Duco

We’re back!! After a spring hiatus we have a ton of games lined up. So let’s kick it off with a great card game from our friends at Game Salute

There are many many ways to play Duco. This is not to say that the game doesn’t come with rules. It also doesn’t mean that the game is like an empty box that your kids will play with more than the toy that came in it. No, I mean that the game literally comes with many sets of rules all based off of a simple set of mechanics. Once you learn the basic mechanics there is lots of fun to be had.

But don’t be in a hurry. The basic rules are fun on their own.

At its heart, Duco is a tiling game. Players take turns placing cards in a grid so that the sides of the cards match up with the cards already in play. The better your cards match, the better your score.

So how to make (or lose in the case of the Bard) a winning match? The trick is in the cards.

There are 75 cards in the game. Each card is divided into nine squares. The center square contains the Duco logo and a color (this is used in some of the variations but not the basic game). The outer eight squares contain a variety of shapes (circles, crescents, stars, triangles, squares, and wild) in a variety of colors (red, blue, green, yellow, black, and rainbow). The wild shapes can be any of the other shapes while the rainbow can be used for any color. A match is determined by placing a card next to a card on the table. If the three boxes have the same shape OR color as the boxes in the other card, the player has a match and scores points: same shape OR same color = 1 point; same shape AND same color = 2 points.

The game ends when one player reaches 50 points.

This is a great social game as well as an engaging solitaire. A restaurant game for when you are waiting for your entrees to arrive. You can always score and sometimes you find a place where your card scores on two or more sides. Those moments when you discover a multi-sided match are very satisfying. Almost embarrassingly so. It’s fun but after a while you will want more.

And here’s where the game just keeps on giving. Duco suggests seven distinct variations that each have their own unique strategies and styles. I won’t go into them all here, but my favorite was the one they called Stress. This is a speed variation in which play occurs simultaneously. Each player has 10 cards. The first one to finish counts down from 30 and then everyone must stop. Scoring occurs at the end and unplaced cards are unscored. In this variation, the middle color is important because it identifies each player when it comes time to score.

The speed and the matching and the messing with other people. Definitely Major Fun.

This is like a Swiss army knife of tiling games. Handy in so many situations. It does require a decent amount of space to play, but there are so many ways to play that you will want to keep this around for those down moments when it’s important to keep your friends or kids occupied.

I would actually forget the thing I was waiting for and keep playing.

1-5 players. Ages 6+

Duco was designed by Henrik Larrson and is © 2014 by Game Salute.

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