Ouch!

Ouch!

Devir |  BGG

Designers: Romain Caterdjian and Théo Rivière
Artist: Fran Collado
Publisher: Devir
2-5 players 10 min ages 5+ MSRP $10
Time to Teach/Learn: 3 minutes

Written by: Doug Richardson

You and your friends are out in the desert and everything is blooming, especially the cactus. You shouldn’t touch… but they have so many pretty flowers! Risking a little prick, you can’t help but pick a few.

Ouch! is played with a deck of 44 cactus cards. 36 of these cards have only cactus flowers. Eight cards also feature an animal: either a helpful snake or a cute fennec fox.

The back of each card will show the whole cactus plant, as well as a number of flowers, ranging from one to three. The more flowers, the better. But be careful! The more flowers a card has, the more dangerous it is. The back of each cactus card has thorns covering one to three sides.

To set up a game of Ouch!, simply shuffle the cards and deal out six of them to the table, back side facing up. Players will now take turns going clockwise, starting with the youngest player.

The goal in Ouch! is to pick the most flowers. Extra points will be added for having sets of flowers of the four different colors as well as having the most red flowers.

What you are trying to NOT do is to get pricked. Remember, cactus plants have sharp thorns! 

On your turn, you will choose one of the six cards on the table. Then pick it up by one side of the card: top, bottom, left, or right. Now turn it over quickly and see what you got.

If the side you chose shows no cactus spines, congratulations! You have picked flowers successfully. Put the card in front of you in your collection.

If you picked up the card by an edge showing the cactus, then shout “Ouch!” and drop it quickly. Discard this card. It is out of the game.

Red cactus cards carry extra risk and extra reward. If you pick a red cactus and it stings you, you must discard a card from your collection. That’s the risk. The reward is, at the end of the game, the player with the most red flowers will score five extra points

You may also encounter some helpful animals in the desert. If you collect a card with a snake, watch the next player’s turn. If they are pricked by the card they choose, you get to add that card to your collection.

If a card you collect shows a fennec fox, you may choose to take another turn picking flowers. But be very careful! If you’re stuck by this card, you lose it, and the card with the fennec.

Whether you picked flowers, or got stuck by thorns, after your turn, draw another cactus card so that there are always six cards for the next player to choose from.

The game ends once someone has collected eight cards, or when there are no more cards in the draw pile. Then everyone adds up their scores.

  • You get one point for each flower on your cards.
  • You get 4 additional points for each bouquet of four different colored flowers you can make.
  • The player with the most red flowers gets 5 points. If tied, each player gets this bonus.

The player with the most points is the winner!

People play games for so many reasons. Some of us enjoy the thrill of competition. We get a charge out of besting our fellow players. 

Or maybe it’s the challenge of building up a tabletop empire – a kingdom, or business, or farm. We revel in creating a beautiful, efficient, or productive machine. 

Others love the challenge of playing cooperatively to solve a mystery, or beat back a pandemic. It’s us-against-the- game. Surviving or solving as a team is the reward.

Whatever the game, fun should be the ultimate prize. 

Ouch! delivers fun at its most basic level. This is fun we know deep in our bones – fun we can see and hear and touch.

The fun is in the look of relief on someone’s face when they pick a card and don’t get pricked. It’s in hearing a loud “Ouch!” from a smug opponent. You see this fun in the look of real apprehension as someone fearfully flips their card.

Which is silly, really. After all, those aren’t real thorns on the cactus plants. They’re just playing cards. And yet, you will find yourself smiling, and cringing, and shouting “OUCH!” as you play! 

Here’s why.

The game is just an object. But when it becomes an object of play, it becomes something more – an invitation to a world of imagination. We invest the cards in Ouch! with a power beyond mere cardboard. The game invites us to make believe, and the more you buy into that small illusion, the more fun we make the game.

A game can invite its audience to stop the “real” world. Come play and let’s find the fun. 

Most of the time, fun is hard to describe or know. The simple genius of Ouch! is that it helps us create fun we can recognize and surrender to in the blink of an eye… or the turn of a card. 

Ouch! allows us to lose ourselves in a simple lie and be silly for a few moments. The fun it gives us permission to find is evergreen – anyone of any age or background can find it. Ouch! delivers an experience far beyond a deck of cards. If you let it, the game will drop you off in a land we call Major Fun.

