<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-6662791</id><updated>2010-01-21T06:08:38.943-05:00</updated><title type='text'>The MAJOR FUN Awards</title><subtitle type='html'>&lt;i&gt;Games that Make you Laugh&lt;/i&gt;</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default'/><link rel='alternate' type='text/html' href='http://majorfun.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default?start-index=26&amp;max-results=25'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.majorfun.com/blog/majorfun.xml'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>362</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6662791.post-7210842681801819836</id><published>2009-12-29T08:00:00.000-05:00</published><updated>2009-12-29T10:04:02.300-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Great American Puzzles from Fundex</title><content type='html'>&lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;&lt;img src="http://www.greatamericanpuzzle.com/img/products/9808.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;One of our favorite &lt;a href="http://www.greatamericanpuzzle.com/" target="_blank"&gt;puzzle companies&lt;/a&gt; has merged with one of our favorite &lt;a href="http://fundexgames.com/" target="_blank"&gt;game companies&lt;/a&gt;. The result is a wonderfully comprehensive offering of invitations to play.&lt;br /&gt;&lt;br /&gt;The art of a good puzzle depends on two things - OK, maybe three: the graphics, the cut of the pieces, and the quality of the construction (of pieces and box). &lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;Classic American Fire Trucks&lt;/a&gt; is exemplary of all the above, and of the kinds of puzzles you can almost always expect from &lt;a href="http://www.greatamericanpuzzle.com/" target="_blank"&gt;The Great American Puzzle Factory&lt;/a&gt; collection.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Puzzles.html"&gt;&lt;img src="http://majorfun.com/awards/award.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;&lt;a href="http://www.greatamericanpuzzle.com/puzzleDetails.php?productId=5291&amp;amp;categoryId=8" target="_blank"&gt;Classic American Fire Trucks&lt;/a&gt; is, first of all, shaped like a fire truck. This is cute. What's even cuter about the fire truck shape is that the borders of the puzzle (you know, the part of the puzzle you generally do first, because they're the easiest to find) are irregular. So, to find an edge piece, you frequently discover yourself turning it in every possible direction before you finally find the fit. Then the pieces seem to be somewhat deviously cut - often ending, as if on purpose, just at the edge of a line that you had hoped would prove instrumental in helping you find the piece it's connected to. And sometimes, a space you'd be absolutely sure can only be completed by a piece with a straightish edge turns out to need a curvey-edged piece.&lt;br /&gt;&lt;br /&gt;Then there's the image - a brightly colored collage of eleven different fire trucks, each beautifully rendered and intricately detailed - in itself a kind of puzzle. And the box, which includes information about all the trucks in the illustration - adds yet another level of interest and engagement.&lt;br /&gt;&lt;br /&gt;It's not a puzzle for little kids. It's significantly challenging, visually and intellectually absorbing, and often deeply satisfying. All 730 pieces of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7210842681801819836?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.greatamericanpuzzle.com/' title='Great American Puzzles from Fundex'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7210842681801819836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7210842681801819836'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/12/great-american-puzzles-from-fundex.html' title='Great American Puzzles from Fundex'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1763281682870888603</id><published>2009-12-08T05:01:00.001-05:00</published><updated>2009-12-08T05:03:10.592-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Super Circles</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0023NVPZ6/deepfun"&gt;&lt;img src="http://majorfun.com/images/supercircles.gif" align="left" border="0" hspace="9" vspace="3" /&gt;Super Circles&lt;/a&gt; is another easy-to-learn, quick (and I mean quick) card game from &lt;a href="http://otbgames.com/supercircles/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt; (in this instance, a lovely metal box) that will challenge the speed, spatial and color perception skills of 2 to 4 players, pretty much extremely.&lt;br /&gt;&lt;br /&gt;Each of the 73 cards shows 4 concentric rings, each of a different color. The rings are numbered (to guide the mind as well as the eye), but the game has nothing to do with numbers and everything to do with your ability to perceive which of the 4 rings on any given card matches the same ring on another.&lt;br /&gt;&lt;br /&gt;The game begins with the distribution of the cards. The first card is turned over and placed in the center of the table, face-up, starting the target pile (the cards looking everso graphically target-like). The rest of the cards are distributed evenly, face down, between the players, forming their play pile. At a signal from the dealer, players begin to draw cards from their deck, competing to be the first to find a card whose ring matches the corresponding ring on the card on the top of the target pile. At each turn, players must match a ring that is different than the last ring matched. If the first player matches, for example, the second ring of the current target card, players then compete to match the first, third or fourth ring of the new card.&lt;br /&gt;&lt;br /&gt;The first player to run out of all but one cards wins the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;The visual challenge, combined with the need for speed, can easily become so intense that, from time to time, your mind just refuses to keep up. This feels better than it sounds - like a shiatsu massage for your perceptual skills.&lt;br /&gt;&lt;br /&gt;Super Circles is an elegant, challenging little card game, demanding brief spurts of very intense focus. Designed by Maureen Hiron and Ron and Caron Bodkin, with art by John Kovalic and Cathleen Quinn-Kinney, it turns out to provide a unique challenge, one that will prove as engaging to a seven-year-old (no arithmetic, no spelling, no knowledge required other than color and the numbers 1-4) as to a parent or grandparent of renown visual acuity and acknowledged color-discrimination skills.&lt;br /&gt;&lt;br /&gt;It is difficult to avoid comparing Super Circles to &lt;a href="http://majorfun.com/2009/12/7-ate-9.html"&gt;7 ate 9&lt;/a&gt; - another Major Fun Award-winning card game, also from Out of the Box, also designed by Maureen Hiron. The only significant difference between the two games is the part of the brain they tease into action. 7 ate 9 plays with numbers, so it leans left on the brainscape. Super Circles plays with colors, so it feels more rightwards leaning. For this reason, Super Circles can be played successfully by slightly younger children. But by no measure can we say that one game is better or more fun than the other. Though we might not play both of them in the same game session, our family games collection would certainly be richer for having both of these games.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1763281682870888603?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0023NVPZ6/deepfun' title='Super Circles'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1763281682870888603'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1763281682870888603'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/12/super-circles.html' title='Super Circles'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-6865054254964017399</id><published>2009-12-07T17:41:00.000-05:00</published><updated>2009-12-07T19:15:57.743-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>7 ate 9</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0023NVQ0K/deepfun" target="_blank"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51Q7tGl8ujL._SL500_AA280_.jpg" align="left" border="0" height="180" hspace="9" vspace="3" /&gt;7 ate 9&lt;/a&gt; may be the traditional explanation for 6's profound fear of 7, but it most definitely doesn't explain why it is such a fun family game. The responsibility for this welcome transformation lies squarely on the shoulders of designer Maureen Hiron, the art of Cathleen Quinn-Kinney and John Kovalic, and the acumen of the once again inspiringly playful folk of &lt;a href="http://otbgames.com/7ate9/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;7 ate 9 is a card game of speed and calculation, similar to &lt;a href="http://www.pagat.com/patience/spit.html" target="_blank"&gt;Spit&lt;/a&gt;, but significantly more excruciating - in a good way. A very good way.&lt;br /&gt;&lt;br /&gt;Two to four players begin the game by taking the top card from the shuffled deck, placing it face-up in the center, and then distributing the rest of the deck evenly between players. Since there are 73 cards, after the first card is played on the table, the rest divide into satisfyingly even piles whether you're playing with 2, 3 or 4 players.&lt;br /&gt;&lt;br /&gt;The cards are numbered from 1-10. In addition (or subtraction), each card also has a number, from 1-3, in the corner. That number is added or subtracted, at the player's discretion, from the main number, which determines what number card can be played next. So, if the top card is a 7 and the small number is a 2, the next card can be either a 5 (7-2) or a 9 (7+2).&lt;br /&gt;&lt;br /&gt;The cards are also color-coded, to help direct your attention to the added (or subtracted) value - all plus-or-minus 1 cards being green, plus-or-minus 2 cards blue, plus-or-minus 3, red.&lt;br /&gt;&lt;br /&gt;No turns are taken. Players simply draw cards from their face down pile, one at a time, if they can play a card, they announce the number and place it on top of the center pile, if not, they draw another card until they have found a playable card or someone else has. In the latter event, they must now look for a new match. The first player to get rid of all but one of her cards wins.&lt;br /&gt;&lt;br /&gt;So it's like Spit - players playing simultaneously, as quickly as possible, trying everso assiduously to be the first to find the next playable card. And yet, it's not quite Spit. Not with there only being one pile, and the challenge of having to add or subtract in order to calculate what card is actually the next match. And then, say, you throw a 9, with a plus or minus, say, 2. Well, if you subtract 2, it's simple enough - you can match it with a 7. But if you don't have a 7, and you're fast enough, you can add the 2, which, arithmetically, would make 11, which is patently absurd since the highest card is a 10. If not for the "round the corner" rule, by which you can legitimately play a 1 (which, in a circular sequence, would be the next card). Similarly, if a 2, for example, is played, a 2 with a plus-or-minus 3, shall we say, you can play either a 4 or a 9. This logical bit of round-the-cornerness is wonderfully exasperating, making you have to think generally when you are least ready to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;Yes, yes, people will tell you that it's an educational game because it uses numbers and arithmetical operations, and yes, children who are weak in these particular skills will most definitely find themselves hovering on the other side of exasperation. But no matter how good you are with numbers, and how mature and experienced you are in the ways of life and games, you can easily find yourself succumbing to the speed and flexibility of an 8-year-old opponent. Yes, there is a modicum of luck involved - just the modicum needed to keep hope alive, keep the game fun, and make you want to play again and again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-6865054254964017399?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0023NVQ0K/deepfun' title='7 ate 9'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6865054254964017399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/6865054254964017399'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/12/7-ate-9.html' title='7 ate 9'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1976777898339348446</id><published>2009-11-27T05:30:00.002-05:00</published><updated>2009-12-20T09:28:10.645-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Siam</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;&lt;img src="http://ferti.free.fr/games/siam/images/msiam1.jpg" align="left" height="220" hspace="10" vspace="3" /&gt;&lt;/a&gt;Didier Dhorbait's abstract strategy game &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;Siam&lt;/a&gt; is so beautifully crafted that you will treasure it even before you learn how to play it. Which is a good thing for two reasons: 1) the English translation of the rules is, well, very, shall we say, challenging, in a French kind of way; and 2) the rules are what some may call "unconventional," requiring you to exercise some conceptual effort before you fully appreciate the cleverness and complexity underlying their comparative simplicity.&lt;br /&gt;&lt;br /&gt;Fortunately, &lt;a href="http://www.funagain.com/control/product?product_id=016606&amp;amp;reviewsShowAll=true#rev_19271" target="_blank"&gt;Arthur Reilly&lt;/a&gt; has written a satisfyingly clear English description of the rules - clear enough to help you through most of your preconceptions to a truly remarkable strategy game - one that you can play in ten minutes with anyone old enough to appreciate a good, abstract game.&lt;br /&gt;&lt;br /&gt;The lovely wooden board is inscribed with a 5x5 matrix. There are three kinds of pieces: the elephants and rhinoceros figures are beautifully rendered, the elephants rearing on their hind legs, the rhinoceros sitting and looking like something out of a collection of Victorian grotesquerie. The other pieces look vaguely like mountains. And since the mountains are as big as the elephants and rhinoceros, the whole set conveys a sense of the fantastic.