Combo is Major Fun!

combo artwork with major fun logo

Designers: Ikhwan Kwon
Publisher: Happy Camper
Artist: Lisa Goldstein
2-6 players | 20 min. | ages 10+ | MSRP $17 | BGG Entry
Time to teach & learn: 3-4 minutes

combo game box with major fun award logo

Game Synopsis

Assembling fruit salad is a collective effort in Combo. Each turn you will offer a single face up fruit card, hoping it will be part of the strongest combination created by all player’s face up cards at the end of the round. Combos are ranked like Poker hands from Super Slushie (a straight flush) down to the Sweet Scraps (high card). High cards have a better chance of counting in the winning combo but score the least points. Low cards are worth the most points but harder to score. And beware of the dreaded tie! Truly tied cards in a winning combo have their score sliced in half. Add up all your winning fruit after a few short rounds, and the player with the highest score will savor the juicy taste of victory.

combo game box and cards

Why We Love Combo

You are part of an ever-shifting bowl of fruit when you play Combo. One by one cards are played out, each card pushing closer to a set of cards that might score. I play an 8 of cherries and the next player, plays a 7 of bananas. We are on our way to a Ripe Run. The next player plays a 7 of oranges. Suddenly a Smoothie (a four of a kind) is beginning to take shape. The next player has the power to shift focus toward one combo and away from the other. If they play another 7, we are only one card away from the Smoothie. If they play a 6, the run is in position to score. Every turn in the game has a sense of tension and anticipation because a single card can send the combo careening off in an unexpected direction, making some cheer and others groan in disgust.

You have seven cards to choose from each turn but your hand does not refresh between rounds. This adds a fun and challenging element of hand management to consider as you select fruit to play on any turn. The contents of your hand will change, but slowly, since you play one card and draw one to replace it. If you only have a few high scoring cards in your hand, you may hold them in reserve until the best chance to cash in presents itself. 

Turn order is also a fun dance in Combo. The later you go in the turn order, the more you may be able to sway the strongest combo in your favor. One group may be hoping you will finish off a grape Flush (four cards of the same fruit – a Slushie) but you play a 2 of blueberries to complete a Run instead.

WHEN you play a fruit in Combo can be as important as WHAT fruit you play. 

This uncertainty and tension creates a climate suited for bluffing and banter as each round builds to a crescendo. Some of the best moments happen when a big combo doesnt come together and everyone scrambles for the scraps. There will be cheering and cajoling and cries of mock outrage and laughter when the dust settles each round.

You can’t go it alone in Combo. You always need help and you never know from what corner of the table it could come. Your decisions are never made from a place of perfect information. You can nudge the combo in a direction friendly to your cause, but the magic card you need to bring it all together may not even be in the deck in this game. You do the best you can to find those who will help you succeed together, knowing it could all fall apart, despite your best effort. This seems like a wonderful metaphor for life and also a delicious recipe for Major Fun.


Congratulations to designer Ikhwan Kwon!

More information on Combo at: Happy Camper


Hot Streak is Major Fun!

Designers: Jon Perry
Development: Alex Hague, James Nathan, Justin Vickers
Publisher: CMYK
Artist: Cécile Gariépy Mascot sculpts: Josh Divine
2-9 players | 20 min. | ages 6+ | MSRP $50 | BGG Entry
Time to teach & learn: 4-5 minutes

Game Synopsis

Degenerate gamblers can find just about anything to bet on – even minor league mascots. Four costumed kooks compete in an absurd footrace that could net you cold hard cash. Will it be Hurley the giant hot dog? Or Gobbler the turkey eating bear? Could Dangler the anglerfish flop its way to victory? Or maybe Mum, the world’s most off brand monarch, will barrel her way to the finish line?

Over the course of three contests you’ll have a chance to pick a winner and place prop bets, guided by some knowledge of how each mascot will bumble down the track. Or not. There’s a very good chance they’ll end up falling or crawling or sprinting off in the wrong direction. Bet safe or bet risky, then laugh and cheer and hope for a winning shuffle. In the end, you’ll count your winnings and see how your life turns out compared to the other bums. One Hot Streak could really turn things around….

Why We Love Hot Streak

The chaos and absurdity of Hot Streak are infectious before the first race has even started. Colorful chunky whimsical mascot figurines are visible from a window in the game box and the race track itself rolls out from the opposite side. The game looks weird and wonderful and it makes good on this promise at every level.

Hot streak is driven by a deck of cards that will move mascots based on the number shown forward or backward. There are also cards that can turn mascots around, make them change lanes, or even fall down. A lucky mascot might even recover, allowing them to dust off and head in the right direction again.

