Rory’s Story Cubes is a set of nine dice. Each die has a different image on each side, and each die is different from the others. All in all, this gives you 54 different images and close to ten million possible combinations.
There are almost as many different games you can play with your Story Cubes. Three suggestions: 1) roll all the cubes, pick an image to start, and weave all of the 9 images into a story; 2) decide on a theme or title for a story, roll the cubes, and use just those images to illustrate your story; 3) give each player some cubes, start with one player who rolls her cubes, and selects one of them to start the story; and then it’s the next player’s turn.
Honestly, that’s only the beginning. You can set the cubes in any order and try to make a story that includes each image, from left to right, and then goes on to include those same images in reverse order.
The point is, Rory’s Story Cubes is an invitation to shared creative thinking, just open-ended enough to encourage spontaneity and humor, just structured enough to maintain focus and challenge.
Gamewright has added its usual stamp of quality, housing the dice in a wonderful little box with a folding magnetic lid, giving the game a look that complements the treasure it can so easily become.
There’s a whole website devoted to Rory’s Story Cubes, published by the inventor, Rory O’Connor. The site adds even more to treasure – more ways to play, more stories to read (you can even add your own), more ways to think about co-creativity. And yes, there’s an iPhone app too.
Making and telling stories is a valued and venerable play form. And Rory’s Story Cubes is a wonderfully nonthreatening invitation to that art. Play it by yourself. Play it friends. Play it with family. Play it at a party. By all means, play it.