&lt;br /&gt;&lt;br /&gt;One player plays the elephants (and moves first) the other, rhinoceroses.&lt;br /&gt;&lt;br /&gt;The game begins with the three mountain pieces in a line in the center of the board. Players take turns doing one of the following: bringing a piece on to the board, taking a piece off the board, reorienting a piece, moving a piece (one space horizontally or vertically, in the direction being faced), or pushing other pieces. The object of the game is to be the first player to push a mountain off the board.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Keeper.html"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The pushing is where the conventions begin to get un-. If one of your pieces is facing a mountain, it can push the mountain in the direction in which it is facing. If two opposing pieces are facing each other, they cancel each other out. So neither can push or be pushed. If one your opponent's piece is in line with yours, and you are not facing it, you can get pushed. If two of your opponent's pieces are facing yours, you can also get pushed, even if you're facing them. In fact, you can have a whole bunch of your pieces (well, up to 5) in a line, all facing the wrong way, and one of your opponent's pieces, facing the right way, can push them all.&lt;br /&gt;&lt;br /&gt;Then there are the rules about the edges of the board (all important, since that's where you're trying to push the mountains off of, as well as where your pieces can get pushed off and where they can be re-entered). Since they surround the board, it means that, unlike chess, checkers and the rest, you're not playing in any specific direction - a major convention-breaker, chock-full of strategic implications. And the subtle but significant consequences of being able to take pieces off the board and later bring them back into play on some other edge, add yet another chock-fullness to one's cup of strategic nuance.&lt;br /&gt;&lt;br /&gt;Remarkably deep for a ten minute game. Remarkably lovely. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;(Siam is available in the US via &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101156" target="_blank"&gt;Fred Distribution&lt;/a&gt;, and in Europe through &lt;a href="http://ferti.free.fr/games/siam/#visuels" ferti=""&gt;Ferti&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.deepfun.com/2009/06/funsmithing.html"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1976777898339348446?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101156' title='Siam'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1976777898339348446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1976777898339348446'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/siam.html' title='Siam'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-287946035350271452</id><published>2009-11-18T11:00:00.004-05:00</published><updated>2009-12-27T14:08:24.903-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><title type='text'>Sketchy</title><content type='html'>&lt;a href="http://www.fundexgames.com/productDetails.php?productId=5148" target="_blank"&gt;&lt;img src="http://www.fundexgames.com/img/products/3827.jpg" vspan="3" hspan="9" height="200" align="left" border="0" /&gt;Sketchy&lt;/a&gt; is a drawing and guessing game for 4-8 people from &lt;a href="http://www.fundexgames.com/default.php" target="_blank"&gt;Fundex Games&lt;/a&gt;. It is cooperative, competitive, challenging, and laugh-provoking. It makes you feel closer to the people you play with. It can get very intense. And if you win, you not only feel good about your brilliance, but you also realize that it really didn't matter who won. Playing Sketchy was so much fun, that it's all the reward you needed.&lt;br /&gt;&lt;br /&gt;The components are simple enough - 8 golf pencils, playing/scoring pads (ample enough for many replays), a deck of cards, a die, and a wonderfully annoying, batteries-included, electronic timer (the kind that ticks faster and faster every 15 seconds).&lt;br /&gt;&lt;br /&gt;Each card has a list of six different categories. For example:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Kinds of soup&lt;/li&gt;&lt;li&gt;Sports where individuals compete&lt;/li&gt;&lt;li&gt;Items on a teacher's desk&lt;/li&gt;&lt;li&gt;New England US states&lt;/li&gt;&lt;li&gt;Foods that are eaten on a stick&lt;/li&gt;&lt;li&gt;U-pick&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Each page of the drawing/scoring pad gives you room to draw up to seven examples of the randomly chosen (by the roll of a die) category. Imagine that a category has been called, and the timer started. Now imagine everyone furiously drawing what they hope will be vividly clear illustrations of things that fit the category. When the timer runs inexorably out, and the annoying buzzer of finality finally buzzes, you use the column to the right of your drawings to name each of the objects you hopefully illustrated.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/party.png" hspace="9" vspace="3" align="right" /&gt;When you're finished, you sit with your partner for that round and compare your answers, looking only at each others' drawings (you fold over the column with the verbal descriptions of the objects so that your partner can't see them, and you can't change your mind about what your drawings actually depict). The timer is once more started, and you and your partner pro-tem decide which drawings on the two answer sheets are describing the same item. You can't talk about what the items are. You must make your judgment solely on the drawings. And then you take score - 2 points for each item that appeared on both of your sheets, less one point for each item incorrectly selected. ("That was supposed to be chicken? I thought it was an artichoke!")&lt;br /&gt;&lt;br /&gt;You determine your scores. Write them down on a sheet somewhere. Change partners. And begin the next round. So see, even though you only score when you see eye-to-eye, as it were, with your partner, your cumulative score reflects your performance as an individual.&lt;br /&gt;&lt;br /&gt;Designed by Brian S. Spence, Garrett J. Donner and Michael S. Steer, Sketchy is, by every measure, &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;. It is everything you'd want to see in a party game - absorbing, challenging, creative, intelligent, easy to learn, easy on time (a whole game can be played in 20 minutes), bringing people together, making people laugh.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-287946035350271452?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.fundexgames.com/productDetails.php?productId=5148' title='Sketchy'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/287946035350271452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/287946035350271452'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/sktechy.html' title='Sketchy'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4262715030952918986</id><published>2009-11-16T09:50:00.000-05:00</published><updated>2009-11-16T09:55:40.803-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>PitchCar</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101142" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101142.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;PitchCar&lt;/a&gt; is a puck-flicking, car-racing game of skill and cunning for people as young as six and as old as can still walk around a table.  It can get as tense as the Indy 500 without ever getting too serious to laugh about. It can be played as a race against everybody or a race between teams, as a polite game of luck and skill or a cutthroat game of strategic blocking and violent crashing. And there are at least as many ways to build it as there are to play.&lt;br /&gt;&lt;br /&gt;The building part is wonderfully easy, though it just as easily can become a studied, exacting, and creative exploration. The tracks fit together with ease, like large jig-saw pieces. Grooves on the sides of the tracks easily accommodate flexible plastic rails. The basic set consists of 16 pieces of track: ten curving and six straight, 16 "safety barriers" - lengths of plastic railing, and eight cars (wooden pucks), each of a different color. There is also a sticker sheet used to decorate the pucks and create the start/finish line. This is enough for you to create ten different "circuits," each a serious twelve-feet long. The "cars" are propelled by any appropriate finger-flick - though some may prefer a finger push or slide.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/dexterity-thinking-family-kids-party.png" hspace="9" vspace="3" align="right" border="0" /&gt;With a little imagination, and the select incorporation of pieces of cardboard, Popsicle sticks and other household miscellany, many different kinds of tracks can be build. And, if you can find any loose checker pieces or bottle caps, you can significantly expand the fleet. If you need a little more than your collective imagination has to offer, we'd strongly recommend that you consider the additional purchase of, say, &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101149" target="_blank"&gt;PitchCar Extension 1&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Designed by Jean du Poël, PitchCar is what people call an "heirloom game" - a term frequently used to describe a game, the purchase of which approaches a serious investment, and the promise of which is generation-spanning. It is easy enough to build and play to prove of interest to most first-graders, yet it can just as easily be made complex and challenging enough to be taken quite seriously by the mature gamer.&lt;br /&gt;&lt;br /&gt;The designer also suggests two variations. One, called "The Pursuit," is played by two players or two teams of players. One team starts ahead, the other tries to catch up. Another variant, "The Trash Variation," players can try to knock each others' cars off the track (in the standard game, you would lose a turn). These two variations hint at another dimension of the game that can be readily explored, namely, the rules. What if we played in teams of two, one player always trying to position their puck to block other players? What if we played in two different teams, started at the starting line, but each team driving in the opposite direction? How about if we each had two moves per turn? What would happen, wondered a few of our Tasters, if we had fashioned special sticks for puck propulsion. Could we become yet even more skilled, our control even that much more precise, the distance covered in a single turn even that much greater?&lt;br /&gt;&lt;br /&gt;At a games party, PitchCar offers a welcome balance to the more serious and sedentary strategic entertainments. At the dining room table, it provides a rewarding after dinner, after homework opportunity for the whole family to relax and celebrate each other. Competitive without meaning anything important about anyone. Cooperation without becoming tedious. An invitation to experimentation and creativity. An opportunity for genuine, good-natured fun. Fun of just the right, as it were, pitch. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, that is.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4262715030952918986?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101142' title='PitchCar'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4262715030952918986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4262715030952918986'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/pitchcar.html' title='PitchCar'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2360671540184351310</id><published>2009-11-12T05:01:00.000-05:00</published><updated>2009-11-12T05:01:00.394-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>The Caravan Game</title><content type='html'>&lt;a href="http://www.maukilo.com/brands/haba-games-136/the-caravan-game-7606.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/large/HB-4322_1.jpg" height="180" hspace="9" vspace="3" align="left" border="0"&gt;The HABA Caravan Game&lt;/a&gt; looks like a game for kids. Don't get me wrong, it really is a game that kids will play, and enjoy. The cards and thick, folding board with funny illustrations by Gabriela Silveira, the cute little wooden camel playing pieces (which are easier to play with when they're lying down)...all appeal to people who think of themselves as kids. But the game proves to be deep, engaging, and challenging enough to attract serious consideration from those who think of themselves as adults.&lt;br /&gt;&lt;br /&gt;Each of up to four players gets a set of 12 cards. The cards are the same for every player. You shuffle your cards, place your them, face-down, in a stack in front of you, and then draw three of them for your hand. From then on, you play one from your hand, discard, and select a new card from your pile.&lt;br /&gt;&lt;br /&gt;Seven of the cards show either one, two, three, or four palm trees. These are the Oasen-Karten. Oops, excuse me, I was reading the German rules. Oasis cards. These cards tell you how many spaces you can move a camel forward. Three of the cards are cartes de mirage. O, silly I, those are the French rules. Mirage cards. Each of the three depict one, two or three palm trees, shimmering in a mirage-like manner. These cards let you move any one of your opponent's camels backwards the corresponding number of board spots (not literally squares, but they function the same way). Then there's one Cameleer card, which allows you to move any one of your camels one board spot in front of the lead camel - anyone's lead camel. Unless, of course, that camel has already reached the oasis. Finally, and most interestingly, there's the carta della tempesta di sabbia (or, as the English say, "the Sandstorm Card"). When this is played, everyone must pick up all 12 of their cards, shuffle them, deal themselves three, and continue the trek.