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Race to the Treasure
Filed Under (Cooperation, Kids Games) by Major Fun on 21-02-2012
Race to the Treasure is the fourth cooperative board game from Peaceable Kingdom to have received a Major Fun award. Everything that we noted about previous games applies to their new Race to the Treasure game. It’s fun. It’s intelligently packaged. The rules are easy to understand. No reading is required. And a whole game can be played in 20 minutes or less.
Like all their cooperative games, in Race to the Treasure players are working together, competing against chance. There’s a collection of 37 cardboard tiles. They are mixed together and placed in a face-down stack. Ten of the tiles are “Ogre Tiles.” These are the very tiles you don’t want to find. The rest are “Path Tiles.”
There are also 4 “Key Tokens” and one “Ogre Snack.” Players use two dice, one lettered A-F the other numbered 1-6, to determine where the Key Tokens are Ogre Snack are to be placed on the board. Once that is accomplished, the first player selects the top tile on the stack. If it’s a Path Tile, it’s placed face-up on the Start space on the board. If it’s an (heaven forfend) Ogre Tile, it goes into the top space of the Ogre’s Path. The goal is to use the Path Tiles to build a path that connects, from the Start to all three keys, the Ogre Snack, and ends at the End space.
The Path Tiles have different designs on them, so the key conceptual part of the challenge of the game is to figure out how best to position each new tile. This decision is made collaboratively, regardless of who’s placing the tile. So, as with all the games in the Peaceable Kingdom collection, turn-taking is just for fun. The real play centers on deciding where to place each tile, and how it should be oriented. This makes the game a bit more conceptually engaging than the other games in the series, and, hence, worthy of our collective notice.
What makes it worthy of a Major Fun award is how fun it is to play. Even when you all lose, you all lose together, and not because you weren’t “good enough.” It was your combined cleverness that made you win, and if you lost, it was luck what did you in.
Race to the Treasure can be played by 2-4 school-age children (the manufacturers recommend the game for children 5 and older). A single game takes 20 minutes or less. Designed by CALICO, LLC, with art by Kelly Murphy, Race to the Treasure is © 2012 by Peaceable Kingdom.





On your turn, you spin your well-made, freely-spinning spinner. When the spinner is all spun out, you look at the picture it is pointing to, and move to the first space on the track that shows the same picture. While you move, you count the spaces you travel. That number tells you how many chicks you can take off the field and put into the chicken coop. What a sweet connection to make, conceptually, and for the fun of the game. You can’t tell how beneficial a spin will be until you actually count out the spaces on the board. And, while the correspondence between the spaces on the track and the number of chicks further reinforces your understanding of the property of counting, there’s something magically fun about experiencing the connection.


You and your teammates are on a strange, unstable island. In order to escape you must recover the island’s four treasures and make it back to the helicopter landing pad before the waters rise and the island sinks. The island is composed of 24 beautifully illustrated tiles with intriguing names like “The Crimson Forest” and “Phantom Rock” and “The Howling Gardens.” As the game progresses, the tiles begin to “flood” and many will be lost completely as they sink into the Abyss. When tiles are lost, it becomes increasingly difficult to navigate the island and recover the four artifacts. The players have only three actions on their turn and they must decide how to split those actions between moving, trading resources, recovering artifacts, and shoring-up flooded sections of the island.

