You and your iThing and at least one other player are members of a Spaceteam. You need to remember two things: you are a team, and you are in space, and you have an iThing, and you and another player or two or three are all in the same room, and you’re all connected via the local WiFiness or Bluetoothery.

You start the game. You note your control panel. You are given instructions. And you give instructions. Simultaneously shouting out commands like:

Major Fun Awardflush the megacondensers
set newtonian photomist to maximum
soak ferrous holospectrum
coddle hummingbolt
frog blast the vent core
engage hyperjig
oscillate the optical refractor

And then instead of text instructions, suddenly all you get are icons, and you wind-up shouting things like “toggle sleeping T left.”

And sometimes you all have to shake your iThings and sometimes you all have to turn them upside down because of wormholes and things and sometimes your control thing gets all wavy ’cause something weird and spacey’s happening to your imaginary ship and then, wait, let the Sleepingbeastgames people explain:

“Spaceteam is a cooperative party game for 2 to 4 players who shout technobabble at each other until their ship explodes. Each player needs an iPhone, iPad, or iPod Touch. You’ll be assigned a random control panel with buttons, switches, sliders, and dials. You need to follow time-sensitive instructions. However, the instructions are being sent to your teammates, so you have to coordinate before the time runs out. Also, the ship is falling apart. And you’re trying to outrun an exploding star. Good luck. And remember to work together… as a Spaceteam!”

Cooperative. Sheer shared fantasy. Free (though there are freemiumish opportunities for well-deserved pittance purchases). Fantastic fun.


designed and programmed by Henry Smith of Sleepingbeastgames

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