&lt;br /&gt;&lt;br /&gt;Since everyone has the same cards, you can, more or less, predict (depending on how good your memory is) what your opponent/s might play. Since you always have three cards to choose from, you can delay using your more powerful cards for a more strategically significant moment. If you can save the Sandstorm card for just the right moment, you can get what will hopefully prove a better hand, and prevent your opponent/s from using theirs.&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-kids.png" hspace="8" vspace="2" align="right" border="0"&gt;&lt;/a&gt;Hajo Bücken has designed a fascinating little game. It can be learned very quickly, and played in as few as ten minutes. One rule that significantly speeds up the game - when you're counting how many spots you can move, you don't count the camel-occupied spots. So, if there are, say, three camels in a row in front of you, and you play your one-palm Oasis card, you get, in one move, to move your camel 4 spots closer to the oasis. This is so much fun that we recommend that when you have only two players, you use two sets of camels each.&lt;br /&gt;&lt;br /&gt;Finally, there's getting to the oasis. There are only six oasis spots. The furthest forward is worth four points, the two behind that three points, and the three behind those, two points. Once your camel reaches any of those spots, it can no longer move. Probably because it just doesn't want to. I mean, after that long hot trek across the mirage-filled desert, getting to all that cool water and delicious dates.... Which means that, strategically, and perhaps metaphorically speaking, it's not always so good to be the first camel to reach the oasis. Especially when you take into account the jumping-over-camel-occupied spots rule.&lt;br /&gt;&lt;br /&gt;Fun of a surprisingly major kind for a surprisingly wide range of ages and abilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2360671540184351310?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.maukilo.com/brands/haba-games-136/the-caravan-game-7606.html' title='The Caravan Game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2360671540184351310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2360671540184351310'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/caravan-game.html' title='The Caravan Game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2881816474082163239</id><published>2009-11-10T05:01:00.000-05:00</published><updated>2009-11-10T05:01:00.295-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>24/7</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101001" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/photo1/medium/101001.jpg" hspace="8" vspace="3" align="left" border="0"&gt;24/7&lt;/a&gt; is an easy-to-learn game of strategy and chance for 2-4 players.&lt;br /&gt;&lt;br /&gt;There are 4 sets of 40 tiles, numbered from 1 to 10. The tiles look a little like dominoes, a little like playing cards. There's a folding board with a 7x7 grid. Each player fills her tile-holder with tiles drawn randomly from a bag. After one tile is placed anywhere on the board, players take turns adding adjacent tiles, diagonally, horizontally or vertically.&lt;br /&gt;&lt;br /&gt;The object of the game is to place a tile so that it, along with tiles already played, creates diagonals, horizontals or verticals of:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;a sum (of 7 or 24)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;a run (a sequence of 3 or more numbers in, uh, sequential order)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;or a set (of 3 or 4 of the same number)&lt;/li&gt;&lt;/ul&gt;At first, the scoring for each is a little difficult to remember (sum of 7=20, run of 3=30, run of 4=40, sum of 24=40, run of 5=50, set of 3=50, run of 6=60, set of 4=60, bonus=60). A quick referral to a page from the thoughtfully-provided score pad resolves that issue quite nicely. You get the 60-point bonus if, on the same move, you get the sum of 7 on one line and the sum of 24 on another. You also get a bonus if you are able to use 7 tiles in creating the sum of 24. Forgive me. I said "points." The recommended term is "minutes." Even though minutes are actually points, it does give you the feeling that you're, so to speak, "playing for time" - which, clearly, is the theme of the game.&lt;br /&gt;&lt;br /&gt;There are a few other rules of note. Every, so to speak, "time" you create a 24 you place one of those red, jewel-like stones on the empty spaces on either end of the 24 line. This helps fill the board a little more quickly, remind players not to create a sum greater than 24 (which one must never, never do), and explains why that bag of gem-like splendor is included in the game. In addition to all these scoring considerations, there are "double time" spaces on the board (indicated by hour glasses), which, when occupied, double the value of the score for that play, and add further complexity to your strategic contemplations.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://majorfun.com/awards/thinking-family.png" hspace="8" vspace="3" align="right" border="0"&gt;There is always an element of chance (you have no control over what tiles you are given to play with), and an equal invitation to engage in much stratego-arithmetico thinking. The balance between the two is finely tuned, and combines just enough tension to keep the game engaging, with just enough sheer luck to keep you from taking it too seriously. Hence, it is close to the perfect family game.&lt;br /&gt;&lt;br /&gt;There are several &lt;a href="http://sunrivergames.com/24-7/247-variants/" target="_blank"&gt;variations&lt;/a&gt; to explore - just enough to encourage you to create your own. Some educators and parents will find themselves embracing the game because of the arithmetic calculations involved, but we found the strategic considerations far more interesting and challenging.&lt;br /&gt;&lt;br /&gt;Designed by Carey Grayson, the game is actually quite easy to learn. The whole game can be played in half-an-hour or less, so it will fit nicely with the attention spans of most casual game players. For a family whose kids enjoy games like Scrabble and rummy, 24/7 will quickly become a favorite. The tiles lovely to the touch, the wooden racks flawlessly functional. Because you can place a starting tile anywhere on the board, every game is different enough to engage your curiosity and challenge your reasoning. Fun whenever you have time (as it were) to play together, and I predict you will want to find the time (so to speak) to play this game!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2881816474082163239?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101001' title='24/7'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2881816474082163239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2881816474082163239'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/247.html' title='24/7'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7769145633413044327</id><published>2009-11-09T08:36:00.000-05:00</published><updated>2009-11-09T08:36:00.287-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Bob Gregson - Defender of the Playful</title><content type='html'>&lt;a href="http://bobgregson.com/interactive.html" target="_blank"&gt;&lt;img src="http://www.deepfun.com/images/gregson-turnstile-thumb.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;There's a work of art hanging on one of the walls of &lt;a href="http://www.bobgregson.com/" target="_blank"&gt;Bob Gregson&lt;/a&gt;'s studio. It's a framed letter that Bob had notarized. It reads: "Bob Gregson has never done a work of art in his entire career or anything that remotely resembles one."&lt;br /&gt;&lt;br /&gt;With this, he has managed to transform what anyone else would consider to a profound insult into what, oddly enough, is a testimony to the playfulness that he has brought to art  - or is it the art he has brought to his playfulness?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.majorfun.com/awards/defender.png" hspace="9" vspace="3" align="right" /&gt;In an earlier post, on &lt;a href="http://www.deepfun.com/2004/04/artist-of-whimsy-and-delight.html" target="_blank"&gt;Deep Fun&lt;/a&gt;, I called Bob an "artist of whimsy and delight." Most recently, Bob's nephew produced a short documentary that made me realize I need to write about him again - this time to grant him the much-deserved honor, benefits, and privileges of the title "Defender of the Playful."&lt;br /&gt;&lt;br /&gt;The video is just long enough to hint at the depth of his playfulness - a clear enough hint to allow me to demonstrate why I have such a deep appreciation for his work, his lifelong struggle to share it, and his many delightfully provoking accomplishments.&lt;br /&gt;&lt;br /&gt;Upon learning of this award, Mr. Gregson responded: "I am humbled at this honor. As you've taught me (and I think you said) 'play is a terribly maligned word.' And it is true – and when you make 'art' (or 'fart' which is 'fun art' as one 13 year old called my work) it is really hard to get people to understand. But then again, if they understood they would be very self-conscious of the subtle decisions that one makes to create a comfortable and safe play-space. But with all that said, it REALLY comes down to my selfish desire to have fun – and the more I can twist the rules around, the more I can get people to play – and thus allow me to play too. This reminds me of a student paper that someone did a few years ago when I was a guest teacher at a 'Creativity Class' (whatever that is!). At any rate, I had college students working in teams to make buildings in which the team could fit. Newspaper was the medium. One student wrote in her report that 'it was clear that Mr. Gregson could hardly restrain himself from participating.' And it's true. I can't help myself. "&lt;br /&gt;&lt;br /&gt;Bob Gregson is gift. And here he is, for you to enjoy.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;object height="240" width="440"&gt;&lt;param name="movie" value="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/6SU1XXAVxhg&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="240" width="440"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7769145633413044327?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.bobgregson.com/' title='Bob Gregson - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7769145633413044327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7769145633413044327'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/bob-gregson-defender-of-playful.html' title='Bob Gregson - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3191700381872606306</id><published>2009-11-05T10:40:00.001-05:00</published><updated>2009-12-16T07:11:26.074-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Kamisado</title><content type='html'>&lt;img src="http://majorfun.com/images/kamisado.jpg" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;a href="http://www.freddistribution.com/control/product/~product_id=101132" target="_blank"&gt;Kamisado&lt;/a&gt; is a strategy game for two players. There are basic rules. There are advanced rules. The basic rules can be explained in less than a minute: you can move a piece any number of squares in a straight line, either diagonally or vertically forward. After the first move, you can only move the piece whose color is the same as the square that your opponent's piece landed on. The first player to get a piece to her opponent's home row wins.&lt;br /&gt;&lt;br /&gt;Each player has eight pieces. Each piece is a different color, matching one of the colors on the board. Which explains why the game itself is so visually appealing. The board unfolds into quite a large playing field (20"x20"). The plastic pieces are also large (two inches wide). They look like castles, each with a dragon nesting on top. On one set of pieces the dragons are shiny black, on the other, gold.&lt;br /&gt;&lt;br /&gt;You can play a game in less than five minutes. Victory is satisfyingly sudden. Defeat, mercifully quick. You can play it with anyone old enough to understand checkers, and yet it is strategically deep enough to intrigue a chess player.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;At first glance, the eight-page instruction booklet (10" x 10" - the same size as the board when it is folded) looks forbidding. But all you need read to play the game are a few rules. Once you've played a few rounds of the game, you'll be more than motivated enough to read the rest of the booklet, as well as the accompanying eight-page booklet illustrating different moves. As you read more, you discover more possibilities and intricacies. You learn that a game can take many rounds to play. That the strange rings included in the game are used during these many-round games to crown a winning piece, and to give it extra powers for the next round. And on and on you go, discovering more and more nuances as your appreciation for the game, and your skills increase.  &lt;br /&gt;&lt;br /&gt;Everything about the presentation and packaging of the game reveals a deep appreciation for its play value and uniqueness. The size of the board and the pieces, the packaging, the art. Conceived by Peter Burley, with artistic design by Peter Dennis, Kamisado exemplifies the kind of thinking game that the  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; program was developed for - elegant, well-executed, easy to earn, appealing to a wide range of players, deep enough to play again and again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3191700381872606306?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101132' title='Kamisado'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3191700381872606306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3191700381872606306'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/kamisado.html' title='Kamisado'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7071213156144683062</id><published>2009-11-02T18:04:00.003-05:00</published><updated>2009-11-03T09:28:06.612-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Funnest Games for 2009</title><content type='html'>&lt;span style="font-style: italic;"&gt;We played these games and played them again, and though they weren't all new for 2009, they were new to us, and we enthused mightily. And so, behold - the ten funnest for 2009. