
Designers: Rob Sparks, Brett J. Gilbert
Development: Joshua Perry, Anthony Howego
Publisher: Alley Cat Games
Artist: Rory Muldoon
2-6 players | 3-15 min. | ages 8+ | MSRP $50 | BGG Entry
Time to teach and learn: 2 minutes

Game Synopsis
The coals are hot and the crowd is hungry. It’s time to get cooking!
Flip a card, then find a way to fit the food shown on the world’s tiniest grill.. using the world’s tiniest tongs. Make sure the food is touching the right number of bars along the grill and make sure not to drop anything into the fire. Burn too many things and you’ll have to turn in your apron and let someone else finish the meal.

Why We Love Barbecubes
Barbecubes is a game of simple joy amplified by its size.
The small tin the game comes in serves as the imaginary kettle for your grill, holding the hot coals. Two wooden grates are arranged over the tin to create the cooking surface. Charming wooden pixelated pieces of food: chicken legs, steaks, burgers, sausages, fish and pork belly all await the fire (the selection is surprisingly very meat-centric – why not an onion? Some asparagus? Maybe even a mushroom or some tofu?). Tiny plastic tongs are the tools of your trade. A deck of small cards depicts a specific food item and exactly how many grill bars it must touch.


If all these components were life size, the game would still be a lovely experience. But Barbecubes makes you adjust to its scale. The choice to make the game mini, maximizes its fun.
The squared off edges of the miniature 8-bit shaped food might seem like a blessing, but once you pick up something seemingly simple, like a burger, you’ll understand. The tongs may grip those corners, but they also make it devilishly hard to readjust things mid-stream without the food flying off out of your control. This means even when grill space is mostly open, it can still be a tricky challenge to get your food placed properly. And once the grill gets packed, that’s when the real fun begins. You may have to nudge a sausage or slide over a plank of salmon to clear space for your steak. And you might even be forced to tip that beef on its side, so it won’t take up as much room over the fire. Knock any food into the tin and you’ve failed this round. Fail twice and you’re out.

Player elimination is often vilified without paying attention to how it is used in a game. Every turn in Barbecubes is fun and full of tension because of the chance for failure and the chance for someone to be knocked out of the game. You can even try to set the next player up for failure by how you choose to place your food on the grill. You can be mean but the cost of that meanness is small. You can fail, but the cost of that failure is short. Even a long game of Barbecubes is less than 10 minutes. You may be crying after burning your bacon in one game and, 5 minutes later, be cheering as you are crowned the king or queen of the grill. As players, I think we hunger for chances at triumph and redemption. Barbecubes delivers us the potential for both multiple times in less time than it takes to grill the perfect steak. Dont let the tiny tin fool you. This game is no side dish. It serves up a heaping helping of Major Fun.
Congratulations to designer Rob Sparks and Brett J. Gilbert
More information on Barbecubes at Alley Cat Games

















































