Rumble in the House / Rumble in the Dungeon

Rumble in the houseA while back we awarded King of Tokyo with a Major Fun Award. Giant monsters rampaging their way through a major metropolitan city. What isn’t there to like?

Well, Flatlined Games has lowered the stakes a little (you are fighting over a house instead of a city) but kicked the rampaging into overdrive.

Rumble in the House (and it’s virtually identical twin Rumble in the Dungeon) distills the fighting game down to its most basic core: move monsters, remove monsters. Cram a bunch of hare-trigger psychopaths (like Cthulhu, a Chicken Man superhero, and a penguin packing dynamite) into a single flat and watch the furniture fly.

For all its parts, the game is beautifully simple. There are twelve room tiles that make up the board. Arrange these as you like. There are twelve monsters on little plastic stands. Place one in each room. There are 12 monster tokens. Each player chooses 2 at random. Keep yours hidden! These are the monsters you are trying to protect as long as you can.

Rumble ComponentsOn your turn you can do one of two things: move one monster (if it is alone) OR “pick a fight.” If there are two or more monsters in a room, you get to remove one from the game. Fights in the house are very fast and very decisive!

As monsters are eliminated from the house, you must place them in a line. Play until only one character remains. Points are determined by the place of your monsters in the line. The first two monsters score nothing. Zero. After that each monster scores points by their position in line starting with one point for the third monster and going up to ten points for the one who walked out of the house. You take the score of your last monster.

The game is played over three rounds. Each time, you build the house, draw new secret monsters, and then RUUUUMMMMMMBLE!!

01 AwardRumble in the Dungeon is the successor to Rumble in the House. The location and characters have changed and a treasure chest has been added to the basic mechanics. Moving and fighting are still the main actions, but if you can get one of your characters to carry the treasure chest to the dungeon’s entrance, that character can leave and earn 10 points. Moving and fighting continue even if someone succeeds in removing the treasure (instead of fighting for the treasure you are now fighting over who let someone else abscond with it).

Rumble in the dungeonYour first game is the longest and that’s only because you have to punch out the pieces and glance through the rules. The artwork on the pieces, the box, and the rules by Kwanchai Moriya is fun and colorful. We loved looking at the pieces and making up stories about how one character defeated the other. It’s a very light game but it lends itself to lots of replay. I also appreciated that even when your monsters have been eliminated you still get to influence the game.

Spite becomes a powerful force for Major Fun.

2-6 players. Ages 8+

Rumble in the House was designed by Olivier Saffre and is © 2011 by Flatlined Games. Rumble in the Dungeon is © 2012. Worldwide distribution is being handled by the good people at Iello.

Survive: Escape from Atlantis

SurviveSurvive: Escape from Atlantis has been traveling a long time to make it to Major Fun.

Created in 1982, Survive: Escape from Atlantis is a board game with hexagonal tiles that change over the course of the game in a fashion similar to what you would find in more recent games like Forbidden Island and Settlers of Catan. As the story goes, you control a team of explorers who have discovered the island of Atlantis only for it to disappear beneath your feet. You must escape across hostile waters, either by boat or by swimming, to safe ground (the corners of the game board) before the volcano rumbling beneath the island goes all Pompeii on your…

As for tiles, you have three basic kinds: beach, forest, and mountain. These sink at different rates. The beach tiles disappear first, followed by the forests, until only the mountains remain, only to finally succumb to the inevitable collapse of the soon-to-be-lost continent. The tiles are cleverly constructed so that the beach tiles are thinner than the forests which are thinner than the mountain tiles. In this way players can instantly and intuitively tell what spots are most imperiled. Stronghold Games has done a fantastic job of designing all aspects of this edition.

Surrounding the island there is a wide expanse of ocean that teems with sharks, whales, and sea monsters. These entities slowly awaken as the island collapses and wreak havoc upon the explorers as the players try to make guide them to safety. Whales capsize ships. Sharks eat swimmers. Sea monsters destroy anything they catch.

Once the island is created in the center of the board, each player has 10 explorer pieces to place. The explorers have numbers 1 – 6 on the bottom of their bases which represents how many points each are worth. The goal is to have the most points at the end of the game, not necessarily the most survivors. When you place your pieces you decide where they go but once they have been placed you can’t look at their value. In the chaos of the game it is easy to forget which piece is which so there is a lot of tension as your explorers become threatened or are close to rescue.

On your turn you take four actions in this order: play a special tile (if you have one), move your explorers, remove a terrain tile, and roll the creature die. The terrain tiles are double-sided: one side shows terrain the other gives you a special action. Sometimes this allows you to summon a creature. Sometimes you can move your explorers. Sometimes you can prevent others from attacking you. Some tiles you can hold on to. Some must be played immediately.

awardOnce you move your explorers you must remove a terrain tile from the board. Beach tiles must go first. Mountains are last. If possible you try to dump your opponents into the drink. Because that’s where the creatures are and, as the blood-thirsty competitor you are, you get to command those creatures to smite your foes.

Your last action is to roll a die and move whatever creature comes up. This is how you prevent your opponents from reaching safety. Eat them with sharks. Capsize their boats with whales. Obliterate them en masse with monsters and whirlpools.

The removal of terrain tiles, in addition to the special actions they provide and the fun of dropping your opponents into a watery grave, also serve as the game’s timer. Under one of the eight mountain tiles there is a volcano. When it is turned over, Atlantis explodes killing any explorer who has not reached safety. Players tally up the score for each survivor.

The game has a lot of pieces but the art design and the instructions make the entire process very easy to follow. The most difficult aspect is probably the movement rules because there are different rules for swimmers, but once you have that down, the rest is very intuitive.

And very fun. Survive is a strategic game but one in which your plans often have to be scrapped and replaced as the island disappears and the ocean fills with flesh-hungry monsters. Of course, we control the flesh hungry monsters so maybe that says more about us as a species than we would like to admit. But revenge is so much fun!! And the sea creatures are so very very hungry…

2-4 players. Ages 8+

Survive: Escape from Atlantis was designed by Julian Courtland-Smith and is © 1982 by Stronghold Games.

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