Dearest Alderac Entertainment Group,
How my heart races as I pen this missive. It has been mere hours since you swept me away in the embrace of your elegantly crafted Love Letter and now I fear I might only keep a Lost Legacy of those moments together. Why must your love be such a Cypher? Will it always be thus that I will only be able to express my affection to you through the fickle fortunes of these cards?
Oh most cruel and implacable master of my fate! Until your next gift, I shall remain forever yours.
Mercy. Sometimes Major Fun can be overwhelmed by the sheer animal fun that a publisher can exude, and Alderac Entertainment Group (AEG to their paramours) recently poured on the charm and a heavy dose of fun-pheromones through three closely related games: Love Letter, Lost Legacy, and Cypher.
Love Letter and Munchkin Loot Letter:
Love Letter is certainly the place to start. The game mechanics of Love Letter are deeply imbedded in the other games and form a strong foundation for all three. Love Letter is a strategic deduction and elimination card game in which players are trying to either eliminate all the other players or be the one to hold the highest points when the cards run out. AEG publishes many variations of Love Letter but they all consist of 16 cards ranging in value from 1 to 8. Some cards are much more common than others (for example, there are five 1s but only one 8).
We played the version of Love Letter that is based on the world of Steve Jackson’s wildly popular Munchkin games. This version is called Loot Letter and it imagines that the players are fantasy adventurers who are trying to escape a dungeon with the most loot.
The game play is very simple. Every player is dealt one card. One card is removed from the remaining deck and kept hidden. The rest of the cards form a draw deck. On your turn you draw one card and play one card. Whatever instructions are on the card you play have to be followed. For example, if you play the Maul Rat (value 2), you get to look at the cards in another player’s hand. Some cards like the Duck of Doom and the Potted Plant can eliminate players from the game. If all other players are eliminated, you win!
If the draw pile runs out and more than one player is still in the game, the winner is the one with the highest value card in his or her hand.
Although luck plays a role in the game, there is a lot of strategy that goes into deciding which card you should play and which one you should keep. You don’t have many choices but each choice is crucial, and that is one of the great strengths of these Love Letter games. And although this is an elimination game, no one stays out for very long. Each round is resolved in a matter of minutes, and then you start it all over.
Designed by the same person responsible for Love Letter, Lost Legacy: The Starship tweaks the mechanics of Love Letter a bit for a new flavor to a favorite dish. The players are looking for a powerful starship. To do so, the players use the same draw and play mechanic as in Love Letter. Unlike Love Letter, when you get to the point that there are no cards left in the deck, each player gets to guess where the Starship is. If it is in your hand, then the guess is easy, BUT the player who gets to guess first is determined by the card you keep in your hand (lower is faster). The Starship is worth 5 points, so if you hold the Starship but someone else has a lower card, that person could guess that you are holding it, and thus they would win the round.
It is also possible that no one wins the round. Players who were not eliminated get, at most, one guess, and even that is not guaranteed. I found it interesting to use this as a way to stay in the game even when I knew I could not win the round. If I could make it that no one got a point, I could stay in the game for a better outcome next round.
If Lost Legacy is a sibling to Love Letter, David Short’s Cypher is a first cousin. You can see the family resemblance but there’s a healthy dose of new DNA. First, there is no elimination (and although I really like Love Letter this is a big factor for Major Fun). Secondly, instead of starting with one card, each player starts their turn with three cards—but ENDS the turn with one.
Yup. When you start your turn you have three cards. You play one in front of you and do whatever it says (like Love Letter). THEN you draw a card. To end your turn, you pass one card to the person on your right and one card to the person on your left. In this way, players always start with three cards but end with one.
The goal is to end the game with the most points played to the table in front of you. You can only keep three cards in front of you, and there are lots of ways to mess with what your opponents have on the table. The round ends when the draw deck is reduced to zero cards OR someone plays one of the cards called “Cypher Anomaly.” All players have one more action and then points are tallied.
Cypher is a longer game than the other Love Letter games but not by much. All of the deduction elements are present, and there is a great strategic element to setting up your last card. You have lots of opportunities to mess with your opponents before the final actions are triggered, and this is incredibly satisfying.
All three games are small, quick to learn, and can be played over and over and over. The art and card design is top notch. AEG is releasing them in handy draw-string bags that contain everything you need. I actually keep all three in one bag. The instructions are short and clear, and playing any of them will allow you to intuitively pick up any of the others in short order.
It’s a lot of love, and Major Fun, in a very small package.
All reviewed games are 2 – 4 players. Ages 10+
Love Letter and Munchkin Loot Letter were designed by Seiji Kanai and is © 2012 by AEG. Lost Legacy was designed by Seiji Kanai and is © 2014 by AEG. Cypher was designed by David Short and is © 2014 by AEG.