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2 class="post-title"&gt;HABA Ball Run&lt;/h2&gt;            &lt;div class="post-body"&gt;       The &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;HABA Ball Track Building Set&lt;/a&gt; is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration. The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/haba-ball-run.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/haba-ball-run.html"&gt;&lt;br /&gt;&lt;/a&gt;                  &lt;/p&gt;&lt;h2 class="post-title"&gt;Truth be Told - "The Laugh out Loud Pretend to Know your Friends Game&lt;/h2&gt;            &lt;div class="post-body"&gt;Before we delve too deeply into the nature and wonders of &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;Truth be Told,&lt;/a&gt; let me ask you to fill in this particular blank: "The most expensive thing I purchased last month was ____________ " And by "I", I mean "me," majorly speaking, fun himself. Now, on your paddle-like, write-on, wipe-offable, nicely thick True Answer Paddle cards, write the answer that you think was the one I gave. Remember, you get one point for everyone who votes for your answer. And one point if you vote for mine. (If you wrote down my answer, I find myself that much closer to you as well, insofar as I get a point too.) And now, one at a time, in sequential order, everyone, except me, of course, reveals their answers. I then, with great flourish and conceptual fanfare, reveal my "true" answer. Scores are recorded on the convenient, also write-on and wipe-offable scorekeeping card. And then, on to the next Truth Teller.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/truth-be-told-laugh-out-loud-pretend-to.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;br /&gt;&lt;/p&gt;&lt;div id="post" class="post"&gt;&lt;a name="1052988683140943836"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Dixit - a party game of subtlety, sensitivity and creativity&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://us.asmodee.com/ressources/jeux_versions/dixit_2.php" target="_blank"&gt;Dixit&lt;/a&gt; is a surprisingly lovely and subtle party game in which players try to guess which image was selected by the "storyteller." The rules are simple enough to learn in a few minutes. The 84 large cards are beautifully and evocatively illustrated. And the whole game can be played in well under an hour. The subtlety of the game comes from the scoring system and from a growing understanding of the art of being a successful storyteller - for art is what it is.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="3394178713103375530"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Tumblin' Dice&lt;br /&gt;&lt;/h2&gt;            &lt;div class="post-body"&gt;Think of it shuffleboard with dice. You'd be wrong, but you'd understand almost all you needed to know in order to start playing. There are four sets of dice, each a different colors (and lovely colors they are). Each set has four dice. Players take turns flick/slide/rolling their dice, starting on the top level, aiming towards one of the three platforms on the lowest levels. If your die reaches the third level, you get exactly as many points as are on the top of the die. If your die reaches the fourth level, you get twice as many points; the fifth level, three times as many, and if you reach the lowest level, you multiply the face of the die by four.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/tumblin-dice.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/tumblin-dice.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="5402435338259698019"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Worm up!&lt;/h2&gt;            &lt;div class="post-body"&gt;       There's something gently lovable about &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; O, it's fun, all right. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, in actual fact. But it's funny, too. And so spare in its design that it's what you might call endearing. The colorful little game box contains 5 sets (each in a different color) of 7 wooden hemispheres. These are used to make worms - take a set, put the hemispheres, hemi-side down, in a column, and there you have it, your basic worm. It's good for families whose kids are a precocious 7 or older. It's good for kids. It's a good game to play between more serious games. Gentle fun. A happy little diversion.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/10/worm-up.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/10/worm-up.html"&gt;&lt;br /&gt;&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="7911374030946118603"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Word on the Street&lt;/h2&gt;            &lt;div class="post-body"&gt; Take all your consonants except for the ridiculous ones like Q, X and Z. Put them on your satisfyingly hefty bakelite tiles. Now, make a long game board, like a 4-lane highway with a divider strip just wide enough and long enough to accommodate all of your happily hefty letter tiles. Next, get together a deck of 216, often surprisingly laugh-provoking, double-sided category cards, like: "The Brand of Clothing Worn by One of the Players," and "Something that is Wasted," and "Something Used by Scuba Divers," and "A Word that Describes a Car Crash," "A Title Used for Males but not for Females." Add a cardholder and sand timer. And those are all the ingredients needed for a new and notably &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; word game called "&lt;a href="http://www.otb-games.com/wordonstreet/index.html" target="_blank"&gt;Word on the Street&lt;/a&gt;" from those frequently &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; game publishers, &lt;a href="http://www.otb-games.com/index.html" target="_blank"&gt;Out of the Box&lt;/a&gt;. Everything, of course, except for the rules. And there in lies the tickle.&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Word%20Games.html" style="clear: right; float: right; margin-bottom: 1em; margin-right: 1em;" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/08/word-on-street.html"&gt;link&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="2729843613150773242"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;The Bilibo Game Box - a child's tool kit for game invention&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://www.activepeople.com/en/toys/bilibo/%22" target="_blank"&gt;The Bilibo Game Box&lt;/a&gt; is not just a toy. It is a tool kit for the very young game designer (age 4 and up) and an invitation to inventiveness for the rest of us. The Game Box contains a die with interchangeable faces and six sets of differently-colored discs that fit in each face. There's also a set of six, plastic, hand-sized "mini-Bilibos," in each of the six colors corresponding to the colors of the discs. The Bilibo Game Box is remarkably innovative and brilliantly designed, but the real value of it only becomes apparent when it is used as a tool for playful, inspired invention. &lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/05/bilibo-game-box-childs-tool-kit-for.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/05/bilibo-game-box-childs-tool-kit-for.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="1970407950265860219"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Monopoly Deal&lt;/h2&gt;            &lt;div class="post-body"&gt;       Before I go into too much detail, let me tell you this: &lt;a href="http://www.hasbro.com/familygamenight/en_US/shop/details.cfm?guid=F3854DAA-728A-1014-B188-F10137905FA8&amp;amp;product_id=23453"&gt;Hasbro's Monopoly Deal&lt;/a&gt; is fun. It's a card game that gives you that Monopoly feeling. You build monopolies and even put houses and hotels on them, and pay for them, in the millions of dollars - all with a deck of cards. But it's faster, and shorter, and easier, and at least just as much fun. &lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/07/monopoly-deal.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/07/monopoly-deal.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="4746034604896890544"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Bananagrams - a crossword tile game you can play everywhere with anyone&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a bitly="BITLY_PROCESSED" href="http://www.bananagrams-intl.com/instructions.asp" target="_blank"&gt;Bananagrams&lt;/a&gt; is a word game that uses letter tiles - 144 unusally finger-friendly, bakelite letter tiles. Basically, you draw a bunch of tiles and try to assemble all of them into a crossword array. If you succeed, you draw another tile. And so does everyone else.&lt;b&gt;&lt;span style="font-weight: normal;"&gt; Because the game is so simple to explain, it is also simple to change - to adapt to different skill levels, different environments and time constraints. Read, for example, Lance Hampton's exemplary &lt;a bitly="BITLY_PROCESSED" href="http://www.boardgamegeek.com/thread/369649"&gt;story&lt;/a&gt; of how he plays Bananagrams with his kids. &lt;/span&gt;&lt;/b&gt;We're working on variations for teams, and maybe even cooperative versions.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/06/bananagrams-crossword-tile-game-you-can.html"&gt;link&lt;/a&gt;&lt;/p&gt;&lt;p class="post-footer"&gt;&lt;a title="permanent link" href="http://majorfun.com/2009/06/bananagrams-crossword-tile-game-you-can.html"&gt;&lt;br /&gt;&lt;/a&gt;                            &lt;/p&gt;&lt;/div&gt;&lt;div id="post" class="post"&gt;&lt;a name="3958924208625788165"&gt;&lt;/a&gt;             &lt;h2 class="post-title"&gt;Consensus®&lt;/h2&gt;            &lt;div class="post-body"&gt;       &lt;a href="http://consensusgame.com/index.php" target="_blank"&gt;Consensus®&lt;/a&gt; is a party game - the kind of party game to which you will eventually be comparing all other party games. If your kids are old enough, it's just that kind of family game - the kind you'd want your family to play. It's a game that makes people laugh, think, talk and listen to each other. Most of all, it's the kind of game that brings people together and keeps them together.&lt;br /&gt;&lt;/div&gt;      &lt;p class="post-footer"&gt;       &lt;!--&lt;em&gt;posted by Bernie&lt;/em&gt;  --&gt;       &lt;a title="permanent link" href="http://majorfun.com/2009/05/consensus.html"&gt;link&lt;/a&gt; &lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7071213156144683062?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7071213156144683062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7071213156144683062'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/11/funnest-games-for-2009.html' title='Funnest Games for 2009'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1989236607413244709</id><published>2009-11-02T17:14:00.001-05:00</published><updated>2009-11-03T13:17:22.884-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Toys'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>HABA Ball Run</title><content type='html'>&lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/HB-1136.jpg" align="left" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/ball-track-building-set-large-561.html" target="_blank"&gt;HABA Ball Track Building Set&lt;/a&gt; is, by all measures, a toy to treasure. Made of European Beechwood, the pieces are beautifully finished, and a pleasure to touch, lift, position, reposition. The basic set includes just enough ready-made sections of track and tunnels to make the purpose of the toy immediately accessible, and more than enough building elements to invite curiosity, imagination and endless elaboration.  The HABA Ball Track Building set will engage children in hours of play, exploration, design, construction and, above all, experimentation.&lt;br /&gt;&lt;br /&gt;The fact is, that any construction toy that involves building marble runways, even one made of plastic,  provides children with a near perfect environment for gaining the basic understanding of and appreciation for the processes that are central to all scientific pursuits. Given a set with a variety of both construction and track elements, creating a marble runway that really works invites observation and testing, experimentation and patience, refinement and repetition, elaboration and further testing.&lt;br /&gt;&lt;br /&gt;Children are sensitive creatures, and though they may not express a specific preference for wood over plastic, the warmth, heft and precision of this thoughtfully made wooden toy will deepen and enrich the play experience for as long as they continue to play.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.maukilo.com/brands/haba-blocks-140/games-891.html" target="_blank"&gt;&lt;img src="http://www.maukilo.com/images/products/HB-1126.jpg" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;Though the HABA Ball Track Building set provides everything needed for many, many hours of absorbing fun, there are supplemental sets available that extend the value of the set, renewing the invitation to play by introducing new properties and functions. We tried the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/cascade-568.html" target="_blank"&gt;Cascade&lt;/a&gt; (a zig-zag, waterfall-like box that makes a lovely sound as marbles drop through), the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/speed-track-5456.html" target="_blank"&gt;Speed Track&lt;/a&gt; (a long, high ramp, that, as advertised, makes the marble go very fast, prompting new explorations of what you can make the system do), and the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/score-counter-7902.html" target="_blank"&gt;Score Counter&lt;/a&gt; (adding a random, but fun way to compete). But were most excited by the &lt;a href="http://www.maukilo.com/brands/haba-blocks-140/games-891.html" target="_blank"&gt;HABA Games for HABA Balltrack&lt;/a&gt; an extension that significantly adds to the overall play value of the entire set. It, in fact, redefines the set by introducing the idea of games.