The goal of Crossways is to complete a path across the 8X8 game board. Players place their pieces on the board by drawing and playing from a double deck of standard cards. In this respect, the game is a lot like Sequence, but saying that Crossways is like Sequence is akin to saying that a Harley is like a Schwinn.
I’ve had a lot of fun chewing the fat with friends over leisurely games like Sequence, but that doesn’t elevate them to Major Fun. Not so with Crossways. It’s Major Fun because, unlike those more casual games, you might find yourself putting the conversation on hold in order to think through your next move.
When playing as individuals, each player is dealt 5 cards. On your turn you can play one or more cards in order to either add your pieces to the board or remove your opponents’ pieces. If you play a single card you may play one piece on a square that matches the color and number of your card (for example a red 5 or a black queen).
Things get more interesting as you play cards in pairs. If you play matching pairs (pair of 8s or a pair of jacks) you can place two of your pieces ANYWHERE on the board. This allows you to cover more ground or stack the pieces. A stack of two pieces will block other players from that space. There are also some spaces that you can only take with a stack. If you play a run of two cards (for example a 2 and a 3 of hearts) then you may remove two pieces from the board. In this way you can slow your opponents or open up spaces that are blocked by a stack.
The first player to cross from one side of the board to the opposite side is the winner. The board is only eight spaces across, but boy do things get complicated in that journey. Diagonals do not count toward your path, so blocked spaces can quickly frustrate those trying to take the obvious, shortest route. Then there is the added wrinkle that opposing pieces can share spaces. A single piece on a space does not block your opponent. It is easy to lose track of your opponent’s path when other colors are stacked up on the same space. Your color doesn’t have to be on top. It just has to be on the space.
Crossways is graphically clean and the plastic pieces stack in a satisfying, sturdy way. The rules are quick to learn and come with helpful illustrations as well as a raft of alternate rules. We played that you could make runs and sets out of more than two cards (for example three-of-a-kinds or runs of four) which made for some dramatic changes, but the standard game-play is tight and lively.
It was good to see that Major Fun can still be had with a basic grid and some standard cards.
2 – 4 players or teams. Ages: 8+
Crossways was designed and © 2013 by USAopoly.