June 2022

Written by: Doug Richardson

Aves

Release: 6/15/2022    | Download:  Enhanced  | MP3

Run Time: 180 min   | Subscribe:  Enhanced  | MP3 | RSS

Seven fruits, seven feathers. The birds are playing a colorful game. When a red apple is eaten, a feather turns red. Eat a lime, a feather turns green. Can you be the first bird to collect all the colors and display them in your pretty plumage?

Aves is a card capturing / set collecting game with roots in the classics. It shares common ancestry with games like Gin Rummy and Scopa. It is also a game of simple, subtle, and sneaky strategies . Tune in to learn why we think Aves is a wonderfully accessible invitation to a lighter and brighter kind of fun.

This show also marks the 400th review episode of The Spiel!!

To celebrate, we invited Spielers from around the world to host seven different segments that have been part of the program over the past 16 years. This super sized show is filled with fan favorites, lots of laughs, and a ridiculous amount of board game hijinx. We hope you have as much fun listening as we did putting it together.

Full show notes on all the segments are available at The Spiel.

Aves  Play With Us Design  |  BGG

Designer: Shi Chen   Artist: Yawen Jheng

Publisher: Play With Us Design

2-5 players  10-15 min.  ages 16+   MSRP $20

Time to teach/learn:  3-4 minutes

Music credits include:

And Your Bird Can Sing  by  Neymar Dias & Igor Pimenta  |  the song

Little Birds  by Carthy, Hardy, Farrel & Youngthe song

Leather Wing Bat  by String Loaded  |  the song

Boomerang

Release: 5/9/2022    | Download:  Enhanced  | MP3

Run Time: 32 min   | Subscribe:  Enhanced  | MP3 | RSS

The best way to travel is boomerang style. Pick a place to start and go! The farther you wander, the better the trip. Grab a bus, or train, a plane, a bike, or a boat to see and do as much as you can before your vacation ends. Spot native animals, collect souvenirs, hike the great outdoors, and experience fine dining. And don’t forget to take some great pictures along the way!

Boomerang is a draft-and-write card game. Pick a location card, mark sites you visit on your map, and pass your hand to the next player. Try to build the best trip over a series of seven cards balancing multiple ways to score with each new destination

The Boomerang family of games covers Australia, Europe, and the United States.Each game provides a common core of rules with surprising and fun continental differences.

Tune in to explore the game and learn how the entire series earns BOTH awards!

Boomerang  Grail Games  |  BGG Play on Board Game Arena

Designer: Scott Almes   Artist: Kerri Aitken

Publisher: Grail Games, Matagot

2-4 players  15-30 min.  ages 10+   MSRP $20

Time to teach/learn:  3-4 minutes

Music credits include:

Boomerang    by Cowboy Copasthe song

Baby Boomerang  by T. Rex  |  the song

Pocket Paragons

Release: 3/7/2022    | Download:  Enhanced  | MP3

Run Time: 38 min   | Subscribe:  Enhanced  | MP3 | RSS

Pocket Paragons is a what-beats-what card dueling game. Select a card; play it’s ability and try to anticipate your opponent’s next move. Duel one on one or in teams of three characters.

From Mata the Paladin to Sadoh the Ocean Queen, this is a world of high fantasy and high stakes. Seven cards separate you from glory or defeat.

Pocket Paragons is a duel distilled down to its very essence. A long game might take ten minutes! But don’t be fooled into thinking speed means lack of strategy. There are fun and challenging decisions at the heart of every turn.

Listen in to explore the game and learn how the game earns BOTH our awards.

Pocket Paragons  Solis Game Studio  |  BGG  

Designer: Brian McKay   Artist: Megan Cheever

Publisher: Solis Game Studio

2 players  5-10 min.  ages 12+   MSRP $25

Time to teach/learn:  5 minutes

Time to teach and learn: 3-4 minutes

Music credits include:

Pocket Calculator  |  by Basscraft the song

Hand in My Pocket  |  by  Vitamin String Quartet the song

Ten

Release: 11/29/2021    | Download:  Enhanced  | MP3
Run Time: 81 min   | Subscribe:  Enhanced  | MP3 | RSS

Ten is a press your luck card game with a twist. The goal is simple: assemble the longest runs of consecutive cards in four colors. How many cards are you willing to draw as you push two different totals closer and closer to ten? Use currency cards to buy from the market or win auctions for wild cards. Be careful, though! If you bust, everyone else may cash in.

