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The MAJOR FUN AWARDS go to games and people that bring people fun, and to any organization managing to make the world more fun through its own personal contributions, and through the products it has managed to bring to the market.

 

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Zenn

Zenn is a remarkably fun and inviting dexterity game for 2-4 players. What makes it remarkably inviting is how easy it is to play, even if you never read the rules. What makes it remarkably fun is how many different games there are to play.

Here are a few things you might want to notice: each corner of the playing field is at a 45-degree angle. This makes it possible for a player to achieve some remarkably impressive bank shots. Directly in front of each goal are two reflecting blocks. They are positioned just where you'd want them if you were trying to bank your chip off the corner into the cup. The space between these blocks is only slightly wider than a small poker chip. Thus, sliding a chip from one side of the board so that it passes between the two blocks on the opposite side (and into the goal cup) requires concentration and coordination that is, well, Zen-like. Then there are the various lines and numbers and letters - each of which lends itself to the formulation of yet further and more profound challenges.

Then of course there are the poker chips. Four each, of two different sizes and colors, inviting yet further possibilities of game-like engagement.

You might also notice that the instruction booklet that comes with your Zenn set describes exactly 101 different games you can play.

In sum, the game of Zenn is an invitation to chip-flicking at it's finest! Each different game described in the booklet takes advantage of some different aspect of the board and pieces. Each is an inspiration to invent your own.

This is what makes Zenn Major FUN - the elegance and subtlety of the design, the almost intuitive clarity of the goals, the many, many different ways to play; and the sheer delight of the game mechanics.

Yes, the rule booklet has a certain homemade look, and the poker chip pucks seem a little, well, common, but the game is anything but common, and the many different variations are positively inspirational, and the chip-pucks, available almost anywhere, slide and bounce ever so satisfyingly around the lifetime-guaranteed board (with added slipperiness provided by your readily available can of Pledge spray wax)(and a bag of replacement chips available for a nominal $1.75).

For kids, families, parties - like I said, Major FUN.

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Tastes Like Chicken

Tastes Like Chicken is a new family card game from Patch Products. It's especially good for a family with a strong sense of humor and a propensity for shared silliness.

The large deck of 58 cards comes in a plastic case looking very much lke a ketchup bottle (I guess to make it taste better). Most of the cards are illustrated with hybrid critters, composed of two different animals: half cow, half snake, for example, or half snake, half shark, for another example. A cow/snake can be paired with any a cow/anything or a snake/anything. Which makes for what one might think of as the significant part of the cognitive challenge. But that only partially explains the fun of the game.

See, whenever you put a card down, you have to name the card, like, for example, "Cow-Snake." Out loud, of course. If you don't have a match, you have say "Tastes Like (whatever)" before you draw another card. The (whatever) being something sufficiently distasteful - the more agreeably distasteful you make it, the more fun. Then there are the special cards, like part-chickens, which, eponymously, not only tastes like chicken, but also make the next player draw a card and lose a turn. Then there are the part-pig-tasting cards and the wild rooster card, each of which adds yet another tasty wrinkle to this often hilarious game.

Easy to learn. Not in any way to be taken seriously. Different enough to be a welcome addition to your collection of playful pastimes. Perfect for family fun.

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A Lesson in Game Design from the creator of Triagonal

I recently received an email from David Barnes, inventor of the Major FUN award-winning Triagonal, telling me about his new, free compilation of 40 different puzzles to explore with your Triagonal set.

With these puzzles, David offers more than a challenging and fascinating resource. He exemplifies a lesson for anyone who is contemplating designing a game: if you hope to make a successful game, you have to create a game that you are in love with.

Love? To what else can you attribute the years Dave has spent exploring the depths this one game concept, the almost heroic effort Dave has been putting in, not only in manufacturing and marketing his game concept, but to a deepening exploration of all things Triagonal (in addition to these puzzles, he's developed at least 12 different games to play with your Triagonal set)?

Everything about the game reflects his passion and devotion and faith in this one invention of his. Understandably so. Because he has created something significantly playworthy. Because, as with anyone who creates something fun, the only logical next step is to devote much of your life to sharing it with, basically, the known universe.

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miQube

miQube is a lovely thing. All wood. Colorful. Sculptural. But that doesn't explain how playworthy it turns out to be.

Playworthy as in something fascinating, challenging, inviting. Like a puzzle, but like a game, too. Like a toy, even. Playworthy as in something that can be played with in enough different ways to make you want to make up your own. Playworthy as in something closely approaching Major FUN.

There are 13 different pieces, and a die. All but one of the pieces is a different combination of 5 cubes. Each is 6-sided, each has faces of different color, depending on orientation. The other piece is made out of 4 cubes. It also has 6 different colors. As does the die, which is made of one rounded-corner cube. All wood. All solid wood.

You don't have to use everything, but you can purportedly fit all 13 pieces into a cube with every face a different color. It's not quite as hard as solving a Rubik's Cube. And the instructions describe 4 different games you can play with your miQube and 1, 2 or even 3 friends. And once you've played all 4 different games and discovered their differences, you can't help thinking about making up a 5th game. Your own. Because of all the different ways you can play with the pieces.

Lovely, lovely thing. Most worthy of a position of honor on the family coffee table. Most conducive to several many hours of happily challenged playtime.

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