Hot Streak is Major Fun!

Designers: Jon Perry
Development: Alex Hague, James Nathan, Justin Vickers
Publisher: CMYK
Artist: Cécile Gariépy Mascot sculpts: Josh Divine
2-9 players | 20 min. | ages 6+ | MSRP $50 | BGG Entry
Time to teach & learn: 4-5 minutes

Game Synopsis

Degenerate gamblers can find just about anything to bet on – even minor league mascots. Four costumed kooks compete in an absurd footrace that could net you cold hard cash. Will it be Hurley the giant hot dog? Or Gobbler the turkey eating bear? Could Dangler the anglerfish flop its way to victory? Or maybe Mum, the world’s most off brand monarch, will barrel her way to the finish line?

Over the course of three contests you’ll have a chance to pick a winner and place prop bets, guided by some knowledge of how each mascot will bumble down the track. Or not. There’s a very good chance they’ll end up falling or crawling or sprinting off in the wrong direction. Bet safe or bet risky, then laugh and cheer and hope for a winning shuffle. In the end, you’ll count your winnings and see how your life turns out compared to the other bums. One Hot Streak could really turn things around….

Why We Love Hot Streak

The chaos and absurdity of Hot Streak are infectious before the first race has even started. Colorful chunky whimsical mascot figurines are visible from a window in the game box and the race track itself rolls out from the opposite side. The game looks weird and wonderful and it makes good on this promise at every level.

Hot streak is driven by a deck of cards that will move mascots based on the number shown forward or backward. There are also cards that can turn mascots around, make them change lanes, or even fall down. A lucky mascot might even recover, allowing them to dust off and head in the right direction again.

Before selecting betting tickets, you’ll get to see a layout showing the majority of cards going into the race deck. If Gobbler the bear has lots of move cards, maybe you take its betting ticket. Or maybe the prop bet is tempting. It says: at least two mascots will fall down. You see a lot of lane change cards going into the race deck so the chance of collisions seems high.

Hot Streak is a game of imperfect information, though. Every player gets to add a card to the deck which will skew the outcome in hilariously unpredictable ways. Will you try and help the mascots you want to win? Or do you try and sabotage the others? Mascots can wander off the board or be knocked out if they are stepped on while they are down, so there’s no guarantee anyone will even finish the race!

When playing, roles like banker and dealer and handler are divvied up to spread the fun amongst many players. At the end of each race 1st, 2nd and 3rd place will pay out, plus the prop bet – a random race condition determined by the draw of a card.

The utterly unsubtle genius of Hot Streak is how easily it entices players to become so invested in each move as every card is revealed and each mascot… even ones you didn’t bet on! You can’t help but cheer for the most ridiculous outcome, even when it’s not in your best interest.

That’s the magic of Hot Streak. The absurdity of the game itself will supersede the need to win. If the shuffle betrays your hopes and dreams, rooting for the underdog or the craziest result creates just as much fun and excitement as cashing out on top. This is not a lesson you learn from losing your life savings at the track or from the School of Hard Knocks. Hot streak is a graduate level seminar in goofiness. Along with cheers and laughter, Hot Streak may even inspire players to serenade the table with off key trumpets calling its wackadoodle mascots to the post. That is surely the sweet music of Major Fun.


Congratulations to designer Jon Perry!

More information on Hot Streak at: CMYK Games


Disney Mad Tea Party

Release: 10/10/2022    | Download:  Enhanced  | MP3

Run Time: 38 min   | Subscribe:  Enhanced  | MP3 | RSS

Welcome to the Mad Hatter’s tea party! It’s always six o clock and that means it’s always tea time. Here’s another plate of biscuits. Take two. There’s no time to wash, so the cups and saucers pile higher and higher. Just make sure you’re not the one to crash the party, smashing stacks of cups, making them tumble and topple from the table. That would be ever so rude.

Disney Mad Tea Party is a nerve wracking cup stacking game atop a very precarious table. Be the first to play all your cards or stack every last cup to win. Tension tuned by skill, strategy and a touch of luck drives each decision you make.