Engaging, interactive, and filled with tough decisions, Ten is great for all ages. Listen in to explore the game and discover how Ten delivers on its promise of Major Fun.

ALSO in this episode… a Game Night Grab Bag segment featuring Brenna Noonan and Doug! The challenge: games where you build the board as you play.

Ten      

AEG  BGG  Buy 

Designer: Molly Johnson, Robert Melvin, Shawn Stankewich

Artist: Shawn Stankewich

Publisher: AEG

1-5 players  15-30 min.  ages 10+   MSRP $20

Time to teach/learn:  2-3 minutes

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For info on the other segments featured on the show, check out the show notes at The Spiel!

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Interstitial music credits include:

Rotary Ten  by REM  |  the song

Count to Ten  by Timbuk 3  |  the song

Ten Years Gone  by Dread Zeppelin  |  the song

Ohanami

Ohanami

Pandasaurus Games  |  BGG  

D: Steffen Benndorf
A: Christian Opperer
P: NSV, Pandasaurus Games
2-4 players  20 min.  ages 8+  MSRP $15
5 minutes to learn
Written by: Doug Richardson


text-the concept

Cherry blossom season is about to blanket Zen gardens with their resplendent wonder. Water, vegetation, stones, and sakura trees must be placed in perfect harmony in order to become a Master Gardener.

Over three rounds you will carefully select or reject the elements for your next garden creation. Do you have the skills to craft the best Zen garden?

text-the components

Ohanami is played with a deck of 120 cards, numbered from 1 to 120. Each card depicts one of four elements: water (blue), plants (green), stones (grey), or cherry blossoms (pink).To help score your game, a handy pad of scoresheets is included.

text-the mechanics

Ohanami is a card drafting and set collecting game. Over three rounds, players will hope to be the most masterful gardener by drafting and scoring sets of elements by skillfully adding these to their three gardens. 

Each round starts by dealing ten cards to each player. Then players select two cards to keep for their gardens.

Once you’ve chosen two cards, you will pass the remaining cards on to the next player. Before you look at any new cards, all players will reveal the two cards they’ve selected, and place them into one of three gardens or discard them.

These two cards may go into the same garden or into  separate gardens. Either way, you’ll only have three gardens for the entire game. And you’ll find the cards you place define the limits of your gardens.

Let’s look at an example. Let’s say you’ve selected the blue 68 and the green 75. You decide to put this water feature and that bit of shrubbery into the same garden. From now on, only cards numbered higher than 75, or lower than 68 may be put in this garden. 

In other words, you may never place a card with a number that falls between two other cards into a garden. Such a card will have to go into one of your other gardens, or be discarded from the game.

So, on one hand, you’ll be selecting cards based on their number to fit into your gardens. BUT, you’ll also choose cards to play based on how each color group scores.

At the end of the first round, only the blue water feature cards will score.  Count the total number of blue cards in your gardens and earn 3 points for each of them. None of your other cards will score in round one.

In round two, both your blue water cards, and your green plant cards will score. Blue will again earn you 3 points apiece. Green will be worth 4 points each. Note: you are scoring for all the blue and all the green in your gardens, not just the cards you added during this round.

At the end of round three, all your cards will score one more time. Blue 3 points and green 4. Now your grey stone cards will score, and you’ll get 7 points for each of them.  

Finally, your pink cherry blossom cards will score.

If you have one lone pink card, you’ll get 1 point. Two pink cards get you 3 points, 3 pink cards are worth 6 points (1 + 2 + 3 = 6, etc.)…all  the way up to 120 points for 15 or more pink cards.

So, let’s review. Draft two cards each turn. Choose to either fit them into one of your three gardens or discard them. Draft and pass through ten cards per hand over three rounds. Score the relevant elements of your growing garden each round. Highest score wins and becomes the Master Gardener!

text-apart

First, some context, in Japan a Hanami is a planned excursion, a sort of picnic and stroll under the blossoming cherry trees. Life slows, and time is taken to appreciate the beauty of rock and water, bush and flowering trees.

