We have a soft spot for speed games here at Major Fun. That soft spot is generally the tips of our fingers and we will gleefully bruise those soft spots if it means that we get a chance to slap a card down just before our neighbor does. Speed games are loud and frenetic and there is never any down time.
Granted, this kind of fun isn’t for everyone and speed games can often be unforgiving to those who are inexperienced. Or lack hand-eye coordination. Or are too old. Or are too young. Or have a heart condition. Or play nice…
…but they are fun!! And Talicor’s Stop ‘n Go does a great job of providing us with a slappy shouty speedy game that pauses every so often to give you time to regroup.
Players are dealt 15 cards (the rest are placed to the side for later) and the object is to get rid of all cards in your hand. The cards are held face down. Each card has a combination of four basic colors: red, green, yellow, and blue. Each player turn one card face to the table in front of them. When the dealer yells “Stop and Go” each player flips over a card and tries to match it to one of the cards already face up on the table. When a player sees a match, he or she rushes to slap their card on top of that pile and flip over another.
It’s all very intuitive. Speed color matching.
There are also three special cards: Zap is yellow, Pass is blue, and Stop n Go is green and red. When one of these is successfully played to a pile, everything stops and the special card takes effect. Zap allows the player to give each opponent 2 more cards (from the ones set aside). Pass forces everyone to pass their hand to the right or to the left. Stop n Go allows the player to play 3 cards while everyone else has to wait.
This is not a highly strategic game. There is a good deal of luck involved. But the pace is fast and the interruptions due to special cards allow everyone to regroup and prepare for the next onslaught. The game rules suggests that at the end of the round (when someone goes out) you count your cards and record that number. When someone reaches 30 the game is over and the lowest score wins.
We had a blast just playing to see who would go out each round. And betting on who would walk away with a broken finger.
The rules are short and largely intuitive. The cards are well designed. We were laughing and shouting and bruising our fingers like a rock n roll bassist. It’s Major Fun.
2 – 6 Players. Ages 4+
Stop ‘n Go was designed by James D. Muntz and © 2012 by James Games Design. Manufactured and distributed by Talicor.