So here, for example, are all nine dice, in a row, ready for players to create their story. Hmmm. The first three icons are familiar enough: a timer, Penguin, and money. And then there’s a house. No, a mansion. Must be the Waynes’. So, we begin:
“In the shadows of Gotham City, time, once again, seems to be running out. The notorious Penguin has been spotted preparing to hatch one of his nefarious plots to defame our hero and his family. He has just learned that a great deal of money is being held at Wayne Manor. His plan, not only to steal the money, but to replace it with counterfeit money laced with a powerful hallucinogen that makes Batman and his cohort talk like penguins…”
The challenge is to use as many of the dice as you can in a story. You can make the story by yourself, with a partner, with everyone playing. If you don’t know what a particular icon stands for (like the next to the last icon – could be popcorn, you know, or, more probably, an explosion), you can make up your own relatively reasonable interpretation, look at the thoughtfully included guide that shows all 54 sides and their meanings, or, well, roll the die again.
The use of such a well-established theme provides a fantasy framework that helps new players get into the game, and players who are familiar with Rory’s cubes find a whole new way to think of the game, and all the other sets of cubes they may be fortunate enough to already own.
The set comes with 9 cubes, instructions, and a Batman-Belt-worthy carrying box, and is recommended for 1 or more creative players, ages 8 and up. Major, as you already probably concluded, fun.