As with all games that receive the Keeper award, Rhino Hero has already been singled out as Major Fun. Read the review to find out why. Now to explain why it is a Keeper.
Before you read the rules, look at the picture. Then, get together with the child of your choice and together and use the Rhino Hero cards to build the highest tower you possibly can before everything falls down due to your local cat or stray child or breeze. Now, we don’t have to explain why Rhino Hero is Keeper.
Maybe for a next step, you can draw your collective attention to the two different kinds of cards: there are the folding cards (the wall cards) and the non-folding (the roof cards). If you look at the roof cards, you’ll notice that on one side of each card there are lines, a bit like the lines you’d find in an architect’s drawing. So, just to make the building part a little more challenging, see if you can make the wall cards fit the lines. Maybe spread all the roof cards on the table, plan-side-up, and take just the card that you think would be easiest, or most interesting. See if you can use all the cards, or estimate how many cards will be left over when the tower falls. You can take turns if you want.
And then, maybe, read the rules. And learn about what those beautifully foil-stamped symbols mean. And what you are supposed to do with the Rhino. And then discover that there are, in deed, strategic implications, adding to the challenge, and the fun. And then play again. And again.
Rhino Hero is as much fun to play with as it is to play. That’s why we call it a Keeper.