Mad City

Mad City - Mayfair

Mad City is one of those rare tiling games where you can’t take your sweet time about placing your tiles. The game assigns you the role of a city planner who must arrange a 3×3 grid of tiles in order to make the most money—but you have less than a minute to do so. Needless to say, things can get messy.

Before I go on I need to recognize that there are A LOT of pieces in this game. When you open it up you have a lot of die-cut tokens to punch out. These will make quite a pile on your game table. Keep in mind that there are several ways to play the game. The first time you play you should play the Base Game (which is what we did) in which case you won’t need most of the tiles. You will only need your score board, the bag, the timer, and the 54 city tiles. And the park tree.

Everyone starts by drawing 9 city tiles from the bag and placing them in a face-down pile. When everyone has a pile of nine city tiles, they pass them to the player on the left. Someone says go and flips the timer. Players now have ONE MINUTE to arrange their city tiles into a 3×3 grid that will earn them maximum points.

The city tiles can have a variety of colored zones: residential (yellow), industrial (red), urban (blue), lakes (teal), and parks (green). Yellow, red, and blue zones will usually have buildings in them. There are also roads that can divide up tiles. In your one minute of frantic planning, you are trying to arrange your tiles to match up (as best you can) the roads and colored zones. Scoring is based on how many buildings of the same color you can bunch up or how many road segments you can connect.

At the end of the minute, everyone stops work. If a player has not created a 3×3 grid, that player shuffles any tiles not in the grid and fills in the grid at random. Then everyone looks at their city and scores each colored zone based on a chart provided on each score board. I won’t go into each colored zone in detail, but suffice it to say that the more buildings you have connected in a colored district the higher will be your score. There are points for the longest road.

There are also points for parks and lakes but those only go to one player. During the minute of play, anyone can grab the Park Tree. That player gets to score any parks and lakes BUT once that person grabs the tree he or she cannot do any more work on their city. Once you grab the tree, you can’t touch your city tiles until it’s time to score. In general, you want to make a decent city and then grab the tree. Think of parks and lakes as bonus points.

There is a lot going on in that one minute. It is hard to focus when everyone is busy trying to fit their pieces into a grid, and everyone would like to grab the tree but not too soon! The first person to 150 points wins.

Major Fun AwardOnce you get some play time in with the base game, you can check out the Standard Game. This introduces a much different way to score and it uses most of the tokens that you punched out when you first unwrapped the game. There are also more things to grab (like the Park Tree). In this game, the first to 100 points wins. You also have to pay much closer attention to the colors you are arranging.

Mad City can also be played as a solitaire activity. The game comes with three ways to play solo.

All said, Mad City is a fast-paced but strategically engaging game. Each player essentially plays alone except for the times when you are rushing to grab the Park Tree (or one of the other tokens from the more advanced game). Major Fun but definitely not for the weak of heart.

1 – 6 players. Ages 8+

Mad City was designed by Kane Klenko and is © 2014 by Mayfair Games.

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