Chairs is probably one of the most challenging and playworthy dexterity games I’ve encountered. And I’ve done a lot of encountering!
As you can see from the illustration, the goal is to stack as many chairs as you can. After several hours of play, our highest stack to date is 7. And that’s out of 24 chairs!
The directions recommend two different ways to play – in one, you just take turns and lose points when you make the stack fall, in the other, you distribute the chairs equally and then take turns. The second choice proves the more funworthy. If you make the chairs fall, you add them all to your pile. The first player with no chairs wins. This way, you don’t have to do any score keeping – your progress (or regress), being self-evident. You can also pre-determine how long you want to play – depending on how many chairs each player has in the beginning of the game.
Of the several fun-provoking features of Chairs, one of the most appreciated was that all chairs are not alike. There are 8 different styles. So far, my expertise has not increased sufficiently for me to tell you the subtle differences between styles and how they influence their stackability. But I can tell you that it makes the set as interesting to a two-year old as to a 63-year old.
I was so delighted to discover a game that has such a broad range of appeal that I found myself driven to create yet another Major Fun award – one specifically for families. I hope that I find many more games for this category. But I have a feeling that no matter how many more games I find, Chairs is going to prove unique.