The Metagame, explain the triumvirate at Local # 12,
“is a social card game about everything: comics and literature, fine art and tv, architecture and videogames. It’s a way to show off your cultural smarts and get into ridiculous arguments with your friends. Arguments like:
- Which feels like first love: Pride and Prejudice or Hungry Hungry Hippos?
- Which is responsible for the fraying of our moral fabric: Tupperware or Das Kapital?
- Which should be required in schools: Dungeons and Dragons or the Bible?
“The Metagame is not a single game or a single set of rules. Like a traditional deck of cards, it’s an open game system enabling a wide variety of games for different settings and play styles.”
Before I begin to wax enthusiastic about The Metagame and all the joyous socio-conceptual affordances thereof, I needs must recuse myself. I know the guy. Eric Zimmerman. He is my friend and has catalyzed something like a renaissance of my work. So I really want to aid his success as much as he has aided mine. On the other hand, as an advocate of good games, and real fun, I can’t keep myself, or you, from the many wonders of the Metagame.
There are six games. Each is different. Each is will make you laugh. There are games that are strong enough to engage a party-full of friends, and games that you can play with your lover – or a several of your lovers. The cards are very well thought out – all of them. Which is no small achievement, considering how many cards there are to think about.
Here’s a great little video on how to play the game:
And another, earlier one, with the inventors of the game, at a slightly earlier stage.
Here’s our review of the game at an earlier stage.
Here’s how you can buy the finished, packaged game in all it’s many glories.
And here’s our award: