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Bernie DeKoven's Occasional Newsletters: #23 - Deeply Played Games

 

#23 - Deeply Played Games

Bernie DeKoven's Occasional Newsletter #23




Deeply Played Games


Tomorrow's Funcast is about what I wound up calling "Deeply Played Games," and, for some reason, it made me think of you. I don't know why. I guess we have that kind of relationship. Which explains why I thought you'd enjoy listening to it, thinking about it. Here's a taste:


"...there’s chess, on the one culture, and the Japanese game Go on the other – a game of piece-capture vs a game of territory-capture, hierarchy vs. the horde, army vs. terrorist. While chess is the game of kingdoms and military might, the game of Go, according to the author of The Protracted Game, is a remarkably useful paradigm for understanding Maoist Revolutionary Strategy. For example.

"Deeply played games are a kind of cultural theater with massive audience participation, capable of expressing as well as developing identity, communicating as well as transforming the acknowledged values of a culture."


You can read more about Deeply Played Games and all that is implied thereby in the keynote address for the North American Simulation and Games Association (NASAGA) I'll be giving October 12.

Play on, play deeply!








from Bernie DeKoven's FunLog

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