&lt;br /&gt;&lt;br /&gt;The ball run is not a game. It's a construction toy, the object of which is to build something - not play something. By adding games to the set, the entire toy gets redefined. Suddenly, there are rules, social structures, so many more variables to play with, which, in turn, get extended and redefined by the nature of the toy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Kids%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/kids-dexterity-toys.png" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt; For example, the set of miniature nine-pins (wooden, of course - 8 natural color, one red). So now the child has something to aim for. How many rolls will it take before she can knock down all the pins? Who can knock down the most? Can you knock all the pins down &lt;span style="font-style: italic;"&gt;except&lt;/span&gt; for the red one? Should you use the large marbles? Roll them down the special large marble ramp? Both ramps? Should you both roll your marbles at the same time, from opposite sides? Should you use the large marbles to hit the small marbles so that they roll into the pins? Should you use the small marbles to hit the large? Should the small marbles have to be launched from the very beginning of the entire marble run? Can you re-aim a ramp while a marble is rolling? And then there are the three arches - targets to roll through. One is worth three points, another only two, and a third, the widest, only one point. Where do you put those arches? Where does the marble have to come from?&lt;br /&gt;&lt;br /&gt;And then there's the floor, the whole room - everything becomes a target or an additional obstacle or another ramp. With the game extension, the whole Ball Run takes its place in the child's world, becomes one aspect of a small universe of things to roll at and under and through, becomes even more of a shared thing, an invitation to play that your child can extend to his family and siblings and community.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1989236607413244709?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.maukilo.com/categories/haba-toys-369/haba-marble-runs-395/9999.html' title='HABA Ball Run'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1989236607413244709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1989236607413244709'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/haba-ball-run.html' title='HABA Ball Run'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1126309472857401913</id><published>2009-10-26T11:38:00.003-04:00</published><updated>2009-11-02T12:30:45.332-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Truth be Told - "The Laugh out Loud Pretend to Know your Friends Game</title><content type='html'>&lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;&lt;img src="http://majorfun.com/images/truthbetold.gif" align="left" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt; Before we delve too deeply into the nature and wonders of &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=243&amp;amp;cHash=c8fec15bd3" target="_blank"&gt;Truth be Told,"&lt;/a&gt; &lt;a href="http://www.buffalogames.com/" target="_blank"&gt;Buffalo Games&lt;/a&gt;' newest and perhaps most successful party game since &lt;a href="http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;amp;tx_ttproducts_pi1[product]=1&amp;amp;cHash=2dfd2aab30" target="_blank"&gt;Imaginiff&lt;/a&gt;, let me ask you to fill in this particular blank: "The most expensive thing I purchased last month was ____________ " And by "I", I mean "me," majorly speaking, fun himself. Given everything you know about me from all our years of virtual intimacy, what do you really think, honestly, was the most expensive thing I actually bought all last month? Wait, let me put it differently: what do you think I would admit, truthfully speaking, to be the most expensive thing, etc.? Got it? OK, now write it down, using one of the 8, write-on, wipe-off markers on one of those 8, thick, write-onable, wipe-offable cards so thoughtfully provided by those everso clever Buffalo Gamesters. Be sure you write your name on the top of the card in the assigned blank. OK, now put your card face-down and slide it over to me. Note, please, how I'm thoroughly mixing up everyone's cards, including mine.&lt;br /&gt;&lt;br /&gt;Now, listen carefully as I read everyone's answers aloud - everyone's, including mine. Here they are, in no particular order:&lt;br /&gt;&lt;blockquote&gt;A coffee pot&lt;br /&gt;A subscription to the New Yorker&lt;br /&gt;A pair of New Balance sneakers&lt;br /&gt;A bag of marbles&lt;br /&gt;A Panasonic TC - P50X1 - 50" plasma panel - 720p flatscreen TV&lt;br /&gt;&lt;/blockquote&gt;OK? Want me to read them again?&lt;br /&gt;&lt;br /&gt;Now, on your paddle-like, write-on, wipe-offable, nicely thick True Answer Paddle cards, write the answer that you think was the one I gave. Remember, you get one point for everyone who votes for your answer. And one point if you vote for mine. (If you wrote down my answer, I find myself that much closer to you as well, insofar as I get a point too.) And now, one at a time, in sequential order, everyone, except me, of course, reveals their answers. I then, with great flourish and conceptual fanfare, reveal my "true" answer. Scores are recorded on the convenient, also write-on and wipe-offable scorekeeping card. And then, on to the next Truth Teller.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Party%20Games.html" target="_blank"&gt;&lt;img cspan="9" src="http://majorfun.com/awards/party.png" vspan="3" hspan="10" align="right" border="0" /&gt;&lt;/a&gt; What actual fun! How comfortably unthreatening. How surprisingly well the scoring system works to keep the game light-hearted, fair and, uh, balanced. See, I &lt;span style="font-style: italic;"&gt;want&lt;/span&gt; you to guess my answer, because it's a point for me, too. So I try to fill in my blank with something that's not only honest, but plausible, and predictable, even. And you really are thinking about me, reviewing everything you know about me, or can guess about me. The game is clearly not about trying to make me look bad, or you stupid, or trying to reveal something secret about me or yourself or anyone else who's playing, or trying to out-strategize anyone. It's not good for me or anybody to try to get you to guess wrong. When it's my turn, the game is all about me. Not about what you think of me. But about what you know of me, what you can guess about me. And then, when it's your turn, it's all about you.&lt;br /&gt;&lt;br /&gt;There are a lot of party games that try to accomplish this "getting-to-know-each-other-better" experience. Few succeed like Truth be Told. Honestly.&lt;br /&gt;&lt;br /&gt;Oh, by the way, it was a subscription to the New Yorker. Who knew?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1126309472857401913?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.buffalogames.com/products/party_games/?tx_ttproducts_pi1[backPID]=17&amp;tx_ttproducts_pi1[product]=243&amp;cHash=c8fec15bd3' title='Truth be Told - &quot;The Laugh out Loud Pretend to Know your Friends Game'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1126309472857401913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1126309472857401913'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/truth-be-told-laugh-out-loud-pretend-to.html' title='Truth be Told - &quot;The Laugh out Loud Pretend to Know your Friends Game'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3428260155417986337</id><published>2009-10-22T05:01:00.002-04:00</published><updated>2009-10-22T10:04:26.286-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><title type='text'>Tayu</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B0017J4VHQ/deepfun" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/tayu.gif" align="left" border="0" hspace="9" vspace="3" /&gt;Tayu&lt;/a&gt; is an elegant strategy game in which players take turns laying "river tiles," competing to build connected waterways from one side of the board to the other. One player attempts to create as many channels as possible from north to the south of the board while the other tries to do the same from the east to the west sides of the board.&lt;br /&gt;&lt;br /&gt;Published by &lt;a href="http://www.goliathgames.us/Tayu_p_21.html#" target="_blank"&gt;Goliath Games&lt;/a&gt;, designed by Niek Neuwahl, the game takes its name from the legendary emperor of China, Yu the Great, the founder of the Xia Dynasty, who, according to &lt;a href="http://en.wikipedia.org/wiki/Ta_Yu" target="_blank"&gt;Wikipedia&lt;/a&gt;, taught his subjects how to control flooding along China's rivers and lakes.&lt;br /&gt;&lt;br /&gt;There are 84 rectangular tiles. Each tile is inscribed with a branching line. These two attributes - rectangular tiles and branching lines - help to make the game as unique as it is.&lt;br /&gt;&lt;br /&gt;There are three kinds of tiles. On some tiles, the line reaches three different sides. On others, only two. In most versions, players take turns drawing the tiles from a bag and placing each new tile adjacent to one that has already been played. The game continues until all the tiles have been played. Score is then calculated.&lt;br /&gt;&lt;br /&gt;To determine the score, count all the tiles whose rivers end on one side of the board, and then multiply that number by the sum of all the tiles whose rivers end on the other (so you score even if your river only reaches one side, but you score much more if your rivers reach both). There are four raised circles on each side of the board. Rivers that connect to those circles count double.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;The game is very easy to learn - it takes only a few minutes to understand how to play. The whole game can be played in half an hour or less. Like any good game, understanding how to win is quite another undertaking - one that can keep you intrigued for many, many hours of deep play.&lt;br /&gt;&lt;br /&gt;The game is nicely made. The tiles have buttons on the bottom which fit nicely into depressions on the board, though some care has to be taken to prevent yourself from accidentally knocking a tile out of position once its placed on the board. The strong, plastic board comes in two halves that snap securely together. The large, hefty, drawstring bag filled with tiles and the disassembled board fit perfectly into the game box.&lt;br /&gt;&lt;br /&gt;Tayu is essentially a two-player game, though the three- and four-player versions are all worth playing. In the four-player version, players work as partners, one team playing East-West, the other North-South. Since all eight of our Tasters were interested in the game, we played it in teams, four on each side, sliding the board back and forth across the table. The board slid easily and the pieces stayed in place.  It turned out to be fun and surprisingly absorbing for all players. Considering how many people were involved, it was a testimony to the visual and strategic attraction of the game.&lt;br /&gt;&lt;br /&gt;In the three-player version, the third player scores by trying to prevent each of the other players from succeeding. Players determine what constitutes success by a process of bidding, like in contract bridge, trying to guess ahead of time how many points they will score.&lt;br /&gt;&lt;br /&gt;There's an "advanced" variation where tiles are taken out of the bag and placed face down on the table. The tiles whose rivers reach three sides are distinguished by a concentric ring design on the center button on the reverse side. With all the tiles face-down on the table, you can easily see which have river segments that reach three sides, and be a bit more strategic in selecting the kind of tile that you bring into play.&lt;br /&gt;&lt;br /&gt;All of these refinements point to a game that has been carefully designed to provide its players with very good reasons to explore the game in depth, to share it with many friends, and to cherish it for many years.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3428260155417986337?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B0017J4VHQ/deepfun' title='Tayu'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3428260155417986337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3428260155417986337'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/tayu.html' title='Tayu'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1052988683140943836</id><published>2009-10-19T07:51:00.002-04:00</published><updated>2009-11-02T12:20:09.630-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Party Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Dixit - a party game of subtlety, sensitivity and creativity</title><content type='html'>&lt;a href="http://us.asmodee.com/ressources/jeux_versions/dixit_2.php" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/dixit.gif" align="left" border="0" hspace="8" vspace="3" /&gt;Dixit&lt;/a&gt; is a surprisingly lovely and subtle party game in which players try to guess which image was selected by the "storyteller." The rules are simple enough to learn in a few minutes. The 84 large cards are beautifully and evocatively illustrated. And the whole game can be played in well under an hour.&lt;br /&gt;&lt;br /&gt;The subtlety of the game comes from the scoring system and from a growing understanding of the art of being a successful storyteller - for art is what it is.&lt;br /&gt;&lt;br /&gt;The game begins with each player receiving six cards, dealt randomly from the deck. One player is selected storyteller. Once the storyteller has selected a card, she can give any kind of clue she wants. After she has given her clue, the other players try to find a card that will fit the clue well enough to get voted for. The storyteller takes her card and the other players selections, and lays them out, face-up, in random order. Everyone uses their voting chips to select the one card they think belonged to the storyteller. Players get the most points by voting for the storyteller's card. They also gets points for every player who votes for their card. In addition to the cards, the game includes a race track scoring board, voting chips, and 6 wooden bunny-like playing pieces, each of a different color.