It’s been a good week for Tim W.K. Brown. http://www.timwkbrown.com

For those of you who read the fine print for our last game review, you will notice that Tim’s name showed up as the designer of Grid Stones.

And now, scant days later, here he is again, along with the good people at CSE Games.

Quartex is a tiling game that shares a lot of features with another Major Fun game: Cirplexed. Both games require players to draw tiles and play them on the grid that forms in the center of the table. Players score points for the patterns that they complete where the corners of the tiles come together. In Quartex there are four shapes that the tiles can make: yellow circles, purple crosses, red squares, and blue stars. Despite these similarities, there are a few significant differences that make Quartex Major Fun in its own regard.

awardFirst, each of the tiles is unique. No two tiles are alike. This means that you have to be careful as you place your tiles because you cannot count on getting pieces that will set up predictable patterns. It also helps to keep track of which corner-shapes have been showing up a lot. Those will dry up after a while and you don’t want to get stuck with tiles that can’t complete one of the four shapes.

Secondly, tiles can only be played if ALL the corners match up. In Cirplexed you could play even if some corners did not make a color match. Not so in Quartex. It’s a small but significant change in the way you play the game.

Finally, scoring is accomplished through the collection of tokens. Each time you complete a corner-shape, you collect a token of that color. There are 10 tokens of each color. At the end of the game, you multiply the number of tokens you have collected by the number of remaining tokens. This makes some tokens worth a lot more than others. For example, if you have 2 blue tokens and there are only 3 tokens left in the stack (your opponents have the rest) then you earn six points. If you have 2 red tokens and there are 6 left in the stack then you earn 12 points.

The game is easy to learn and quick to play and it all fits nicely in the included bag. The press-board tile pieces are well shaped, but they are much smaller and lighter than the wooden tiles of Cirplexed, so this game is less suitable for seniors or those who lack fine motor control.

All in all, Tim W.K. Brown has scored a few more Major Fun points with another well-crafted strategy game.

2 – 5 players. Ages: 8+

Quartex was designed by Tim W.K. Brown. © 2012 by CSE Games.

Grid Stones

After last week’s review of Flash! some of you might be looking to slow things down a bit. Speed and noise are not the only fun to be had. Contemplative strategy games allow for slower, less reactive thinking. They also lend themselves to conversations and the more measured paces of the chat.

Grid Stones gives those of us who enjoy the more deliberate pace of a strategy game a chance to limber up those slower but deeper neurons.

At its heart, Grid Stones is a pattern recognition game, similar to Tri-Spy or Set. Unlike those examples, speed is not an issue. Each player is given a hand of three cards on which are depicted a 3×3 grid and a certain pattern of glass beads. The game board is a 5×5 grid on which the players either place or take away glass beads.

On your turn you may place one bead on the game board OR take one bead off. You may not slide beads around. If, on your turn, you find a pattern that exactly matches one of your cards, you may reveal the card. The game ends, and the winner determined, by the first person who reveals all three of their cards.

awardIn my experience, players have a tendency to crowd together on the board. The thinking is that if a bunch of pieces are in one place then it is more likely that we will be able to complete a pattern; however, the more people who play in a tight area, the more likely they are to move the exact pieces we need.

Planning ahead in this game is not a precise science. Strategy revolves around creating good opportunities so that you can quickly recognize or create a pattern when it is your turn. There is a good deal of second-guessing that goes on as you watch what choices your opponents are making.

And finally, there is always the dark glee that bubbles up when you ruin your neighbor’s plans and hear that exasperated sigh. That’s definitely Major Fun.

The game rules are clear and short and virtually intuitive. The board is well designed and clearly shows how to play with 2, 3, 4, or 5+ players. You’ll be playing in moments and able to play through several games in one sitting.

2 – 7 players. Ages: 7+

Grid Stones was designed by Tim W.K. Brown. © 2008 by Grid Stones, the game is available through CSE Games.

Scroll To Top