Before selecting betting tickets, you’ll get to see a layout showing the majority of cards going into the race deck. If Gobbler the bear has lots of move cards, maybe you take its betting ticket. Or maybe the prop bet is tempting. It says: at least two mascots will fall down. You see a lot of lane change cards going into the race deck so the chance of collisions seems high.

Hot Streak is a game of imperfect information, though. Every player gets to add a card to the deck which will skew the outcome in hilariously unpredictable ways. Will you try and help the mascots you want to win? Or do you try and sabotage the others? Mascots can wander off the board or be knocked out if they are stepped on while they are down, so there’s no guarantee anyone will even finish the race!

When playing, roles like banker and dealer and handler are divvied up to spread the fun amongst many players. At the end of each race 1st, 2nd and 3rd place will pay out, plus the prop bet – a random race condition determined by the draw of a card.

The utterly unsubtle genius of Hot Streak is how easily it entices players to become so invested in each move as every card is revealed and each mascot… even ones you didn’t bet on! You can’t help but cheer for the most ridiculous outcome, even when it’s not in your best interest.

That’s the magic of Hot Streak. The absurdity of the game itself will supersede the need to win. If the shuffle betrays your hopes and dreams, rooting for the underdog or the craziest result creates just as much fun and excitement as cashing out on top. This is not a lesson you learn from losing your life savings at the track or from the School of Hard Knocks. Hot streak is a graduate level seminar in goofiness. Along with cheers and laughter, Hot Streak may even inspire players to serenade the table with off key trumpets calling its wackadoodle mascots to the post. That is surely the sweet music of Major Fun.


Congratulations to designer Jon Perry!

More information on Hot Streak at: CMYK Games


Diatoms is Major Fun!

D: Sabrina Culyba
P: Ludoliminal , 25th Century A: Nim Ben Reuven
1-4 pl | 30 min | ages 8+ | MSRP $50 | BGG Entry
Time to teach & learn: 4-5 minutes

Game Synopsis

A diatom is a single cell micro algae, a type of plankton, found in Earth’s waterways. They make up over half the biomass in all oceans and produce a massive portion of the oxygen in our atmosphere. Diatoms have iridescent silica shells which produce colorful displays, thus earning them the moniker “jewels of the sea.” Their shells form simple symmetrical geometric shapes. 

In the 19th century, as microscopes opened our eyes to this magnificent unseen world, creative naturalists began arranging diatoms into artful mosaics on glass slides. This was an incredibly painstaking process, washing and placing each tiny delicate diatom into patterns.

In this game, each player is a dedicated naturalist, creating microscopic mosiacs from diatoms you collect from a nearby pond. There are many factors to balance when deciding what tiny shapes to collect and where to place them on your board. Create the most pleasing arrangement to score well and win the day.

Why We Love Diatoms

Diatoms is a tile laying game in two stages – first public, then personal. Each offers a cozy and engaging puzzle. 

The public puzzle is the pond. Choosing from your hand of hexagonal tiles, you will add a new piece to the pond, a shared game board players will build as they play. When you connect a group of three pond tiles, you collect diatom samples based on how many color slices you have connected. The lens, a cardboard monocle of sorts, is an ingenious tool to help you identify each sample point and determine which diatom tiles you will take.  Connect five slices? Collect a five pointed star. Four slices? a square. Three?  a triangle… and so on. In many cases, you’ll collect a variety of diatoms from each sample point. The public puzzle is this:  how to collect the best assortment of diatoms without leaving the next player an even better selection.

Once you collect diatoms, you move to stage two: how best to arrange these tiles on your “microscopic” mosaic board. Three concentric rings form a bullseye pattern and along each ring are recessed spaces matching one or more diatom shape. This is no free-for-all. Each shape will only fit on certain spaces on the board. You’ll score for arranging symmetrical pairs of diatoms across each ring. You’ll score for how many different diatom shapes you can collect on each ring. And you’ll score for collecting lots of diatoms of a color. These three scoring rules combine to create a devilishly fun puzzle as your mosaic takes shape.

Even in the world of modern board games where nerdy themes reign supreme, it is hard to imagine a more esoteric subject than creating art from algae. The danger in engaging such a geeky subject is becoming mired in the minutiae of the theme. Often this results in a long, involved, and overly complicated experience, enjoyable by only a select few. Diatoms deftly avoids tumbling down this rabbit hole. It embraces its fascinating theme and opens it up to the widest array of players possible. the concepts and skills needed to learn diatoms are approachable – create patterns of colors in the pond to collect and make patterns of tiles in your mosaic. One puzzle feeds the other in a relaxed and organic way. Some may play for blood, but in our experience, there is fun in helping each other puzzle out the best placements especially as the game winds to a close. 

Diatoms never overstays its welcome. And, as you gain more confidence, you can add persnickety or easygoing judge cards who add bonus or penalty scoring rules. There are also commissions and a solo career mode for those wanting to explore the game from new angles.  

