At Major Fun, we love games that can accommodate everyone. Big groups, tiny families, and everything in between. Games that can be played solo as well. Rolling America fits that bill, and when we find a game that we love and it can be enjoyed by any number of players, that’s something special.
To be clear, Rolling America probably can’t accommodate the entire set of positive whole numbers (citation needed). It’s mainly a problem of seating arrangements when you get above 8 or 10. Definitely when you get into numbers that are best expressed in powers of 10.
What it CAN do is keep your brain buzzing along at a healthy clip while place numbers on an abstract rendition of the United States.
To play the game you will need the 7 dice (in a bag) and the maps provided by the good people at Gamewright. The map of the United States is divided into blocky representations of the 50 states. These are then colored by region, roughly: northeast (purple), Atlantic (red), south (yellow), north (blue), southwest (green), and west (orange). Each player gets a map and the dice are shared.
Rotating around the table, players draw two dice from the bag and roll them. They must write the number on one of the states that match the color of the dice. For example, if you roll a red 2 and a blue 5 then everyone must write the number 2 in one of the red states and the number 5 in one of the blue states. Which state, is up to each player as long as they follow the game’s basic rules, the most important being that neighboring states must have consecutive numbers. So if Ohio is number 3, Pennsylvania can be 2 or 4 but not anything else.
After the first two dice are rolled and recorded, two more are drawn from the bag. When six of the seven dice have been rolled, all the dice go back in the bag and the players record that one round is over. At the end of 8 rounds you will tally up your score.
“But wait!!” you cry before I can reveal how you win. “You said there are 6 colored regions but there are 7 dice!! What’s up with that?”
I’m glad you asked. The seventh dice is clear and is a wild die, meaning you can put that number in any color you want. I should also say that as you fill in the map you are going to run in to problems: chiefly that it is impossible to follow the consecutive rule all the time. In order to deal with this, the game has included a clever “cheating” mechanic—a way to break the rules (for a limited number of times). You get three Color Changes which let you make a colored dice wild. You get three Guards which let you put a number down illegally (not consecutive). Finally you get three Dupes that allow you to use a number on one of the dice twice. On the map are boxes that you use to mark off these special occasions.
If you are ever stuck with a number that you cannot legally place, you have to cross out one of the states in that color. The winner is the player at the end of 8 rounds who has the fewest number of Xs on the map.
And getting stuck is a big part of the game. Early in the game, when the map is wide open, it seems like you will breeze right through, but in only a few rounds you notice that your regions are filling up and you have blank Indiana but it is sandwiched between an Illinois 2 and an Ohio 6.
We loved the building tension and complexity. We also loved how everyone took their turn together. It was fascinating to see what other people came up with using the same numbers that I had. It’s strategically deep and very challenging. And Major Fun.
1+ players. Ages 8+