Hexaspin – The Parsons Effect – Part One

Filed Under (Magnetic, Toys) by Major Fun on 15-03-2010

Discovered by Charles Parsons, behold – a whole new world of hexagon spinning.

The center ball is pushed just a teeny bit lower than the rest so that the hexagon rests on one point.

Imaginets

Filed Under (Creative, Puzzles, Toys) by Major Fun on 10-03-2010

Think Colorforms – thick, bright, hefty, magnetic, geometrically-shaped colorforms. Imagine these thick, bright, hefty, geometrically-shaped colorform-like pieces that you carry around in a wood-framed suitcase. Now, while you’re at it, think Tangrams. That would explain the deck of large, two-sided cards, printed with colorful designs of varying complexity – each of which can be made with some or all of the thick, bright, hefty, colorful, geometrically-shaped pieces.

OK. We’re getting close.
Now, add a dry-erase marker or two. Note how you can draw, and of course, erase on the inside of both panels of the suitcase. Which means, if you want, you could make any shape out of any combination of pieces, outline the shape with a marker, and make your own puzzle. Can you take all the pieces off and put them back on?

Imagine all the things you could do with this set, all the places you could play with it, the puzzles you can try to solve, the puzzles you can create, the designs you can make. If your imagination is good enough, you’ll understand why this toy is called Imaginets, and why it was given a Major FUN award.

Imaginets is a toy that can engage children in a wide variety of creative and intellectual play experiences. It is easily shared (lay it flat and you have two, clearly de-marked play surfaces), and just as easily something that your child can play with by herself. It’s roughly the same size and feel of a briefcase or laptop computer, and thus lends itself to dramatic play. The ability to draw on the surfaces (no, the dry-erase markers are not included, and yes, it’d be neat if they were) adds a unique dimension to this activity, increasing the invitation to play, to exploration, to creativity and interaction.

Mini Weapons of Mass Destruction

Filed Under (Toys) by Major Fun on 09-03-2010

If I could travel back in time and give my early adolescent self a gift of potentiation and portends of power, it would be a copy of John Austin’s Mini Weapons of Mass Destruction. If I were my father, on the other hand, I’d take that book away from me in a most timely and uncompromising manner, hide it in a place where only I could find it, and read it from cover to cover.

On yet another hand, my going on 8-, going on 21-year old granddaughter loves this book.

Mini Weapons of Mass Destruction contains 241 pages of detailed, painstakingly illustrated instructions for making (and here I read from the table of contents) launchers and bows, slingshots, darts, catapults, combustion shooters (combustion shooters!), minibombs and claymore mines, and, finally, concealing books and targets.

Did I mention combustion shooters? Like the famous match rocket which you can make out of paper or wooden matches, with nothing more than aluminum foil, a needle or pin, a medium binder clip (Austin loves those binder clips), a toothpick and a large paper clip? O, there are warnings. “Eye protection and a safe firing range are musts” declares the ever-pragmatic Austin. “Match rocketry is not an exact science,” he cautions, “misfires and modifications will be needed to find the perfect balance.” Match rockets! How inexorably cool is that?

There are two things that make Mini Weapons of Mass Destruction such a fun read: 1) every “weapon” is made out of common household objects, and 2) the instructions are exceptionally clear and well-illustrated. OK. There are three things: 3) the sheer ingenuity of the designs. It’s the very kind of book MacGuyver might have read during his training course. For fun. Of course.

Want more? Visit John’s site. Learn a little about him. Print out a few targets. Get instructions for building more. Meditate on the nuances of “implements of spitball warfare.”

An introduction to the Neodymium magnet executive puzzle toy

Filed Under (Magnetic, Puzzles, Toys) by Major Fun on 07-03-2010

The four following reviews are almost identical, each featuring a different rendition of the same magnetic puzzle/toy concept. There are minor differences, and, depending the player’s preferences, one might prove definitely more, shall we say, “attractive,” than the rest. But comparing them to each in any effort to determine which was truly best only led us to the kinds of thinking that this website is not designed to support.

When we find an exceptional toy or game, one of sustainable play value, our goal is simply to add our bit of recognition and support, to recommend them as something worthy of your playtime. Our goal is not to tell you which is, for example, the best chess set you can buy, because chess is chess. And though the look and feel of different chess sets may appeal to different people, the fact is, if you want to play chess, it’s still a good game, even if you’re playing in with bits of paper. Rarely, we find a newly invented toy or game available, almost simultaneously, from 4 different sources. Given our mission here, the only solution we could arrive at was to create 4 different reviews, awarding each the Major Fun seal.
We think you’ll enjoy this toy a great deal. Read the reviews. Check out the websites. It really doesn’t matter which you end up buying. Each will bring you hours of challenging, engaging, and, hopefully, major fun.

