Cash ‘n Guns

cash n guns
A party game with foam guns? Intimidation? Steely eyed-resolve?

[must… not… maniacally giggle…]

A Godfather?

[bite… knuckle… suppress… glee…]

Theft? Treachery?

ME! ME! PICK ME! MEMEMEMEMEMEMEMEME!!

Major Fun has a particular weakness for party games, and if a party game comes along that encourages players to turn on each other like a pack of laughing hyenas—so much the better. It’s not that we condone violence, it’s that we love games that generate surprise without using random elements like dice. We love conflict (in the literary sense) that arises out of the choices the players make. And we especially love it when the mechanics of a game clearly fit a story.

As it goes, when you play Cash’n Guns, you are a gang of thieves who carry out 8 heists. The actual robberies go off without a hitch, but when you return to your lair in order to divvy up the loot, that’s when the fun begins.

To start, each player has a character (with a stand), a foam gun, 5 CLICK cards, and 3 BANG cards. In the center of the table there are 8 LOOT cards and the Godfather’s Desk. These are the things that the players will fight and scheme to get.

One player starts as the Godfather. The Godfather is responsible for going through the steps of each heist and making any judgment calls. The Godfather also has a special privilege that I will talk about in a bit. Here are the steps for each heist:

Each player secretly chooses a CLICK or a BANG card and puts it face down in front of them. You don’t get these cards back so you must choose carefully!

When all “bullets” are loaded, the Godfather counts down from 3 and everyone IMMEDIATELY points their gun at another player. If someone is too slow or if they try to change their target, they can be kicked out of the round (no loot for you!) by the Godfather. The Godfather may tell one player to change targets—it doesn’t matter if that player is pointing at the Godfather or not.

The Godfather then counts down from 3 again. This time, players either knock their own characters down and drop their guns OR they yell “Banzai!!” and keep their guns up. Anyone who drops out cannot be shot, but that person also cannot get any loot. If you stay in and are pointing your gun at someone else who stays in, you then reveal your bullet card. A CLICK means your target stays standing and can share in the loot. A BANG means your target is wounded and knocked down. If your character gets three wounds during the game, you are out. ALL bullet cards (whether you used them or not) are discarded.

Starting with the Godfather, the standing characters choose loot cards. Each player takes one, moving clockwise, until there are no more. The Godfather’s desk is also available for someone to take instead of a loot card. Players can also take the Godfather’s desk instead of a loot card. If no one takes the desk, the Godfather stays the same.

The goal of the game is be alive and to have the most money at the end of 8 rounds. There are lots of ways to earn money (I won’t go into the details of final scoring) so there are interesting strategies that occur depending on what loot is revealed for the next heist.

As with all the best Major Fun games, once you get the mechanics down, they are incredibly intuitive. The game comes with special powers for each of the characters but these are entirely optional make things a bit more unpredictable. Cash’n Guns does a great job of capturing those moments in crime films when the carefully crafted plans of the brilliant thieves unravel in the face of their greed and duplicity.

4-8 players. Ages 10+

Cash’n Guns was designed by Ludovic Maublanc with art by John Kovalic and is © 2014 by Sombreros Productions.

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