People use Zen gardens to disentangle themselves from the cares of everyday life, and engage with nature. In the same way, Ohanami the game allows us to engage with the nature of play itself.

When we sit down to play any tabletop game, we accept the fact that we are fooling ourselves. We haven’t really become kings commanding great armies, or builders erecting a city, or farmers growing the best crops. We are merely players, abiding by a set of rules, and using simple items of paper and plastic and wood to depict our imaginary world.

All games are abstractions. Some games refuse to put on airs. What is the theme of checkers?  Doesn’t matter; just capture your opponent’s pieces and win.

Some games go to elaborate ends to try and convince you of their made-up “reality”. These are usually found in gigantic boxes crammed with elaborate carved pieces and fantastic terrain. And generally with a fantastic price attached.

By comparison, you might think Ohanami isn’t even trying. 120 cards and a scorepad? Really? Well, hold on, I think Ohanami is one of the most thematic games around.

Who are we? Clearly, we are gardeners, assigned the task of creating three Zen gardens. The pieces we choose for these gardens must both fit (numerically) and add up to a pleasing whole.

Each turn you sort through the goods on offer and select two candidates to take back to your workshop.  Hopefully, you’ve chosen well and can fit these new pieces into your expanding gardens.

Of course, you’ll keep an eye on what your rivals are doing. No sense leaving all the choicest pieces to them! Which means you view each small decision with both an eye toward your gardens, and a glance over the fence at what is happening next door.

Because your concern is with both the numbers on the cards and the types of landscape they represent, both the mathematical and aesthetic parts of your brain are involved in every decision. In a very simple way, this mimics why people enjoy zen gardens: engagement.

Because the rules are brief, you are playing within moments. Even with your first choices, you are setting the constraints of your three little worlds. In a flash, a round is over and scored. Repeat twice and the game is done.

And yet Ohanami never feels rushed. The lightness of rules allows you to notice the smallest detail: to appreciate the gardens around you and compare them with your own – to feel the world stop for 20 minutes and appreciate the joy of play.

text-final

Ohanami creates a pleasing challenge out of mere pasteboard and ink, which replicates the experience of enjoying a well laid out garden. A subtle experience, but yet one available to anyone old enough to know their numbers and colors. 

Finding a game which plays quickly is easy. Finding one which plays quickly and deeply and with a structure which supports the theme of the game is much rarer.

Ohanami is a short, but evocative game.  It is accessible to almost anyone. The gift it gives us is time: leaving us  to look forward to many years beneath the cherry blossoms in quiet, playful contemplation. 

A game with such humble beauty and quiet pleasure needs no fanfare.  Exactly the reason we find it so worthy of both our awards. 

***

Written by: Doug Richardson

Hats

Release: 5/14/2021    Download:  Enhanced  | MP3
Run Time: 42 min    Subscribe:  Enhanced  | MP3 | RSS

It’s a garden party in Neverland.You came for the tea and cookies, but the Mad Hatter has other plans. You are swept into a game gathering wondrous and colorful hats, a hurricane of haberdashery a maelstrom of millinery. The clock is ticking… in eight short turns, by swapping cards on the tea table, can you assemble the most cherished collection of chapeaus?

Tune in to explore this card shedding, set collecting game and discover why Hats is Major Fun!

Hats       

Thundergryph Games  |  BGG  |  Buy

Designer: Gabriele Bubola

Art: Paolo Voto

Publisher: Thundergryph Games

2-4 players  20-30 min.  ages 10+   MSRP $25

Time to teach/learn: 3-4 minutes

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For info on the other segments featured on the show, check out the show notes at The Spiel!

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Interstitial music credits include:

Witch’s Hat  by Robin Williamson  |  the song

Witch’s Hat  by  Smell of Incense  |  the song

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Funfair

Release: 3/29/2021    Download:  Enhanced  | MP3
Run Time: 90 min    Subscribe:  Enhanced  | MP3 | RSS

A coaster with 17 loops… a pirate ride that actually sinks… a fairyland with unicorns you can pet… and did I mention – six foot corndogs! How would you build the theme park of your dreams? Funfair gives you a chance to do just that.