Neocubes

Filed Under (Magnetic, Puzzles, Toys) by Major Fun on 03-03-2010

We’ve been taking a very close look at a puzzling phenomenon, known as The Neo Cube. The website alone is sufficiently filled with invitations and incentives for purchasing these extremely attractive technical marvels to explain why we’ve been looking so closely.

Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and tactually engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes significantly aggravating play.
Neocubes are made of Neodymium magnets – the strongest, longest lasting of rare earth magnets. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 – or 6-cubed balls) can get significantly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment.
Neocubes comes in a blister pack that includes 8 extra magnets, instructions and a drawstring bag. The back of the pack contains ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. The manufacturers strongly and understandably advise that these magnets should not be played with by children younger 12.
The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of Neocubes. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with Neocubes. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.
Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example – showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.
With this very preliminary foray into the “toyetic” qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn’t show the full spinning glories we experienced. But a tasty hint, nonetheless.)

image by Frans (3Djavu.nl)

Buckyballs

Filed Under (Magnetic, Puzzles, Toys) by Major Fun on 03-03-2010

We’ve been taking a very close look at a puzzling phenomenon, known, in this particular instantiation, as Buckyballs – a puzzle made of 216 (count ‘em) extremely attractive (read “magnetic”) balls.

Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and hapticly engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes intensely aggravating play.
Buckyballs are made of Neodymium magnets – the strongest, longest lasting of rare earth magnets. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 – or 6-cubed balls) can get profoundly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment.
Buckyballs comes with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. Noting quite clearly that the minimum recommended age is 13.
The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of Buckyballs. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with Buckyballs. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.
Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example – showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.
With this very preliminary foray into the “toyetic” qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn’t show the full spinning glories we experienced. But a tasty hint, nonetheless.)

Cybercube

Filed Under (Magnetic, Toys) by Major Fun on 02-03-2010

We’ve been taking a very close look at a puzzling phenomenon, known as CyberCube. We tried to look no further than their amazing, lovely to look at website, filled with invitations and incentives for purchasing these extremely attractive magnetic marvels, but couldn’t stop there. We had to have one, at least. The very shiny silver one. Though the gold one looked at least as attractive, and the nickel and black at least as playworthy as the others.

Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and haptically engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes moderately aggravating play.
Made of Neodymium magnets – the strongest, longest lasting of rare earth magnets, the Cybercube magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 – or 6-cubed balls) can get profoundly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment.
They also all come with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised. CyberCube recommends that they most definitely should not be played with by children aged 8 or under.
The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of CyberCube. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with CyberCube. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.
CyberCube come in a variety of packages and colors. You can get them in tins – which are fun to build on and, when the balls are stored inside the tin, helps eliminate the magnetic field. You can get them in boxes. You can get them in boxes (the magnets are a little smaller and cost a little less). You can get enough to make a 6x6x6 cube (with a few extras) or a 7x7x7 cube.
Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example – showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.
With this very preliminary foray into the “toyetic” qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn’t show the full spinning glories we experienced. But a tasty hint, nonetheless.)

Zen Magnets

Filed Under (Magnetic, Puzzles, Toys) by Major Fun on 01-03-2010

We’ve been taking a very close look at a puzzling phenomenon, known as Zen Magnets. Actually, you need look no further than their website to be delighted and enticed by a myriad invitations and incentives for purchasing these extremely attractive technical marvels.

Attractive indeed. Attracting curiosity, creativity, dexterity, ingenuity. Visually and haptically engaging. They are executive wonder toys. Moderately expensive investments, that payoff in hours of meditative, and sometimes moderately aggravating play.
Zen Magnets are made of Neodymium magnets – the strongest, longest lasting of rare earth magnets. They are also exceptionally lovely to behold in all their reflective, mirror-polished glory. These magnets really, really want to stick together. Assembling them into any of the amazingly attractive configurations shown on the web or featured in their documentation sometimes requires very strong fingers and deep, abiding dedication. Assembling the 6x6x6 cube (a challenge so fundamental that it has become a magnetic-ball-puzzle industry standard to include at least 216 – or 6-cubed balls) can get significantly frustrating, not because it is conceptually difficult, but rather because the balls can offer surprisingly strong resistance to being pulled apart or forced together in any way other than that which seems to appeal to them at the moment. Which explains why Zen Magnets comes with a plastic card that can be used as a prying tool.
They also come with ample warnings about the dangers of swallowing, heating, or handling these magnets should their coatings be compromised, advising, in no uncertain terms, that these magnets should not be played with by children younger than 12.

The spectacular variety of sculptural puzzles that these magnetic balls lend themselves to can be found everywhere on the web. On flickr you can find image after image of Zen Magnets. On Youtube you can watch a minor myriad of people making mini-metal-marble magnetic magic with Zen Magnets. As you watch, it is clear that making these extremely attractive configurations is as much a performance art as it is an act of conceptual mastery.

Zen Magnets also comes with a drawstring velvet bag (which is especially useful when you don’t have the time or wish to make the effort to get them into any particular formation) and six extra magnet balls.

