Bullets and Blenders

Thanks to open-source programming, there are some very sophisticated and utterly engrossing ways for you to continue the cycle of Keva creation and destruction in the virtual world.

First, check out this video of Keva structures brought low by toy balls and Newtonian physics.[youtube]http://www.youtube.com/watch?v=3Ilojin4vQ8[/youtube]

Then go here to watch more…

These videos were made possible through an open-source physics engine called Bullet Physics and an open source 3d animation application called Blender (which utilizes the physics simulation of Bullet Physics). Both of these programs are free. I can in no way comment on the coding or any other technical aspect of these programs, however, I am thrilled that these tools are out there for kids and adults– for anyone who wants to build and play in a virtual environment that so closely mimics are own.

Keva planks and Lego and Lincoln Logs and all of the other building props that I grew up with as a child were ways that I could turn the virtual world of my imagination into something tangible. These structures led to a richer landscape for my imagination. Physics bound design programs are an extension of this feedback loop. Physical Keva structures can be rendered virtual, which can be made tangible again, which can then be folded back upon itself so many times that no one can predict what will emerge. New shapes and configurations and material properties in the virtual world could result in new toys and building systems that we will be gifting to our grandchildren.

Use the links below to check out Blender and Bullet Physics. You can download from the sites.




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