Diatoms is a beautifully appointed game that leans into this unlikely marriage of science and art, from its Petri dishes to the iridescent diatom tiles. It is a triumph that celebrates and elevates a beautiful nerdy and accessible species of Major Fun.


Congratulations designer Sabrina Culyba!

More information on Diatoms at publisher sites:

Ludoliminal | 25th Century Games


Odin is Major Fun!

D: Gary Kim, Hope S Hwang, Yolanda Goh
P: Helvetiq A: Crocotame
2-6 pl | 15 min | ages 7+ | MSRP $13 | BGG Entry
Time to teach & learn: 3 minutes

Game Synopsis

In Odin, you will play Viking villager cards to gain favor with the Allfather. Send cards from your hand to Valhalla by surpassing the value of your neighbor’s contribution. This is a modern twist on a classic climbing or “ladder-style” game. Start with a single card. Each card or set of cards must be higher than the last. Points are bad in Odin, meaning lowest score wins. Assemble the best combinations of like colors or numbers to shed your cards before everyone else.

Why We Love Odin

Odin adds a unique voice to this time honored genre by giving players two different ways to climb the ladder of cards each turn: you can play cards of the same color or cards of the same number. Arrange like colored cards into the highest number you can. My green 5, 7, and 4 become a green 754. You might counter with four like numbered cards, beating my combination with four 8s to make 8888. Each method allows you to see your hand in a new light. 

As the card value climbs, Odin’s real magic emerges. If you play a higher combination, you must take one card from the combination you just eclipsed and add it to your hand. This means you must be mindful of the color and number of the card you take to make sure it will help your hand. This also means you must be mindful of the cards you use in your own combinations. One misstep and you could hand the instrument of your own downfall to the Vikings next door!

You must manage your hand as you climb, knowing that your next play will shape your opponent’s hand, too. Like ever extending branches from the world tree, Yggdrasil, each choice, even a single card, is interconnected and influences the overall shape of the game.

The game is fast and easy to learn, but subtle and satisfying strategies will emerge with each rung of the ladder you are able to climb. Every game is filled with surprising choices. Yes, the game does bear the name of the Norse Godking. And you may need his foresight to play well. But, to us, Odin celebrates the unconventional energy and cleverness of his nemesis, Loki, patron saint of Major Fun.


Congratulations to the designers and publisher!

More information on Odin at Helvetiq


Life in Reterra

Release: 12/21/24   | Download:  Enhanced  | MP3

Run Time: 39 min   | Subscribe:  Enhanced  | MP3 | RSS

The world today, the civilization we know, will fade one day soon. And over time, the planet will reclaim much of what was once ours.

But that is not the end for us. Humans are resilient. When the world shifts, we adapt. We evolve. We survive.

And so, years later, new communities are now rising up, rebuilding on our ruins, rediscovering relics and knowledge. Each player plants the seed of a new society across asphalt, forests, deserts, grasslands, and the sea. How will you improve and enhance your cozy little corner of civilization? Your choices will shape Life in Reterra. Can you craft a new way of living where everyone in your community can thrive?

In Life in Reterra players build a new world on top of the old, placing terrain tiles and buildings to form communities. Buildings will unlock new rules and scoring potential and the very shape of the lands you create will help your new society succeed.

Life in Reterra

D: Eric Lang, Ken Gruhl
P: Hasbro
2-4 pl | 30 min | ages 10+ | MSRP $30 | BGG Entry
Time to teach & learn: 5 minutes

Music credits include:

Wild World | Vintage Lounge Orchestra | the song

Wild World | Scary Pockets w/ Rett Madison | the song

Flip 7

Release: 12/19/24   | Download:  Enhanced  | MP3

Run Time: 23 min   | Subscribe:  Enhanced  | MP3 | RSS

Imagine the love child of blackjack and rummy raised with the doting influence of its uncle stud poker. That’s Flip 7. Try to assemble a set of 7  cards one by one each round in a race to rake in big points. This is press your luck at its finest. The choice seems simple: hit or stand. Stand to play it safe And bank your points. Hit to extend your set and your score. But is the risk worth the reward? A single matching card will bust you back to nothing!

Flip 7

D: Eric Olsen
P: The OP
3+ pl | 15-20 min | ages 8+ | MSRP $14 | BGG Entry
Time to teach & learn: 3 minutes

Music credits include:

Seven Come Eleven | Pee Wee King & His Band | the song

Blue Seven | Sonny Rollins | the song

Tiny Laser Heist

Release: 12/17/24   | Download:  Enhanced  | MP3

Run Time: 256 min   | Subscribe:  Enhanced  | MP3 | RSS

The big new exhibit at the Museum features four famous jewels from around the world. Crowds flock to see them sparkle every day. After tonight, though, there wont be a single gem left in the place.