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Party%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/party.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;What makes the game so intriguingly subtle is the result how the storyteller scores. If her clue is so good that everyone votes for her card, or so vague that no one votes for it, she gets no points. So there's an art here. If you're the storyteller (you don't actually have to tell a story, you can sing a song, utter a poem, act, mime, whatever you think will communicate your choice to &lt;span style="font-style: italic;"&gt;almost&lt;/span&gt; everyone), it pays not only to be subtle, but also to have a good feel for your audience.&lt;br /&gt;&lt;br /&gt;The need for both subtlety and social awareness makes Dixit a true party game. Though children as young as 8 can understand the game, unless they are compassionate and theatrically gifted (like my granddaughter), they will have trouble playing it successfully with anyone other than their peers. Though it may remind you of other games (Balderdash, perhaps? Apples to Apples?), it proves to be impressively unique, and hence a valuable addition to your games collection. Designed by Jean-Louis Roubira, with art by Marie Cardouat, Dixit invites strategic thinking, sensitivity and, most importantly, creativity. And for people who possess all these strengths, Dixit proves to be  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;(thanks to Marc Gilutin for recommending Dixit so strongly - he was right again)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1052988683140943836?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://us.asmodee.com/ressources/jeux_versions/dixit_2.php' title='Dixit - a party game of subtlety, sensitivity and creativity'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1052988683140943836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1052988683140943836'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/dixit-lovely-party-game-of-subtlety-and.html' title='Dixit - a party game of subtlety, sensitivity and creativity'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2697890359390984038</id><published>2009-10-16T16:07:00.004-04:00</published><updated>2009-10-17T14:45:16.464-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>Le Pass Trappe</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101146" target="_blank"&gt;&lt;img src="http://majorfun.com/images/pass-trappe.gif" hspace="8" vspace="3" align="left" border="0" /&gt;Le Passe Trappe&lt;/a&gt; is a fast, somewhat furious, slightly noisy, significantly fun action game for two.&lt;br /&gt;&lt;br /&gt;Note the elastic band on either end of the well-made, wood-framed board. Now cast your conceptual glance to the small, slightly-larger-than-a-puck opening in the center. Add to this the observation that there are 10 pucks. That's pretty much all you need to understand how the game is played.&lt;br /&gt;&lt;br /&gt;The two players each start out with 5 pucks apiece. They shake hands and then, simultaneously, use their elastic bands to try to shoot all the pucks that are on their side through the opening and on to the other player's side of the board. The first player to clear her side of the board is the winner.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Dexterity.html"&gt;&lt;img src="http://majorfun.com/awards/dexterity-family-kids.png" hspace="8" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;That's the basic game. There's a 45-second sand-timer, pegs and scoring holes on either side of the board for those wishing to explore more formal, tournament-like versions, or perhaps even solitaire (can you get all 10 checkers through to the other side before the timer runs out). The basic game is most definitely fun. In fact, one could easily say that it is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;. During the three or maybe five minutes of play, you are totally absorbed - the noise, the speed, the challenge all combine to keep you engrossed. You can play again and again, and get very competitive about the whole game, without even needing to keep score. When there are a bunch of people who want to play, you can make it the rule that the winner gets to play someone new. In the mean time, the rest of the players can spend their relatively short wait cheering and jeering with equally passionate intensity.&lt;br /&gt;&lt;br /&gt;Designed by Jean-Marie Albert, Le Passe Trappe is available in three different sizes. We Tasted the mid-size, because that's the way we are. But they all play alike and are sure to prove a good investment, for kids, for the family, at a games night or party, at a neighborhood event or sleep-over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2697890359390984038?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101147' title='Le Pass Trappe'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2697890359390984038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2697890359390984038'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/le-pass-trappe.html' title='Le Pass Trappe'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-3394178713103375530</id><published>2009-10-13T05:15:00.002-04:00</published><updated>2009-11-02T12:17:55.898-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Senior-Worthy'/><category scheme='http://www.blogger.com/atom/ns#' term='Dexterity'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><category scheme='http://www.blogger.com/atom/ns#' term='Keeper'/><title type='text'>Tumblin' Dice</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/photo1/large/101196.jpg" align="left" border="0" height="180" hspace="8" vspace="3" /&gt;&lt;/a&gt;When Randy Nash first developed Tumblin' Dice, he did what any game inventor would do - especially one who created a game that people really loved - he started his own company. Recently, the older/wiser Mr. Nash licensed his game to &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;Fred Distribution&lt;/a&gt; - a company with a genuinely deep appreciation for really good games. And they honored his concept, and made it a little more attractive, and just as well-made, and just as much fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/family.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/awards/keeper.png" align="right" border="0" hspace="8" vspace="3" /&gt;&lt;/a&gt;The game is called &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101196" target="_blank"&gt;Tumblin' Dice&lt;/a&gt;, which is exactly what it was called when we first gave it our highest award - the &lt;a href="http://www.deepfun.com/2006/07/tumblin-dice.html" target="_blank"&gt;Keeper&lt;/a&gt;. I am happy to say, this renewed version is at least as much of a Keeper as it was then.&lt;br /&gt;&lt;br /&gt;Think of it shuffleboard with dice. You'd be wrong, but you'd understand almost all you needed to know in order to start playing. There are four sets of dice, each a different colors (and lovely colors they are). Each set has four dice. Players take turns flick/slide/rolling their dice, starting on the top level, aiming towards one of the three platforms on the lowest levels. If your die reaches the third level, you get exactly as many points as are on the top of the die. If your die reaches the fourth level, you get twice as many points; the fifth level, three times as many, and if you reach the lowest level, you multiply the face of the die by four.&lt;br /&gt;&lt;br /&gt;Since players are taking turns, there's a good chance that someone will knock your high-scoring die off the board. So the game can get quite competitive. There's a lot of opportunity to develop skill. But there's enough chance (despite my desire to maintain the illusion, I don't think it's really possible to determine what face of the die will show up at the end of a roll) to keep things interesting, even for the poor-of-aim.&lt;br /&gt;&lt;br /&gt;The turns are very short, and a whole round can take only a few minutes. So everyone stays involved even when there are four players. And as soon as one round is over, and all the points are scored, people are ready and eager to play again. It's a perfect family game. For children who are still learning to add and multiply, it even has some educational value - not enough to spoil the fun, just enough to make their parents willing to let them play, too. If the multiplication is too hard, instead of multiplying you can just add extra points for dice that reach the scoring levels. Because of the skill required, and the competitiveness, adults can get intensely engaged. Because of the luck factor, anyone who can flick/slide/roll a die has a reasonable chance of winning. And, if you have some perverse need to make it even more challenging, you can try removing some or all of the pegs on the bottom two levels. I tried. I put them back.&lt;br /&gt;&lt;br /&gt;Tumbln' dice is a big game. Some assembly is required. But it's easy and takes maybe 90 seconds the first time. And just as easily disassembled and snuggled back into its box, in maybe 45. Of course, somebody who hasn't played it yet will probably come over shortly after you've finally put it away, and you'll find yourself gleefully putting it back together again.&lt;br /&gt;&lt;br /&gt;Tumblin' Dice is an investment in long-lasting, generation-spanning fun. The payoff is &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-3394178713103375530?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101196' title='Tumblin&apos; Dice'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3394178713103375530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/3394178713103375530'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/tumblin-dice.html' title='Tumblin&apos; Dice'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-7204475843030860465</id><published>2009-10-08T09:15:00.000-04:00</published><updated>2009-10-08T10:07:42.598-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><title type='text'>For Sale</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101124" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101124.jpg" hspace="9" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;Stefan Dorra's auction game &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101124%22" target="_blank"&gt;For Sale&lt;/a&gt; is another surprisingly engaging game from &lt;a href="http://www.freddistribution.com/control/main" target="_blank"&gt;Fred Distribution&lt;/a&gt;. You get a set of 30, well-illustrated Property Cards (by artist Alvin Madden), another set of 30 Currency Cards, and a collection of 72 thick, cardboard coins, worth either one- or two-thousand conceptual dollars.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" hspace="9" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;Before we go into detail about the design and mechanics of the game, allow me to leap to a conclusion: This is a remarkable little game - easy to learn, sweetly short (maybe 15 minutes), engaging from beginning to end, bringing people (3-6 players, ages 8 and up) closely together, almost always surprising, almost always making people laugh. Play it between games, play it to open or cap a game session, play it after dinner, play it before bed. Play it once. Play it again and again all evening long. Play it with strangers or friends or family, even. And it's still fun.&lt;br /&gt;&lt;br /&gt;Aside from the elegance of the execution and cleverness of the design, what makes this game so successful is the interaction between players. It's all about learning each other:  trying to predict what other people will do while remaining inscrutably unpredictable. Like a friendly game of poker, only friendlier, lighter-of-heart, and without any consequences other than fun, and getting to know each other a little better, and surprising each other a little more often.&lt;br /&gt;&lt;br /&gt;The game is played in two phases. In the first phase, Property Cards are dealt out (3-6, depending on the number of players), face-up. Players then take turns, bidding for the card of the highest value, unless, of course, they are so taken by the clever illustrations that they start bidding for the property that looks the most fun (ooh, a tree house!). Which may be counterproductive in terms of things like winning, but fun's fun, and who can put a value on that?&lt;br /&gt;&lt;br /&gt;The bidding process is unique and very efficient. After the first player makes her bid, the next either bids higher or passes. If you pass, you get the lowest-value Property Card. If you've already bid, take back half your bid (rounded down), and give the rest to the bank. If you continue, you must increase the bid. When all but one player have passed, that player gets the property of his choice and gives all his bid to the bank. This phase continues until all the Property Cards have been sold. If you're too enthusiastic of a bidder, you'll probably run out of coins before all the Property Cards are used up. Not to worry. You may not get the properties you want, but you'll still get something.&lt;br /&gt;&lt;br /&gt;Once all the Property Cards are sold, the "real" part of the game begins. Now, players use the values of their Property Cards to bid for Currency Cards, whose value ranges from zero to $15,000. Here, the bidding process is a bit more familiar. Again, as many Currency Cards as there are players are dealt face-up on to the table. All players select one of their Property Cards, place it face-down on the table, and then simultaneously reveal their bid. The player whose Property Card has the highest gets the first choice of Currency Cards. The next highest gets the next choice, etc. Property Cards that were bid are returned to the bank and the next group of Currency Cards is revealed. This continues until all Property Cards have been used. Players then add up the value of all their Currency Cards and any remaining money coins. The player with the highest score wins.&lt;br /&gt;&lt;br /&gt;It pays to conserve, it pays to observe, it pays to remember what cards have already been played, it pays to remember how risky or conservative people tend to be. It pays to play. Not in money, maybe. But in fun, most definitely. