Spin Monkeys

spin monkeys

There are times, few and far between, when we discover a game that has such a funny premise (monkeys riding bumper cars in the jungle), such an elegantly designed game play, so challenging and yet so lightly competitive that, despite the length of the game (over 45 minutes) and the recommended age (13 and over) (though we decided many of the ten-year-olds we know would love this game), and the somewhat complex rules (though clearly written, well-illustrated, and intelligently organized), we can’t help but give it a Major Fun award. Because, frankly, that’s exactly the kind of fun we had playing it.

more monkeys
(image via After Play)
The game is played on a large board of interconnected circles. The Monkey token (one of a different color for each player) features a compass design marked off in 45-degree increments. The decks of movement cards (139 of them) tell you how to orient your bumpercar. How many movement cards you have tells you how far you can go. The field is strewn with bananas (5 pts), oranges (2) and apples (1).

There’s a lot more to the game – which is one of the reasons we were surprised that the game turned out to be as Major, funwise, as it did. For the first couple games, you’ll probably need to refer frequently to the rules, which is why it is especially fortunate that the rules are so clearly written and organized. party-familyAnd, oddly enough, all that looking up doesn’t make the game any more challenging to learn or any less fun to play. So, for instance, you find yourself turned the wrong way and you bump into one of the edges of the board, so you have to turn 45 degrees clockwise and give up a card which means you can’t go as far (fast) next time, and if you bump into the edge again after you turn, you have to give up another card and then turn again. Or after you manage to land on a banana you leave a banana peel in its place, and then there’s the thing that happens when you land on a banana peel, or when two bumper cars bump. Because the way the game works, it gives you that bumper car ride feeling anyway. You don’t really have to know all the rules until you absolutely have to. It’s not like there’s a complex strategy or anything. You can still play. You can still have fun. You kind of just monkey around, so to speak. And when you do need, if you’ll forgive the expression, “bump” into something new or unexpected, you just consult the rules and monkey forth.

And one more kudo: in the rules, when they refer to the player, they always say “she.” One small step for playkind, no?

Designed by Mark Sellmeyer, rules by Deanna Benjamin, illustrations and graphics by Mirko Suzuki, for 2-8 players (says the box – we recommend no more than 5), 13 and up (10 is probably OK too), available from Rio Grande Games.

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