Color Clash

Color Clash
You are, of course, familiar with the Stroop Effect? As an avid follower of the work of the famous psychologist John Ridley Stroop, author of the oft-cited research paper “Studies of interference in serial verbal reactions,” you’ve doubtlessly spent many an indolent hour of pleasurable Strooping.

You haven’t? Or you may have, but didn’t know you were?

Well, dear fun-seeker, have we got a game for you! O, yes we have.

It’s called Color Clash.

You get 36 round “Color Clash tiles” and six larger, also round “Chameleon tiles.”  You only need the Chameleons in some of the games, but all of the games use the Color Clash tiles. You also get a well-illustrated instruction booklet describing eight (8) different games. Yes, 8 (eight) different games – some for three or more players, some for two or more, and the last two games both solitaires. Now, before we go on, I need must point out that the eight different games are not variations of each other, but each one a game in its own delightful rightMajor Fun Award – equally playable, equally fun-provoking. This, in itself, is a rare and most praiseworthy accomplishment.

As you may have noted from the illustration, each tile has three attributes: a written word naming a color, the color of that written word, and a colored image. As you, already being familiar with the joys of Strooping, so well know how the crux of the challenge lies in the fact that the words that name a particular color are most often themselves printed in a different color.

Let us, for the sake of brevity, examine only the first game, “Guess What I’m Thinking.” For this, and the next game, which we shall only name in passing (“Between Four”), requires three or more players. You lay out all 36 of the Clash Tiles, face-up (both yours and theirs). When it’s your turn to start, you select (mentally) any one tile and take note of the its three different attributes (the color described by the word in the outer ring, the color in which that word is printed, and the color of the image in the center of the tile) (you try to do this without staring too hard or too long at the tile you’ve chosen). You then announce all three colors, in any order your whim suggests, and all the other players conceptually scramble to be the first to cover that one particular tile with their hand. The first player to identify the correct tile wins that round, and that tile. We recommend that that player be the next tile-chooser (though the rules stipulate that some turn order be established aforehand). The game continues until only six tiles are left, the winner being the player who has collected the most tiles.

And that’s just the first game.

Easy to learn. Deeply challenging. Often laughter provoking. Major Fun.

Color Clash comes to you from the oft Major Fun awarded Blue Orange Games and is designed by FabienTaguy, illustrated by Stephane Escapa, for 1-8 non-color-blind players, ranging in age from 7-years-old to senior.

Stroop on!

Spot It! Freeze

spotitfreeze_gamerIt has been well established that Spot It! is Major Fun.

For evidence, you may look here…

…and here

…and here

…and here

Although it seems like we have sufficiently covered this point, I don’t think it can be over-stated how clever the basic game is. You have 55 cards. Each card has eight images. Any two cards in the deck have exactly one image in common. Games revolve around trying to find which one is the match. Spot It! Freeze adds a timer to the mix. The electronic timer has two modes: countdown and random.

I’ll admit that most of us at Major Fun were skeptical that a timer would add much to the game. After all, the point of Spot It! is to be fast. Surely a timer couldn’t help much.

We were wrong.

Blue Orange has come up with some great games that utilize the two types of timer to great effect. The most basic game requires the players to collect cards from a pile in the middle. Play proceeds as normal until a player successfully makes a match with one of the blue images (cold-based images like ice and snow are always blue). When that happens, that player yells “Freeze” and the countdown timer is started. The player has 10 seconds to play solo—no one else can interrupt. When the 10 seconds is over everyone else can jump back in.

Playing by yourself is an advantage, but not nearly as great as you might first imagine. The countdown adds pressure that tends to interfere with your ability to spot the similar images. It breaks the flow and it also gives your opponents time to look at the card and jump in at the end of the countdown.

01 AwardAnother variation involves the random timer (a loud ticking sound) that plays like Catchphrase. Each player has a stack of cards they are trying to get rid of. A card is turned face up in the middle of the table and the timer is started. One player flips their top card up and tries to make a match. Once they do, play moves clockwise to the next person. If the timer stops on your turn (before you can play a card) then you take two cards from the middle pile. You can also reverse the order by matching a blue item and saying “Freeze.” You don’t have to reverse things but you can.

This is a great game variation for a wide range of players. It equalizes things quite a bit. My daughter is fantastic at the basic Spot It! Far and above the best player in our group. She can consistently take on and beat all the rest of us COMBINED. This variation (called Flash Freeze) means that she still has to wait for the rest of us and it is possible for us to keep her from playing (or at least give her very little time). I’ll admit that it seems petty and cruel to keep my 12 year old daughter from playing her cards, but short of gouging out her eyes, I’m not sure there is any other chance the rest of us have.

And she has lovely eyes.

Spot It! Freeze is a great expansion of the Spot It! universe. It is the only one to not come in a round tin but the timer is also a compact box for the cards. It is clever and bright and fast and oh so Major Fun.

2 – 8 players. Ages 8+

Spot It! Freeze © 2014 by Blue Orange Games.

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