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-7204475843030860465?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/%7Eproduct_id=101124' title='For Sale'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7204475843030860465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/7204475843030860465'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/for-sale.html' title='For Sale'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5402435338259698019</id><published>2009-10-05T16:55:00.001-04:00</published><updated>2009-11-02T12:18:15.933-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Kids Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Tops for 2009'/><title type='text'>Worm up!</title><content type='html'>&lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;&lt;img src="http://images.freddistribution.com/cover/medium/101080.jpg" align="left" border="0" height="180" hspace="10" vspace="3" /&gt;&lt;/a&gt;There's something gently lovable about &lt;a href="http://www.freddistribution.com/control/product/%7Eproduct_id=101080" target="_blank"&gt;Worm up!&lt;/a&gt; O, it's fun, all right. &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;, in actual fact. But it's funny, too. And so spare in its design that it's what you might call endearing.&lt;br /&gt;&lt;br /&gt;The colorful little game box contains 5 sets (each in a different color) of 7 wooden hemispheres. These are used to make worms - take a set, put the hemispheres, hemi-side down, in a column, and there you have it, your basic worm.&lt;br /&gt;&lt;br /&gt;Then there are 4 black cylinders. Also wooden. And some cardboard pieces. Thick, durable cardboard to be sure. One of these pieces serves as the finish line, and two of the cylinders fit on either end of it. The other two cylinders are placed about 2-feet away to create the starting line. The other cardboard pieces are also in 5 sets. Each set consists of 5 rectangular tokens, numbered 4, 5, 6, and 7, and one with an X on it.&lt;br /&gt;&lt;br /&gt;Once the goal and starting line are set up, players line-up their worms. Each of the 3 to 5 players selects one of the cardboard tokens, places that token face-down on the table, and turns their tokens over simultaneously. Players who have chosen the same number token don't get to move their worms. The others move their worms, one segment at a time, starting from the last segment, and sliding that segment to the head of the worm, the player who chose the lowest number going first. The X token allows you to either move your worm (any number that hasn't been already chosen) or move the goal (which takes on evermore strategic significance as the game progresses). To move the goal, you put your finger on one of the cylinders (anchoring it), and then, with your finger on the other cylinder, rotate the goal as far as you want to.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family-kids.png" align="right" border="0" hspace="9" vspace="3" /&gt;&lt;/a&gt;You can move your worm in any manner you wish, positioning pieces so as to make it twist and turn to block your opponents, as long as each worm piece is placed adjacent to the piece most recently moved to the head of the worm. Even though you're just sliding these little wooden half-domes from the back to the font of the line, as the game progresses, the worms seem to move in a  wonderfully wriggly, worm-like fashion. Because the pieces are so simple, the illusion is that much more powerful.&lt;br /&gt;&lt;br /&gt;And of course trying to predict what tile the other players might choose so you can choose differently is endlessly surprising, turn after turn.&lt;br /&gt;&lt;br /&gt;The game takes maybe 10 minutes to play, though we had to play it twice before we felt that the game was over, and then had to have a quite serious discussion about why we should really be playing it at least one more time. It's good for families whose kids are a precocious 7 or older. It's good for kids. It's a good game to play between more serious games. Gentle fun. A happy little diversion.&lt;br /&gt;&lt;br /&gt;If I were Alex Randolph, the designer of the game, I would consider it a minor masterwork. And I would take equal delight in the production quality. The packaging is very spare - very little space is wasted. The rules are brief and easy to learn.&lt;br /&gt;&lt;br /&gt;There's a quote by Randolph on the side of the box. I think it explains much about why his game is as fun, and as elegant as it is:&lt;br /&gt;&lt;blockquote&gt;"Somehow," he writes, "I feel that boardgames are the beginning of everything truly human, and so, ultimately, of the highest human endeavors, especially those which I find most precious, because they have no purpose outside themselves. They are, themselves, their purpose. Poetry, art, music, story telling, pure mathematics, pure science, philosophy...all are spiritual luxuries. Luxuries are things that delight us, that we long to possess, but that we can very well do without. They are not practical. They are not needed for our survival. And board games? Board games are luxuries, too, of course, albeit minor and marginal, but in the sense of non-utility, perhaps the purest."&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5402435338259698019?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.freddistribution.com/control/product/~product_id=101080' title='Worm up!'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5402435338259698019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5402435338259698019'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/worm-up.html' title='Worm up!'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5001663703001989508</id><published>2009-10-01T12:20:00.000-04:00</published><updated>2009-10-01T12:56:00.078-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thinking Games'/><category scheme='http://www.blogger.com/atom/ns#' term='Puzzles'/><title type='text'>Cir*Kis</title><content type='html'>&lt;a href="http://www.amazon.com/exec/obidos/ASIN/B002E9HAR6/deepfun" target="_blank"&gt;&lt;img src="http://images.boardgamegeek.com/images/pic537204_t.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;Cir*Kis&lt;/a&gt; is as much of a puzzle as it is a strategy game as it is an exploration of the geometry of the &lt;a href="http://en.wikipedia.org/wiki/Decagon" target="_blank"&gt;decagon&lt;/a&gt; (like an octagon, only with 10 sides). One of the interesting properties of a decagon is that it can surround a five-pointed star with satisfyingly geometric aplomb.&lt;br /&gt;&lt;br /&gt;Each of up to 4 players gets a collection of 9 different shapes of the same color. These shapes vary in size from the easy-to-find-but-difficult-to-position "big slice" to the easy-to-lose "sliver" which can only be placed in clearly demarcated spaces on the edges of the board. The board is covered with a raised pattern of circles (actually decagons) and stars and irregular shapes connecting them. The pieces fit into and over the design on the board. It requires a certain amount of dexterity and a significant amount of perceptual discrimination to figure out what fits where. The strategy, of course, is in understanding why.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/thinking-puzzles-family-kids.png" hspace="10" vspace="3" align="right" border="0" /&gt;&lt;/a&gt;After the first move (the rules suggest that the youngest player goes first), the next player has to place their piece so that it is adjacent to the last played. As soon as a player is able to complete a shape (a circle or star), she scores. If her color is in the majority, she scores 10 points. If not, only 5.&lt;br /&gt;&lt;br /&gt;You can also get a free turn, which means that you can take the lead, which can be of significant strategic import if you are significantly strategic. The opportunities are rather rare, which make them of even more strategic interest - you must either place one of your pieces in a space surrounded by other pieces, or complete the center star or be the first to place a sliver piece.&lt;br /&gt;&lt;br /&gt;Visually, Cir*Kis is as compelling as any other &lt;a href="http://en.wikipedia.org/wiki/Tessellation" target="_blank"&gt;tessellation&lt;/a&gt;. The conceptual challenge of separating figure from ground adds significantly the strategic challenge of playing the game.&lt;br /&gt;&lt;br /&gt;For 2-4 players, aged 8 and up, Cir*Kis offers a unique challenge to the eye and mind. It might remind you of &lt;a href="http://majorfun.com/2004/09/blokus-beauteous.html"&gt;Blokus&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Pentomino" target="_blank"&gt;Pentominoes&lt;/a&gt;, but there really is no other game quite like it - lovely to look at, visually challenging, strategically deep enough to be played again and again,  &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color:lime;"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5001663703001989508?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.amazon.com/exec/obidos/ASIN/B002E9HAR6/deepfun' title='Cir*Kis'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5001663703001989508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5001663703001989508'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/10/cirkis.html' title='Cir*Kis'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4445756410821452537</id><published>2009-09-24T19:50:00.000-04:00</published><updated>2009-09-24T19:54:20.516-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Consensus Junior Edition</title><content type='html'>&lt;a href="http://consensusgame.com/our_products.php" target="_blank"&gt;&lt;img src="http://consensusgame.com/images/our_products_box3.jpg" align="left" border="0" hspace="10" vspace="3" /&gt;Consensus Junior&lt;/a&gt; is the third and newest addition to the &lt;a href="http://www.majorfun.com/2009/05/consensus.html" target="_blank"&gt;award-winning&lt;/a&gt; &lt;a href="http://consensusgame.com/our_products.php" target="_blank"&gt;Consensus&lt;/a&gt; collection. As the name implies, this one's for the kids.&lt;br /&gt;&lt;br /&gt;The game follows the same, award-winning design as the other two versions. There's a large, colorful board, a deck of 200 noun cards, a deck of 75 adjective cards, a deck of voting cards (8 sets of cards, each with a unique border color, numbering 1-10) and a collection of 8 colored pawns, one for each of the sets of voting cards. The board has numbered spaces for 10 noun cards, a space for the adjective card, and a scoring track. The noun cards are drawn and placed face-up, one in each of the numbered spaces on the board. An adjective card is turned over. Players select the one noun they think most closely fits the adjective, place their vote face down on the table, and then take turns revealing their selection. The answer receiving the greatest number of votes is deemed the winning answer and the players who chose the winning answer move ahead one space.  In a case where there is no clear majority, no one scores. Hence the name, Consensus.&lt;br /&gt;&lt;br /&gt;The key to the difference between the Junior Edition and the other editions of Consensus is the content of the noun and adjective cards. Given, for example, the following randomly selected noun cards:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Bee Hive&lt;/li&gt;&lt;li&gt;Bed Bug&lt;/li&gt;&lt;li&gt;My Daddy&lt;/li&gt;&lt;li&gt;Nemo&lt;/li&gt;&lt;li&gt;World Peace&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Which would you vote for if the adjective were (also a random sample):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Rare&lt;/li&gt;&lt;li&gt;Adorable&lt;/li&gt;&lt;li&gt;Unforgettable&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt; &lt;a href="http://www.majorfun.com/labels/Family%20Games.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/family.png" align="right" border="0" hspace="10" vspace="3" /&gt;&lt;/a&gt;If the adjective were "rare," which do you think is, um, rarest: your daddy, world peace, Nemo? Which the most adorable? Which the most self-evidently unforgettable?&lt;br /&gt;&lt;br /&gt;Even as the mature person you most obviously are, you'd still have a somewhat clear and more or less patently obvious choice, regardless of which adjective was chosen. And, with an "opponent" of the unabashed certainty of an eight-year-old, you know there will be strong opinions about everything.  This is what makes the Junior Edition so appealing: everyone counts, everyone in the family finds themselves personally invited, everyone has an opinion, everyone feels equally entitled, equally correct, and, with the Junior edition, pretty much equally informed. How many family games can you say that about?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4445756410821452537?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://consensusgame.com/our_products.php' title='Consensus Junior Edition'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4445756410821452537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4445756410821452537'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/09/consensus-junior-edition.html' title='Consensus Junior Edition'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-5314434715527388151</id><published>2009-09-16T06:41:00.000-04:00</published><updated>2009-09-16T06:41:00.311-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Kim and Jason Kotecki - Defenders of the Playful</title><content type='html'>&lt;a href="http://kimandjason.com/blog/about-kim-jason" target="_blank"&gt;&lt;img src="http://www.kimandjason.com/media/about/kj_slinky.jpg" hspace="8" vspace="4" align="left" border="0" /&gt;&lt;/a&gt;First, take a minute to read how &lt;a href="http://kimandjason.com/blog/about-kim-jason" target="_blank"&gt;Kim and Jason Kotecki&lt;/a&gt; explain their passion for play:&lt;br /&gt;&lt;blockquote&gt;"...we’ve made it our mission in life to uncover the secrets of childhood and share them with others. We’ve written books, conducted interviews, experienced exciting adventures, and traveled all over the place inspiring and encouraging audiences to live life with less stress and more fun."