
Designers: Brendan Kendrick, Bernie Lin
Publisher: Dead Alive Games
Artist: Alex Pei, Maria Zvonkova, Zach Leo
1-4 players | 40 min. | ages 8+ | MSRP $30 | BGG Entry
Time to teach & learn: 5-8 minutes

Game Synopsis
It’s 2050 and most of the citizens of San Lazaro have become techno-zombies, infected by a virus in their gadgets and implants. Stupid humans! Only your ragtag team of sentient cyber pets can save the day! Jane the cat, Clay the dog, Freya the raccoon and Roman the goose must search the city hoping to find their friend Howard the Scientist who vanished suddenly and mysteriously.
Over multiple chapters, your team will explore and investigate new locations, overcome enemies and solve puzzles. Your choices will advance the story and level up your abilities and equipment. Can your bionic brains band together to outwit these many dangers? Adventure is calling. How will your quest unfold?

Why We Love Cyber Pet Quest
Cyber Pet Quest adapts video game sensibilities into an engaging set of clever cardboard challenges. From the choice of pet characters each with their own skill tree and backstory to turn-based combat and waves of increasingly difficult enemies and boss battles, the framework of the game will be familiar. It feels like a story driven tactical rpg. the stakes may be lower in Cyber Pet Quest, but video games like Final Fantasy, XCom, Disgaea, and Banner Saga draw players into a rich world seen through the eyes of a cadre of characters whose abilities will mesh to provide new and interesting tactical combos. And with each objective you complete, the story will advance and unfold. Even the introductory scenario introduces concepts and rules much like the tutorial level to a console game. This familiar framework is purposeful and makes the game immensely approachable to younger players who might be less likely to cross the digital divide and play a game without a screen.
The game teaches teamwork. You quickly learn that flexible thinking is most often the best path to victory. Each round, initiative will bounce back and forth between two decks of cards, the player deck and the Cyms deck( Cyms are the dreaded techno zombies). Every pet will get a turn but you won’t know from round to round when each pet will get to go in the batting order. Each Cym operates according to a simple set of programmed rules, but you don’t know in what order they will go either. this means communication must be constant between all the pets and any plan could be contingent on turn order.
Even an individual pet’s turn forces flexible thinking. Actions like moving, inspecting, interacting, healing or attacking require energy. But the energy you have available on a turn is modified by a die roll. And because each pet has skills better suited to certain actions, you may need a higher roll to accomplish more tasks. When the dice cooperate, pets can get a lot done. Most often, though, the dice may betray you and you’ll have to find new options to make your plans work.
Perhaps the best example of true teamwork in the game is the choice between being aggro and sneaky. In order to attack and subdue your enemies you must be aggro, but this choice comes at a cost. Any enemy who activates will target and attack the pet who was last aggro. Deciding as a group who should be aggro and how they can distract or contain enemies is a key to success but it can also very easily lead to a pet’s demise and the end of the game.

Cyber Pet Quest is an ambitious game with a big story to tell, all within the confines of a very small box. A spiral bound scenario book will guide you through each chapter in the campaign. locations, objectives, equipment, upgrades, charms and bosses have their own deck of cards. There are tokens galore and custom dice for energy and dodging damage, plus personal pet boards for each player. Even the magnetic lid of the box becomes a reference board for the menacing Cyms. Unpacking the game and setting the stage for each chapter feels like an event – a miniature world taking shape – a world that becomes your personal playground for an hour or two.
This bite size game offers us more than snacks, though. Each chapter feels like a satisfying course. And while you could race through the entire experience over an extended session if you tried, I think this is contrary to the spirit of the game. Cyber Pet Quest is meant to be savored over multiple sessions. You might squeeze in two chapters in a sitting, but don’t rush. Enjoy each new twist and turn of the story. Revel in your new levels and skills. The anticipation and excitement for what lies ahead is part of the fun for any good adventure, especially one with adorable robot cats.
Congratulations to designers Brendan Kendrick and Bernie Lin!
More information on Cyber Pet Quest at: Dead Alive Games
