Until this review, the story of these amazing magnet balls has been uniformly focused on the many marvelous puzzle-like activities available to the magnet-ball-empowered few. Our explorations have revealed equally marvelous toy-potential. Here is a very simple example – showing what happens when you roll one ball at another, with appropriate speed and something like aim, on a plate. Turn up your sound to appreciate the fullness of the inherent glee.
With this very preliminary foray into the “toyetic” qualities of it all, we hereby invite your contributions of similarly jolly, playworthy discoveries. This first is but a taste. (Actually, more of a hint than a taste as the frame speed of the video doesn’t show the full spinning glories we experienced. But a tasty hint, nonetheless.)

HABA Ball Run

Filed Under (Dexterity, Kids Games, Tops for 2009, Toys) by Major Fun on 02-11-2009

The HABA Ball Track Building Set is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration. The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.

The fact is, that any construction toy that involves building marble runways, even one made of plastic, provides children with a near perfect environment for gaining the basic understanding of and appreciation for the processes that are central to all scientific pursuits. Given a set with a variety of both construction and track elements, creating a marble runway that really works invites observation and testing, experimentation and patience, refinement and repetition, elaboration and further testing.

Children are sensitive creatures, and though they may not express a specific preference for wood over plastic, the warmth, heft and precision of this thoughtfully made wooden toy will deepen and enrich the play experience for as long as they continue to play.

Though the HABA Ball Track Building set provides everything needed for many, many hours of absorbing fun, there are supplemental sets available that extend the value of the set, renewing the invitation to play by introducing new properties and functions. We tried the Cascade (a zig-zag, waterfall-like box that makes a lovely sound as marbles drop through), the Speed Track (a long, high ramp, that, as advertised, makes the marble go very fast, prompting new explorations of what you can make the system do), and the Score Counter (adding a random, but fun way to compete). But were most excited by the HABA Games for HABA Balltrack an extension that significantly adds to the overall play value of the entire set. It, in fact, redefines the set by introducing the idea of games.

The ball run is not a game. It’s a construction toy, the object of which is to build something – not play something. By adding games to the set, the entire toy gets redefined. Suddenly, there are rules, social structures, so many more variables to play with, which, in turn, get extended and redefined by the nature of the toy.

For example, the set of miniature nine-pins (wooden, of course – 8 natural color, one red). So now the child has something to aim for. How many rolls will it take before she can knock down all the pins? Who can knock down the most? Can you knock all the pins down except for the red one? Should you use the large marbles? Roll them down the special large marble ramp? Both ramps? Should you both roll your marbles at the same time, from opposite sides? Should you use the large marbles to hit the small marbles so that they roll into the pins? Should you use the small marbles to hit the large? Should the small marbles have to be launched from the very beginning of the entire marble run? Can you re-aim a ramp while a marble is rolling? And then there are the three arches – targets to roll through. One is worth three points, another only two, and a third, the widest, only one point. Where do you put those arches? Where does the marble have to come from?

And then there’s the floor, the whole room – everything becomes a target or an additional obstacle or another ramp. With the game extension, the whole Ball Run takes its place in the child’s world, becomes one aspect of a small universe of things to roll at and under and through, becomes even more of a shared thing, an invitation to play that your child can extend to his family and siblings and community.

Travel Litterbug

Filed Under (Family Games, Kids Games, Library, Toys) by Major Fun on 06-08-2009


If you were a Jack-in-the-Box who wanted to be game, Litter Bugs is what you’d be.

You’d be just as surprising, suspenseful, and almost as frightening, as a good jack-in-the box, but unpredictably and instead of getting cranked, people would take turns pressing your buttons, never knowing which one of eight was going to make you pop, having one less choice with each passing of the trash can.

You might not be a toy trash can, per se. Or a trash can with such an evil, oddly smirking face, as illustrated. But if you were a toy trash can with a toy trash cad lid, attached, beneath which a large, very fly-looking plastic fly lies ready..
to…….
pop-up.

To play the surprisingly one-piece Travel Litter Bugs game, one of you presses down on the plastic fly – all the way down until the fly, well, clicks. Close the lid. Randomly select any randomly selected button. Push it down. Give the trash can to one of your partner/opponents. Let them push down any of the other still unpushed-down buttons. And so on and so on, button-by-button, until there are, for example, only two buttons left and it’s your turn and you still can never tell which is going to release the fly, which, just as you press the other button, suddenly pops straight up, forcefully flipping open the toy lid in satisfyingly complete surprise.

You can play with it by yourself, with you friends, you can play with it as a toy, you can play it to decide who goes first. (Rocky and I were play/working on a puzzle together, using the toy as a kind of victory timer. Every time one of us would get a piece in, we’d get/have to press a different button.)

Travel Litterbugs is an elegant, well-designed toy/game, for children of any persuasion. As decisive as a game of Rock/Scissors/Paper, fun as a jack-in-the-box, and about as long to play. Major FUN!