&lt;br /&gt;&lt;/blockquote&gt;Sure, they're being funny. They're inventing silly words like "&lt;a href="http://www.adultitis.org/" target="_blank"&gt;Adultitis&lt;/a&gt;" (they even have a "&lt;a href="http://www.adultitis.org/intake.php" target="_blank"&gt;test&lt;/a&gt;" you can take to see if you are a "carrier"). They're cute. They're talented. They're very much in love. They have tremendous energy. And they're channeling all of that into helping people embrace life.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html" target="_blank"&gt;&lt;img src="http://majorfun.com/awards/defender.png" hspace="8" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;It was their most recent book, &lt;a href="http://www.kimandjason.com/shop/theres-an-adult-in-my-soup.html" target="_blank"&gt;There's an Adult in My Soup&lt;/a&gt;, that made me realize that these people really aren't kidding. Every little story is their little book is funny, touching and freeing. No matter how playful you think you might be, each story brings you insights into yet another dimension of playfulness. No matter how important or responsible or hard-pressed you are, Kim and Jason show you that it's still OK to play. You can object to their depiction of what it means to be "adult." You can argue about their definition of maturity. But you can't deny that Kim and Jason are genuine Defenders of the Playful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-5314434715527388151?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://kimandjason.com/' title='Kim and Jason Kotecki - Defenders of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5314434715527388151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/5314434715527388151'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/09/kim-and-jason-kotecki-defenders-of.html' title='Kim and Jason Kotecki - Defenders of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-1742091185039267267</id><published>2009-09-13T22:30:00.001-04:00</published><updated>2009-11-11T11:12:07.588-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Circle Out</title><content type='html'>&lt;a href="http://www.circleoutgames.com" target="_blank"&gt;&lt;img src="http://majorfun.com/images/circleout.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;It is a distinct pleasure to introduce you to a new card game called "&lt;a href="http://www.circleoutgames.com" target="_blank"&gt;Circle Out&lt;/a&gt;." Distinct, because it's unique, a pleasure because its most definitely fun. The closest approximation I can come up with is the &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; Award-winning card game &lt;a href="http://majorfun.com/2002/11/set-gets-major-fun-award.html"&gt;Set&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Like Set, Circle Out engages both logical and perceptual skills. It's called &lt;span style="font-style: italic;"&gt;Circle&lt;/span&gt; Out because the object of the game is to find sequences of cards that can be connected, color to color, the first color matching the last in the sequence, making a circular chain. The longer the chain, the higher the score value (if score is what you're keeping).&lt;br /&gt;&lt;br /&gt;The game begins by laying out 12-16 cards. The first player to find a circular chain (using each color only once per circle), takes the cards from the array, places them in front of her, and then replaces those cards with the same number of cards from the deck. The game continues until the deck, or the players, are exhausted. If you need more graphic clarity, watch this &lt;a href="http://www.youtube.com/watch?v=tVW03xyY4QQ&amp;amp;feature=channel_page" target="_blank"&gt;demonstration&lt;/a&gt; of the game.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Thinking%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/thinking-family-senior.png" hspace="10" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;Joseph Lytle, the designer of Circle Out, has a deep appreciation for math and fun. In one of his Youtube videos, called "Splitting the Deck/&lt;a href="http://www.youtube.com/watch?v=e6hLF4YVPQ8" target="_blank"&gt;Circle Out as a Mathematical Curiosity&lt;/a&gt;," he gives us a taste of the some of the more hidden properties of the deck. For more background, here's Mr. Lytle expostulating on the &lt;a href="http://www.youtube.com/watch?v=Qoz-Rn0kvKY" target="_blank"&gt;inspiration&lt;/a&gt; for the game, which, oddly enough, has to do with a meditation on economics.&lt;br /&gt;&lt;br /&gt;Lytle describes another &lt;a href="http://www.circleoutgames.com/other-ways-to-play/other-ways-to-play/" target="_blank"&gt;variation&lt;/a&gt; of the game, which, in turn, helps us realize that the game is elegant enough to invite yet more variations - always a sign of a game that will prove high in replay value.&lt;br /&gt;&lt;br /&gt;Recommended for 2-4 players, ages 8 and up, Circle Out can engage the entire family. Prepare to be surprised by who will prove better at the game. The skills required have little to do with education or maturity, which explains a lot about why Circle Out has earned a &lt;b&gt;Major&lt;/b&gt; &lt;span style="color: rgb(153, 0, 255);"&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: rgb(0, 255, 0);"&gt;U&lt;/span&gt;&lt;span style="color: rgb(204, 0, 102);"&gt;N&lt;/span&gt;&lt;/b&gt; Award.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-1742091185039267267?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.circleoutgames.com' title='Circle Out'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1742091185039267267'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/1742091185039267267'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/09/circle-out.html' title='Circle Out'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-4455180517718707496</id><published>2009-09-13T21:40:00.001-04:00</published><updated>2009-09-13T21:46:02.184-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Defender of the Playful'/><title type='text'>Arvind Gupta - Defender of the Playful</title><content type='html'>&lt;a href="http://www.arvindguptatoys.com/" target="_blank"&gt;&lt;img src="http://majorfun.com/images/arvindgupta.jpg" hspace="10" vspace="3" align="left" border="0" /&gt;&lt;/a&gt;&lt;a href="http://www.arvindguptatoys.com/" target="_blank"&gt;Arvind Gupta&lt;/a&gt;, teacher, physicist, maker of toys from trash, has received world-wide recognition for his "outstanding contribution in designing science teaching aids for young children."&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.arvindguptatoys.com/toys/watercentrifuge.html" target="_blank"&gt;&lt;img src="http://www.vidyaonline.org/arvindgupta/toys/tn/tnwatercentrifuge.jpg" hspace="4" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;His &lt;a href="http://www.arvindguptatoys.com/toys.html" target="_blank"&gt;website&lt;/a&gt; features an incredibly generous (more than 600) collection of toys, made mostly from found objects, each exemplifying the intrinsic fun of science. Each toy pictured includes easy-to-follow, well-illustrated instructions for making your own.&lt;br /&gt;&lt;br /&gt;He has written extensively, and been written about even more extensively. He has been recognized by "several international organisations such as UNESCO, UNICEF, International Toy Research Association, Halmstad University, Boston Science Centre, MIT (Media Lab), Walt Disney Imagineering and Research, Auhof Rehabilitation Centre, Hilpolstien, Germany and the International Play Association, Finland. As a UNESCO consultant on science education he has been invited to share his experiences in science teaching with teachers of several developing countries. He has been actively associated with the Bombay Natural History Society, Conservation Society of Delhi, Spastic Society of North India and the Bharat Gyan Vigyan Samiti. He is an advisor to the National Book Trust on popular science books. He has received several awards for his outstanding contributions. &lt;a href="http://www.majorfun.com/labels/Defender%20of%20the%20Playful.html"&gt;&lt;img src="http://majorfun.com/awards/defender.png" hspace="6" vspace="6" align="right" border="0" /&gt;&lt;/a&gt;These include Eklavya Award (1982), the inaugral National Award for Science Popularisation amongst Children (1988), Hari Bhau Mote Award of the Marathi Vigyan Parishad (1988), a special award given by the National Association for the Blind for designing teaching aids for pre-school blind children (1991), Granthali award for his book Khel(1992), Ruchi Ram Sahni Award for science popularisation(1993)and the Hari Om Ashram Award by the UGC (1995)."&lt;br /&gt;&lt;br /&gt;Arvind Gupta comments: "I work in a Children's Science Centre in the City of Pune in India. I have been making simple science toys for children for over 25 years. The Internet provided me with a tool to share them with children all over the world."&lt;br /&gt;&lt;br /&gt;On behalf of the children of the world, Mr. Gupta, allow me to express our respect and gratitude, adding to your copious honors the title &lt;span style="font-style: italic;"&gt;Defender of the Playful&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-4455180517718707496?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.arvindguptatoys.com' title='Arvind Gupta - Defender of the Playful'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4455180517718707496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/4455180517718707496'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/09/arvind-gupta-defender-of-playful.html' title='Arvind Gupta - Defender of the Playful'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry><entry><id>tag:blogger.com,1999:blog-6662791.post-2637766178309113708</id><published>2009-09-10T12:30:00.001-04:00</published><updated>2009-09-10T12:46:33.084-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Family Games'/><title type='text'>Run Wild</title><content type='html'>&lt;a href="http://otbgames.com/runwild/index.html" target="_blank"&gt;&lt;img src="http://www.majorfun.com/images/runwild.gif" hspace="10" vspace="6" align="left" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;It's a card game. It's a well-made card game, with exceptionally colorful cards in a convenient card-size tin. It's a card game for 2-4 players of any age, as long as they're old enough to know the difference between sequences of the same color and groups of the same number.&lt;br /&gt;&lt;br /&gt;It's &lt;a href="http://otbgames.com/runwild/index.html" target="_blank"&gt;Run Wild&lt;/a&gt;, a tense, heads-down card game, where everybody plays simultaneously and the first person to play all the cards in their hand wins.&lt;br /&gt;&lt;br /&gt;Lay down your sets and runs of three or four. Once a set or run is played, it belongs to everybody. You can add your cards to any set or run on the table. You can use cards from any set or run on the table (as long as there are at least three cards remaining). And there are wild cards, O yes, indeed there are wild cards. Lovely, colorfully wild, wild cards. Cards of two kinds of wildness: one of which can be used, as you would expect, in place of any card. The other, as you might not expect, a "draw-three" card, making the other players add three more cards to their hand - resulting in what some may see as sweet revenge, and others as just desserts.&lt;br /&gt;&lt;br /&gt;There are 72 cards in the deck. The deck is divided equally between all players, and placed in a face-down pile. Each player draws the top eight cards. At a mutually agreed upon signal, everyone starts laying down their sets and runs. If you have no cards to lay down, you can pick from the cards that remain in your portion of the deck. This is really not a thing you want to do, because it means that you have more cards that you'll have to get rid of. So you focus, with somewhat passionate intensity, on what everyone else has played. If you are trying to be exceptionally strategic, you might try to hold off on laying out any new sets or runs, because every new set or run is someone else's new opportunity. On the other hand, the longer you hold on to your cards, the less likely it is that you will win the round.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.majorfun.com/labels/Family%20Games.html"&gt;&lt;img src="http://majorfun.com/awards/family.png" hspace="6" vspace="4" align="right" border="0" /&gt;&lt;/a&gt;At the end of the round, you are penalized five points for each card still in your hand, and ten points for each wild card. Hence the added incentive to get rid of your cards mingles somewhat acidly with the strategic value of waiting for the right moment to give that draw-three card to someone who is just about to go out. Ah, so sweet the desserts. Yet, wait one a minute too long, and O the bitterness and remorse of it all.&lt;br /&gt;&lt;br /&gt;Designed by Brad Carter, Run Wild is not frantic like the two-player solitaire game of &lt;a href="http://www.pagat.com/patience/spit.html"&gt;Spit or Speed&lt;/a&gt;. It's a light-hearted game that will probably make you laugh, but it will also challenge you, pretty much entirely. Its rules are not only easy to understand, but also inviting to tinker with. For example, should the game prove too challenging for some players, all you need to do to level the playing field is give the player who won the last round an additional card or two when she starts the next, or play in teams, or see if you can get everyone to go out at the same time. Even untinkered-with, it's worthy of your most determinedly playful consideration.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6662791-2637766178309113708?l=majorfun.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://otbgames.com/runwild/index.html' title='Run Wild'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2637766178309113708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6662791/posts/default/2637766178309113708'/><link rel='alternate' type='text/html' href='http://majorfun.com/2009/09/run-wild.html' title='Run Wild'/><author><name>Bernie</name><uri>http://www.blogger.com/profile/10437645325900027261</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00571420567013134288'/></author></entry></feed>