Teams of expert burglars have come to town with one goal in mind: a robbery for the ages. Which crew leader can bring together the right combination of skilled help to make this one last big score? Can you disarm the locks and carefully move the gems between the alarms while avoiding the unknown obstacles other thieves might put in your way? The clock is ticking… can you pull off an epic tiny laser heist?

Tiny Laser Heist is a semi cooperative dexterity game where players attempt to rob gems from a mini 3d museum using tiny hands to manipulate locks and avoid tripping elastic lasers guarding each room. For each gem you steal you and your team will earn big bucks but beware people who aren’t on your team can play cards to make your job even harder!

Tiny Laser Heist

D: Evan Katz, Josh Roberts
A: Alina Lytnytnova
P: Very Special Games
3-6 pl | 30 min | ages 8+ | MSRP $50 | BGG Entry
Time to teach & learn: 3-4 minutes

Music credits include:

It Takes A Thief  |  Dave Grusin  |  the song

Thief in the Night  |  Percy Sledge  |  the song

DroPolter

Release: 10/31/24   | Download:  Enhanced  | MP3

Run Time: 256 min   | Subscribe:  Enhanced  | MP3 | RSS

In the wee hours of the darkest night it comes. That pesky ghost bumping thumping and booing its way into your room. It isn’t scary, but it sure is annoying. Who can sleep with all that racket? Tonight, though, you are ready! You have all your lucky charms held tight in one fist. If you can drop them in just the right order, you can nab the ghost and send it to bed!

DroPolter: Ghost vs Palm Muscle is a whimsically absurd dexterity game. Drop the right combination of charms and grab the ghost to earn a bell. Collect five bells to win. Be careful, though. The bells you earn, you keep in your hand as you play. If you drop them, you lose those points!

DroPolter

D: Paul Schulz
A: Rie Komatsuzaki, Jun Sasaki
P: Oink Games, Pixie Games
2-5 pl | 10-15 min | ages 6+ | MSRP $23 | BGG Entry
Time to teach & learn: 2 minutes

Full show notes on all the segments are available at The Spiel.

Music credits include:

Holidays of Ghosts – Adobe Music

Buck’s Polka | by Buck Owens | the song

Autobahn Queens – Adobe Music

Wärst du doch in Dusseldorf gebleiben | by Dorthe | the song

Polka Face | Weird Al | the song

Strip Polka | by The Libertine Bells | the song

Got Caught in Amsterdam | Adobe Music

Goodbye Amsterdam | by Tim Easton | the song

Amsterdam | by Guster | the song

Mojo

Release: 8/29/24   | Download:  Enhanced  | MP3

Run Time: 105 min   | Subscribe:  Enhanced  | MP3 | RSS

Mojo in the African American practice of Hoodoo is a prayer in a bag – a spell or charm that can provide protection and good luck… or sometimes the opposite. In this game, Mojo is a card that carries the same kind of mixed blessing. Everyone starts with eight cards and wants to shed as many as they can. If you end the round, you grab the Mojo and hope you’ve created the lowest score. If so, that Mojo is good luck. If not, your score will pay the price.

Mojo

D: Antoni Guillen
A: Christine Alcouffe
P: Flying Games, 25th Century
3-8 pl | 20-30 min | ages 8+ | MSRP $15 | BGG Entry
Time to teach & learn: 2-3 minutes

Full show notes on all the segments are available at The Spiel.

Music credits include:

Got My Mojo Working | Ann Cole with the Suburbans | the song

Min trollmoj funkar | Peps Person | the song

Mojo Hanna | Little Esther Phillips | the song

Mojo Jojo | Roger L Jackson

Go Monkey Go | Devo | the song

Butts on Things

Release: 6/17/24   | Download:  Enhanced  | MP3

Run Time: 20 min   | Subscribe:  Enhanced  | MP3 | RSS

Fun begins at the ends in Butts on Things. Collect as many cards with keisters by pairing posteriors on the tails of any row or column on the table. It might be a juicy set of peaches, a burger with a nice set of buns, or a cactus with a caboose that cant stop. You’ll be over the moon when you find a way to cap off any line with a nice set of cans. You should also be on the lookout for the dumptruck. When it shows, get off your duff and snag a buttload of cards.

Butts on Things

D: Tim Roediger
A: Brian Cook
P: Gamewright
2-4 pl | 15 min | ages 8+ | MSRP $12.99 | BGG Entry
Time to teach & learn: 3 minutes

Full show notes on all the segments are available at The Spiel.

Music credits include:

Bertha Butt Boogie | The Jimmy Castor Bunch | the song

Booty Butt | Ray Charles | the song

Baby Got Back | Richard Cheese | the song

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