karen Hudes and is © 2013. The game is produced by Chronicle Books.

Blurble

BlurbleDeluxeBlurble is a game like Anomia that gets a lot of laughs and game-play-mileage out of making you sound stupid.

You aren’t stupid. I know this because you are reading this web post. You also demonstrate great taste and a fine appreciation for the playful side of life. And in that last regard, Blurble is the game for you.

Just be warned: the longer you play the game, the dumber you will sound.

The game consists of a big deck of cards. How many cards, you ask? I’m not quite sure, but at a guess I would say more than 11. Yep, the box lid confirms there are more than 11 cards (489 more to be exact). The cards have pictures on them—illustrations of objects that are easy to identify (although one card had a plate of nachos that I was SURE was a pizza).

The game starts with a person called the “Blurbler.” Say it out loud. GO on. Now say it more than five times in a row. That kind of silly stupid tongue tied feeling is something you are going to have to get used to a lot. The Blurbler turns to the first person clockwise and flips up a card. The two players then races to say a word that begins with the same letter as the object in the picture.

Blurble cardsBUT (and notice it is a big but…) there are legal words and there are illegal words. Words cannot be proper nouns, numbers, contractions, or contain fewer than 3 letters (when we played we misread the rules and so disallowed anything with less than 4 letters—harder but still tons of fun). Words may never be used more than once in a game. Finally, the word cannot name the image. For instance, if a picture of a cat comes up you cannot say cat nor can you say catatonic nor can you say vacation (va CAT ion). That last one you might be able to slip by the other players (who act as judges) but they could call you out for illegal Blurbling.

01 AwardAs the game goes on you do tend to get faster but you also tend to run into words that have already been used. You will find yourself tripping over some of the most basic words because you just can’t remember if the word has been used before.

One thing we really liked about Blurble is that you are not penalized for saying an illegal word. If you say an illegal word you just have to keep trying. Players just keep shouting out words (and a lot of gibberish) until they say a legal one.

Major Fun for lots of ages and big groups of people.

2-12 players. Ages 8+

Blurble was designed by Grant Bernard and is © 2011 by Bernard Games.

Anomia: Party Edition

PictureAnomia was awarded Major Fun early in 2012. You can check out that review here or keep reading for a brief recap. Anomia’s new Party Edition is the same game but with the addition of more decks of cards so you can play multiple rounds without repeating the same cue cards. Same Major Fun simplicity. Same Major Fun turmoil. Same Major Fun yelling and grabbing and laughing.

The game consists of cards that contain a clue and a symbol. In turn, each player turns over a card from a personal pile. If there are no matching symbols then nothing happens, and the next player turns over a card. If two cards have the same symbol then those two players race to shout an example of the other person’s clue. Winner gets the other card.

The wonder and joy of this game comes from the dysfunction of the human brain under surprising, stressful conditions. Some of the most ridiculous things will tumble out of your mouth when you have to name a kind of chewing gum under pressure. Or your brain will freeze when asked to give but one example of a soup.

awardAlthough only one player turns a card at any one time, any of the other players might have to leap into action at any moment. Once one face-off is resolved, another might appear when the top card of a pile is moved. The players are always engaged. Even when there are no matches there is never any down-time.

The addition of more decks allows for greater replay. Otherwise, Anomia has wisely left a good thing to be a good thing. It’s Major Fun no matter how tongue tied and brain dead it makes you look.

3 – 6 Players. Ages 10+

Anomia: Party Edition was designed by Andrew Innes and © 2013 by Anomia Press LLC.

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