Play cards to assemble an exciting mix of five attractions. Add enhancements and staff, match blueprints, and build a showcase feature to bring in the crowds

Funfair nudges players to indulge the simple pleasure of surrendering to a flight of fancy. Build a fantastic world over the course of six rounds – a world to delight the child in all of us – a world that will make your park a must-see destination for generations to come.

Listen in to explore the game and discover why it earns both our Spiel of Approval and the Major Fun Award!

Funfair       

Good Games Publishing |  BGG  |  Buy

Designer: Joel Finch

Art: Mr. Cuddington

Publisher: Good Games Publishing

2-4 players  30-60 min.  ages 8+   MSRP $40

Time to teach/learn: 10 minutes

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For info on the other segments featured on the show, check out the show notes at The Spiel!

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Interstitial music credits include:

Are You Having Any Fun?  by Alex Pangman (with Bucky Pizzarelli)  |  the song

Fun Day  by Stevie Wonder  |  the song

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Ubike Tours: Taiwan

Release: 3/15/2021    Download:  Enhanced  | MP3
Run Time: 90 min    Subscribe:  Enhanced  | MP3 | RSS

Let’s take a bike trip around northern Taiwan. So much to see!

The night markets in Taichung, the great Buddha statue in Changhua, the Hakka Round House in Maioli, the Science Park in Hsinchu, Da Xie Old Street in Taoyuan, Cape Santiago in New Taipei City and Liberty Square in Taipei City just to name a few…. 

Play scenery cards to visit as many sites as you can over the course of nine stops. The traveler who plans the best and pedals great distances will score well and create a memorable trip.

Ubike Tours: Taiwan draws inspiration from two beloved modern classics: Six Nimmt and the 10 Days In series. It combines familiar mechanisms with a clever press-your-luck element to create a lovely balance of strategy and chance.

Grab a bike, explore each option and be ready to pounce when opportunity presents itself. There’s a fun world waiting for you in Ubike Tours: Taiwan behind the flip of every card.

Tune in explore the game and discover why it is Major Fun!

Ubike Tours: Taiwan       

Big Fun Games |  BGG

Designer: Chih-Fan Chen

Publisher: Big Fun Games

2-4 players  30 min.  ages 8+   MSRP $30

Time to teach/learn: 3-5 minutes

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For info on the other segments featured on the show, check out the show notes at The Spiel!

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Bicycle Race (cover)  by Dirty Catfish Brass Band  |  the song

We Will Rock You (cover) by Los Miticos del Ritmo | the song

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Beasty Bar

Release: 10/12/2020    Download:  Enhanced  | MP3
Run Time: 28 min    Subscribe:  Enhanced  | MP3 | RSS

There’s a party at the club and all the animals from the neighborhood are clamoring to get in! Each turn, a new animal arrives in the line, jostling to get past the bouncer.

The tall Giraffe can step past shorter animals one at a time. The sneaky Weasel scootches past bigger animals. The speedy Cheetah replaces the slowest animal. The hungry Crocodile eats all animals lower on the food chain.

When the line is filled with five beasts, the club doors open and the first two animals in line are let into the bar. How many of your party animals can you get into the Beasty Bar before the night is over?

Beasty Bar is a family of whimsical card games with elements of trick-taking and hand management. Each game features the same core set of rules but adds a new set of animals and abilities to explore. You can play each game separately or combine cards across editions to create your own deck of twelve party animals.

Listen in to discover why we we aren’t lion when we say Beasty Bar is a whale of a good time (and also Major Fun).

The Beasty Bar Family of Games       

Beasty Bar  Zoch Verlag  |  BGG  |  Buy 

Beasty Bar : New Beasts in Town  Zoch Verlag  |  BGG  |  Buy 

Beasty Bar : Born to Be Wild  Zoch Verlag  |  BGG  |  Buy

Designer: Stefan Kloss & Anna Appolzer

Publisher: Zoch Verlag

Artist: Alexander Jung

2-4 players  20 min.  ages 8+   MSRP $20

Time to teach/learn: 8-10 minutes

 

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At the Zoo  by Living Brass  |  the song

At the Zoo  by The Metronome Quintet  |  the song

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