Fingle

Have an iPad, perhaps? Love to play on it, except getting a little tired, maybe, of playing by yourself?

So, there you are, at, I dunno, a coffee shop, maybe, with a friend – maybe a good friend, or someone you’d like to have for a good friend – and you just happen to have your iPad with you, as always, ever since you got it. And you turn to your friend, saying “care to Fingle?”

“Fingle?” asks your friend, quizzically.

And, without another word, you whip out the old Pad, launch your brand new Fingle app (which, for a limited time only, is only 99-cents and includes four, count them, puzzle packs), and you Fingle. Together. Laughing at the sheer delight of engaging in something quite similar to a game of Twister, only with your fingers. Challenged, ever-increasingly so; entertained, ever-more deeply so.

It’s Fingle. A game for two co-present players sharing an iPad. A cooperative game. A game that, from time to unavoidable time, makes you laugh together.

You have your squares. Your friend has hers. You put one finger on each square. Your friend puts one finger on each of hers. And, without losing contact with these squares, you attempt, simultaneously, to slide your squares into your targets, and hold them there, until your friend has managed not only to slide her squares into her targets, but also to hold them there long enough for the game to decide that accomplishment has been achieved. And then you go on to the next challenge where you have to use four fingers, each. And then the next, where you have to use your four fingers, each, to move into moving targets.

I first encountered Fingle at the DiGRA conference. I was excited about the potential of the game even before it was completely actualized. And now that it’s available, and finally on an iPad near me, I am even more excited to share this surprisingly innovative, paradigm-shifting, touchingly cooperative iPad game for two players even.

Designed by Adriaan de Jongh & Bojan Endrovski, from Game Oven Studios. Major Fun? Oh, yes. Majorly so.

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