As fellow (Major) Funseekers, you’re no doubt familiar with Qwirkle. One of the first “Keepers”, if memory serves.
Well, after we’d played it most Tuesday nights for a year or two, my friend “Two Hour Bob” and I (2-H-B couldn’t sit still for much more than that) started messing with the rules……as gamers do.
First, to avoid the end game getting bogged down by trying to figure out what our opponent had left in his hand, we’d take four random tiles out of each game before we started without looking at them. Success!!
Lots of friends have picked up on this and. maybe, someday, it will be an official rule.
But then, one very silly night, I asked 2-H-B, ” Why not try ‘ANTI-Qwirkle’?”.
(A reminder for those of you who need it on the basic rules.):
There are tiles of six colors and six shapes.
Three of each of each. (I love saying that!)
A turn consists of playing one or more of the six tiles from your hand in a straight line, intersecting with at least one tile already on the board. Sorta like that word game.
The rules allow you to play either Same Shape/Different Color or Same Color/Different Shape.
EXCEPT… this one Tuesday night, we were feeling…exceptional.
And we changed the rules (Sorry, Susan!)
Instead of having one and only one thing in common with the other tiles played that turn, each one could have no shared attribute. No same color, no same shape as any of the others in its row or column.
So you could play a red square, a blue diamond, and a yellow star in the same row or column, etc, but none of their properties could match.
This was fun.
And scoring? Man, did we score!
Because of the nature of the new set of rules, ‘only’ getting a Qwirkle was a disappointing turn. Many turns ended up falling in the 15-20 point range. Or more.
So, even though you’d never ‘UNkeep’ a Keeper, there’s something fun to try with your copy of Qwirkle next time it hits the table.
Let us know how it went.