Listen in to explore the game and discover why we think it’s Major Fun.

Disney Mad Tea Party

Designer: Funko Games

Publisher:  Funko Games

2-10 players  15 minutes  ages 5+   MSRP $20

Time to teach/learn:  2 minutes

Music credits include:

A Very Merry Unbirthday  |  by Ed Wynn & Jerry Colonna  |  the song

Mad Hatter  |  by Melanie Martinez the song

Hide N’ Cheek

Hide N’ Cheek

Big G Creative | BGG

D: uncredited
A: Kevin Hill, Ryan Noonan
P: Big G Creative
2-4 players ages 6+ MSRP $20

Time to Teach/Learn: 2 minutes

You are a chipmunk. And you are one crafty little bugger! In your spare time you play a bluffing game with your friends. Deep in the forest, you take turns hiding acorns under some logs, and, one by one, you and your pals get a chance to search. You might scare up a single nut or you could hit the motherlode. Any nuts you find get crammed into your chubby little cheeks! Do your best to avoid coming up empty or, even worse, finding a bad nut! With a little luck, your cheeks will be the chunkiest. You might look silly, but you won’t mind at all, because you’ll be crowned the Hide n’ Cheek Champion!

No matter how many games you may own, it is a safe bet you probably don’t have any games with four flexible smiling chipmunk masks. The masks are adjustable for heads and faces large and small. The cheeks on each mask have a stretchy fabric pouch.

There are 40 plastic acorns (36 good ones and 4 bad ones) and 4 hollow logs – small plastic cups with wood grain texture.

To play, each player will don a chipmunk mask, gather all the nuts into a pile and get ready to laugh.

Each round, one player will hide nuts and the others will try to find them. The Finders shut their eyes while the Hider selects three nuts from the pile and decides how to arrange them under the logs. Once the nuts are hidden, the Hider mixes up the logs and presents them to the group. Eyes open, the Finders now, one by one in clockwise order, get a chance to look under a log and see if they find a nut. If a nut is found… wahoo! They take the nut and cram it into one of their cheek pouches. If the log is empty, better luck next time. The next player in order becomes the new Hider and repeats the process, selecting three nuts, hiding them, and the others taking turns searching.

Once per game, instead of selecting three nuts, each Hider can declare a Bad Nut round. Instead of placing three regular nuts, the Hider places a single green Bad Nut under one of the logs. Bad luck for the player who selects the log with the bad nut! They must give the Hider three nuts from their cheek pouches.

When the pile of nuts is gone, the player whose cheeks are cram-packed with the most nuts wins the game.

Without the ridiculous masks, Hide ‘n Cheek would be an amusing diversion at best.

It is physically impossible not to laugh once you see someone wearing a mask. If you ever wondered what you would look like as a demented cartoon animal, this is your chance! The masks are equal parts hilarious and horrifying. It is very very likely once you see the masks, you may feel self conscious and silly about putting one on. And in the era of pandemics, it is worth emphasizing that each and every mask should be sanitized between uses. But here’s the thing…

EVERYONE playing will be wearing the masks. You ALL share the experience of looking and feeling and even sounding ridiculous as you play the game. Crazy chipmunk voices are not only allowed; I say they are encouraged!

The masks are a perfect reminder to not take yourself, or others, or even the game too seriously. Wearing the mask literally conceals your you-ness. But wearing the mask also sets you free. It unites you with the other players. You all look silly. You can’t point and laugh at others without them pointing and laughing at you as your cheeks fill up with acorns.

Any game may gather a group at a table to play, but few can create a truly shared experience that makes winning or losing an afterthought. Hide n’ Cheek celebrates the fun of playing by poking gentle fun at the people playing. “Relax,” it says. “Take a beat. Take a deep breath and laugh at yourself.” Hide n’ Cheek wrestles us to the ground and makes us come to terms with the fact that play is an essentially absurd activity. But not without meaning or value. It is joyful, silly, freeing, and oh so human. A game like Hide N’ Cheek is Major Fun because it reminds us of this simple, noble truth.

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